with waiffu caffe you can process several images at once without having to make them one by one.
https://github.com/lltcggie/waifu2x-caffe/releases
[RECRUITMENT] 3D Artists / Modders / Graphists
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Re: [RECRUITMENT] 3D Artists / Modders / Graphists
Perche choppa rr100 RIp
Dizparate squid rr100 Rip
Bayoneta vonsodomiten Dok
Froilan Borbon engi nerfed in last 2 patch.
Dizparate squid rr100 Rip
Bayoneta vonsodomiten Dok
Froilan Borbon engi nerfed in last 2 patch.
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Re: [RECRUITMENT] 3D Artists / Modders / Graphists
I did a first test on the T4 Epic axe for Slayer, there is a quick side to side to see the potential improvements.
I upscaled the original texture 2 times in Waifu2x (bringing the res from 256x256 to 1024x1024), and the result is already here.
Some stamping and brushing in Photoshop - to clean residual compression artifacts - later, and there we got a good looking HD texture... ^^
I tried to add normal maps by working on a black and white version of the original texture, there is still room for improvement (my 3D Coat mastery level is low, don't know well how to add more depth to ornamentations, and metalness is not correctly working as I tested it)...
(Right click > Display picture to see full res)
I upscaled the original texture 2 times in Waifu2x (bringing the res from 256x256 to 1024x1024), and the result is already here.
Some stamping and brushing in Photoshop - to clean residual compression artifacts - later, and there we got a good looking HD texture... ^^
I tried to add normal maps by working on a black and white version of the original texture, there is still room for improvement (my 3D Coat mastery level is low, don't know well how to add more depth to ornamentations, and metalness is not correctly working as I tested it)...
(Right click > Display picture to see full res)
- DanielWinner
- Posts: 727
- Contact:
Re: [RECRUITMENT] 3D Artists / Modders / Graphists
He’s checked them alreadyZagreb wrote: ↑Thu Dec 20, 2018 1:13 amDanielWinner wrote: ↑Mon Dec 17, 2018 10:11 am Some stuff for anyone who is interested in 3d Warhammer modeling.
http://forum.dark-omen.org/3d-scenery-m ... 361.0.html
http://forum.dark-omen.org/tools-b28.0/
https://github.com/w4kfu/waronline_fun
https://aluigi.altervista.org/quickbms.htm
Thanks Dresden for sharing.
That top link leads to a forum with what looks like some kind of conversation on it about how to do what you want.
Re: [RECRUITMENT] 3D Artists / Modders / Graphists
The 3rd Bitterstone Thunderers approve the reforging of the textures. Please begin with the dwarf weapons.
PS. If you need an list of actually used model IDs of Dwarf weapons I can provide that list. Or you can find the numbers in the dwarf weapon crate thread.
PS. If you need an list of actually used model IDs of Dwarf weapons I can provide that list. Or you can find the numbers in the dwarf weapon crate thread.
Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
- DanielWinner
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Re: [RECRUITMENT] 3D Artists / Modders / Graphists
Very biased...Glorian wrote: ↑Thu Dec 20, 2018 8:22 am The 3rd Bitterstone Thunderers approve the reforging of the textures. Please begin with the dwarf weapons.
PS. If you need an list of actually used model IDs of Dwarf weapons I can provide that list. Or you can find the numbers in the dwarf weapon crate thread.
Re: [RECRUITMENT] 3D Artists / Modders / Graphists
Your own beard is allways the nearest.
But joke aside all this automated skin upgrade is looking very promising.
Skyrim 4K HD we are coming!
But joke aside all this automated skin upgrade is looking very promising.
Skyrim 4K HD we are coming!
Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
Re: [RECRUITMENT] 3D Artists / Modders / Graphists
I worked on Epic axe because there is good ornamentation to make pop out (and I like the skin, obviously ^^).
Here is a comparison with AwesomeBump (a very good open source bump/displacement generator). Top row is using only normal maps (generated at max depth - 100 pixels - from my slightly reworked bump map), and you can see depth is somehow limited.
Normals are only a bump map with a bit more relief after all.
I tried in the bottom row to enhance depth with height map (same black and white bump I used for normal generation), and it's far better. Sadly since relief mapping/tessellation is probably never going to happens in this game, we can only hope for normal mapping...
Note that both previews use specular/metalness maps, since specular maps looks supported (Apparently specular maps are included with each item in a separate pnj file).
Here is a comparison with AwesomeBump (a very good open source bump/displacement generator). Top row is using only normal maps (generated at max depth - 100 pixels - from my slightly reworked bump map), and you can see depth is somehow limited.
Normals are only a bump map with a bit more relief after all.
I tried in the bottom row to enhance depth with height map (same black and white bump I used for normal generation), and it's far better. Sadly since relief mapping/tessellation is probably never going to happens in this game, we can only hope for normal mapping...
Note that both previews use specular/metalness maps, since specular maps looks supported (Apparently specular maps are included with each item in a separate pnj file).
Re: [RECRUITMENT] 3D Artists / Modders / Graphists
https://imgur.com/a/wCglYMe
Here is some basic remodeling, and combining from already existing meshes and cleaning up any unnecessary vertices(which these models have many ). On LEFT you have new model made by me, and on the right you have one that is already in the game. I used existent textures and just uv-mapped fresh faces. To comparison Left(New) has 455 Tris, 275 Vertices. Right (old, ingame) has 294 Tris and 331 Vertices. I made this just in less than 30 minutes. Endless possibilities.
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- PartizanRUS
- Posts: 611
Re: [RECRUITMENT] 3D Artists / Modders / Graphists
What about Normal or Bump mapping for textures in game ?
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
https://i.imgur.com/Un7WASp.jpg
https://i.imgur.com/Un7WASp.jpg
Re: [RECRUITMENT] 3D Artists / Modders / Graphists
Any updates on this good work?
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