Tier 4 SC's - Let's just give up?

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Fey
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Re: Tier 4 SC's - Let's just give up?

Post#11 » Mon Dec 24, 2018 7:44 am

In my experience true pugging, meaning solo queue; results in a 33% win rate. If your on point maybe 40%. Same old story, /5 for group.
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Re: Tier 4 SC's - Let's just give up?

Post#12 » Mon Dec 24, 2018 8:44 am

peterthepan3 wrote: Mon Dec 24, 2018 1:36 am I recommend that you find others to group with regularly if such incidents are getting you down, for (unfortunately) they can be the norm in pug environments.
If you are "new" to this game, since it is different from live, i wouldnt recommend a grp of more then 2 for the start. Since if you dont have atleast a decent set up you will stand litteraly no chance against other premade six man. And before 40 it would be nearly insane. Peter just wants some fresh meat for christmas😀

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DanielWinner
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Re: Tier 4 SC's - Let's just give up?

Post#13 » Mon Dec 24, 2018 8:58 am

As Peter mentioned, your post illustrates typical pug mentality. I doubt you could change people’s behaviour anyhow.
The only thing you can change is your own performance.
Start with a duo. If you are a tank - get a dps that can self-sustain: dps healer, marauder, defensive choppa etc
If you are a healer - find a competent rdps: any of them will help, sorc+healer is a meat-grinding combo same as magus+healer.
If you are a dps player youself look above and find a healer/tank accordingly.
Then, when you will master your class and get a good partner - join a guild that is oriented on scenarios or make a group with /5 people. Lead yourself to the victory, don’t wait for other randoms to start playing like you want. It’s a teambased game after all. Don’t want to group? Lower your expectations.
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Aethilmar
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Re: Tier 4 SC's - Let's just give up?

Post#14 » Mon Dec 24, 2018 4:45 pm

Some of this is people and some of this is scenario design. For instance, Nordenwatch and Reikland both allow partial credit i.e. you can pretty easily get 2-3 emblems just for competing and I don't notice as big a problem in those for pugs.

But, scenarios that have a single point, winner-take-all victory component result in folks giving up completely because there is no point in feeding the enemy if they have a better comp or better gear or better players (or all three).
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Skullgrin
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Re: Tier 4 SC's - Let's just give up?

Post#15 » Mon Dec 24, 2018 6:12 pm

Seams wrote: Sun Dec 23, 2018 11:40 pm To be honest its always like this after new stuff is released after order [layers get geared or bored they come back to destro or play something else. Thats when destro has its so called dominance until next release. I have been playing this server for years and its always the same story just give it a few months then it will level out when order premades get geared and look to RVR.

This has a bit of the truth to it, not sure why it happens like this but it does. New gear = order numerical superiority. It might also be due to destro players running new PvE content.

Fey wrote: Mon Dec 24, 2018 7:44 am In my experience true pugging, meaning solo queue; results in a 33% win rate. If your on point maybe 40%. Same old story, /5 for group.

I solo pug scenarios exclusively and I tracked my stats over about a 4 month period at this time last year. I only counted scenarios that I was in for the entire thing (no wins or losses counted for coming in at the middle or end) and separated it out by scenario. It was a bit time consuming but I learned quite a bit by doing it. Out of the 404 games I tracked, 257 of them were wins (63.61% win ratio). The most interesting thing that I learned though was that some of the scenarios I disliked were the ones I won the most often (Phoenix Gate was the one that surprised me the most). That and the fact that Gates of Ekrund is probably the best balanced of the scenarios, as it had a dead even 50/50 win loss ratio. I'd recommend that people take the time to track their scenarios for a while, it's a lot of work but you do find some surprising stuff.

All I can suggest to the OP is to persevere, and don't be one of those that go AFK. Leave the scenario if the majority are doing that, the 10 min quitter wait really isn't that long and it has the added advantage of distancing you time-wise from the people going AFK, lowering the chance that you'll end up in a group with them again. Oh, and watch Martok's videos on all the scenarios, excellent stuff regarding tactics for each of them.
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anarchypark
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Re: Tier 4 SC's - Let's just give up?

Post#16 » Mon Dec 24, 2018 11:12 pm

I'm order main but play both faction.
I can backup OP with my experience.
both side have 'don't feed them' quitters.
but i face them more often in destro.

order is pug friendly.
they play the game after wipes and wipes, being mocked or whatever, they keep trying and playing.
quitters call it getting farmed.
yet they play the game.
sometimes they turn the tide, catch up half points etc.

destro is not pug friendly.
premade or quit style.
it only takes 1 wipe to make them sit.
it feels like they only play winning games.
to win they make premade more often. only after that, solo players gather behind premade.
no premade? pug don't even try, compared to order.

so you have to make premade as destro.
but you know what? those premades are made of quitters lol. they farm pugs until 1wipe and disband.
sry too much bias here.

both side have quitters. also good players are in both realm.
rally good players and carry quitters.
you can do it.
or come over to order :D
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Re: Tier 4 SC's - Let's just give up?

Post#17 » Mon Dec 24, 2018 11:25 pm

Aethilmar wrote: Mon Dec 24, 2018 4:45 pm Some of this is people and some of this is scenario design. For instance, Nordenwatch and Reikland both allow partial credit i.e. you can pretty easily get 2-3 emblems just for competing and I don't notice as big a problem in those for pugs.

But, scenarios that have a single point, winner-take-all victory component result in folks giving up completely because there is no point in feeding the enemy if they have a better comp or better gear or better players (or all three).
well said.

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nebelwerfer
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Re: Tier 4 SC's - Let's just give up?

Post#18 » Tue Dec 25, 2018 2:08 am

I say remove the quitter debuff. I hate playing alongside ppl who take one bad fight, die horribly then run off to afk somewhere. Rest of us are stuck fighting bad fights where we are outnumbered or also afk for the next 5-15 min.

Without quitter debuff they could leave. Would make it easier for a new player to step in and take his place.

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peterthepan3
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Re: Tier 4 SC's - Let's just give up?

Post#19 » Tue Dec 25, 2018 2:11 am

nebelwerfer wrote: Tue Dec 25, 2018 2:08 am I say remove the quitter debuff. I hate playing alongside ppl who take one bad fight, die horribly then run off to afk somewhere. Rest of us are stuck fighting bad fights where we are outnumbered or also afk for the next 5-15 min.

Without quitter debuff they could leave. Would make it easier for a new player to step in and take his place.

That's more an issue with the domination mechanic not kicking in/people cheesing it so that it doesn't kick in. Maybe an option could be having domination kick in if more than X people are standing at the warcamp for 1/2 minutes (even if moving around).
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Aethilmar
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Re: Tier 4 SC's - Let's just give up?

Post#20 » Tue Dec 25, 2018 2:24 am

peterthepan3 wrote: Tue Dec 25, 2018 2:11 am
nebelwerfer wrote: Tue Dec 25, 2018 2:08 am I say remove the quitter debuff. I hate playing alongside ppl who take one bad fight, die horribly then run off to afk somewhere. Rest of us are stuck fighting bad fights where we are outnumbered or also afk for the next 5-15 min.

Without quitter debuff they could leave. Would make it easier for a new player to step in and take his place.

That's more an issue with the domination mechanic not kicking in/people cheesing it so that it doesn't kick in. Maybe an option could be having domination kick in if more than X people are standing at the warcamp for 1/2 minutes (even if moving around).
The domination mechanic already kicks in waaaaay too soon on things like Logrin's forge and a couple other SCs if one side just gets a single cap. The domination mechanic is pure poo.
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