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BB/BE undoable due to redeye requirement

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anarchypark
Posts: 2085

Re: BB/BE undoable due to redeye requirement

Post#11 » Sun Dec 09, 2018 10:11 am

Nameless wrote: Sun Dec 09, 2018 8:47 am he means that he cant gather ppl cos most dont bother with pve. Now just imagine lost vale or vulture lord when releases only a few ppl that done all pve will do it which will hurt mostly ppl that want and enjoy pve cos for them will be highly impossible to find other ppl capable to do pve.


His suggestion is to allow all ppl to enter all instances but to prevent them to use the set until they unlock previous sets. So ppl wont skip pve but there will be bigger pool to compile group for pve enthusiast which will help pve lovers and at the same time will prevent ppl to skip pve and even will encourage casual pvers to do missed pve cos they will want to wear their sentinel pieces. It is kinda good suggestion

It looks like good suggestion.
but it interpreted as ' PvE need helpers '
It's not.
this suggestion force helpers to do PvE.
forced ppl easily quit, slacking a lot.
isn't system that ' if you don't wanna PvE then don't ' better ?

PvE need experiences.
let them skill up from lower dungeons.
who don't know range, LoS, aggro, formations are more harm than help in higher dungeons i think.

PvP or PvE, high end contents requires unlocks, it's common.
fortress, city, ward, same.
I don't think we need more easy way to gear up.

I'm helping others with alts which are getting ward too.
there are plenty other reasons to do dungeons. crafting materials, rotation testing, refuge from PvP heat etc.
so... patience?
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Nameless
Posts: 1541

Re: BB/BE undoable due to redeye requirement

Post#12 » Sun Dec 09, 2018 12:06 pm

anarchypark wrote: Sun Dec 09, 2018 10:11 am
Nameless wrote: Sun Dec 09, 2018 8:47 am he means that he cant gather ppl cos most dont bother with pve. Now just imagine lost vale or vulture lord when releases only a few ppl that done all pve will do it which will hurt mostly ppl that want and enjoy pve cos for them will be highly impossible to find other ppl capable to do pve.


His suggestion is to allow all ppl to enter all instances but to prevent them to use the set until they unlock previous sets. So ppl wont skip pve but there will be bigger pool to compile group for pve enthusiast which will help pve lovers and at the same time will prevent ppl to skip pve and even will encourage casual pvers to do missed pve cos they will want to wear their sentinel pieces. It is kinda good suggestion

It looks like good suggestion.
but it interpreted as ' PvE need helpers '
It's not.
this suggestion force helpers to do PvE.
forced ppl easily quit, slacking a lot.
isn't system that ' if you don't wanna PvE then don't ' better ?

PvE need experiences.
let them skill up from lower dungeons.
who don't know range, LoS, aggro, formations are more harm than help in higher dungeons i think.

PvP or PvE, high end contents requires unlocks, it's common.
fortress, city, ward, same.
I don't think we need more easy way to gear up.

I'm helping others with alts which are getting ward too.
there are plenty other reasons to do dungeons. crafting materials, rotation testing, refuge from PvP heat etc.
so... patience?
the thing is that the skilled pver will have troubles find other ppl to do his beloved pve since less and less ppl care and less ppl will do 4 dungeons to grind last vale for example. So at the end the system punish ppl that like and do pve since they cannot find enough like minded ppl and rest cant enter the high end pve.

I done all pve on destro side on live and got ALL t3+ sets and i do not want to play pve here. But occasionally i have an urge to play some pve. Later with current system ppl that like pve will search for ppl that got all wards but prolly wont find them and i will want some pve but cant go cos i dont have wards. The move that devs made with 22 pqs and beastlords were pretty good cos u can just jump and do it even as casual pver.

From such system devs will achieve the opposite that they wanted to do. By making pve hardly accessible devs will just push away ppl from it
Mostly harmless

K8P & Norn - guild Orz

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Palitelj
Posts: 117

Re: BB/BE undoable due to redeye requirement

Post#13 » Sun Dec 09, 2018 1:29 pm

Actually great idea, we will need do both to equip Sentinel and finding grp will be really easy. I am sure sentinel in bag will motivate ppl to go and finish Redeye. I am doing Gunbad last 2 weeks and sometimes is really hard to find grp even without requirements. Speaking about EU primetime. I dont see bad sides of this if possible to implement ofc

Devs pls consider this idea.

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Palitelj
Posts: 117

Re: BB/BE undoable due to redeye requirement

Post#14 » Sun Dec 09, 2018 2:11 pm

anarchypark wrote: Sun Dec 09, 2018 10:11 am
PvE need experiences.
let them skill up from lower dungeons.
who don't know range, LoS, aggro, formations are more harm than help in higher dungeons i think.

PvP or PvE, high end contents requires unlocks, it's common.
fortress, city, ward, same.
I don't think we need more easy way to gear up.
Best way to learn is fail and go try again. It doesnt matter if you go gunbad or BB/BE which are really not harder then Gunbad.

If you can read and think then you will see this is not easier way to gear up. It is same you will still need do both and get all gear from it. It is just to find group easily. I someone has few hours playtime why spent 1 hour finding group for pve? I think that is issue
Last edited by Palitelj on Sun Dec 09, 2018 2:13 pm, edited 2 times in total.

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peterthepan3
Posts: 6509

Re: BB/BE undoable due to redeye requirement

Post#15 » Sun Dec 09, 2018 2:16 pm

Palitelj wrote: Sun Dec 09, 2018 2:11 pm I someone has few hours playtime why spent 1 hour finding group for pve? I think that is issue

Don't then. It's simple. Stick to RVR/SC sets if you find yourself with only 2 hours to play a week. The differences between the sets (on the whole) aren't that great.
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Palitelj
Posts: 117

Re: BB/BE undoable due to redeye requirement

Post#16 » Sun Dec 09, 2018 2:25 pm

peterthepan3 wrote: Sun Dec 09, 2018 2:16 pm
Palitelj wrote: Sun Dec 09, 2018 2:11 pm I someone has few hours playtime why spent 1 hour finding group for pve? I think that is issue

Don't then. It's simple. Stick to RVR/SC sets if you find yourself with only 2 hours to play a week. The differences between the sets (on the whole) aren't that great.
I like every aspect of this game, PvP or PvE and I will always play both. I dont play for gear.

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peterthepan3
Posts: 6509

Re: BB/BE undoable due to redeye requirement

Post#17 » Sun Dec 09, 2018 3:00 pm

Palitelj wrote: Sun Dec 09, 2018 2:25 pm
peterthepan3 wrote: Sun Dec 09, 2018 2:16 pm
Palitelj wrote: Sun Dec 09, 2018 2:11 pm I someone has few hours playtime why spent 1 hour finding group for pve? I think that is issue

Don't then. It's simple. Stick to RVR/SC sets if you find yourself with only 2 hours to play a week. The differences between the sets (on the whole) aren't that great.
I like every aspect of this game, PvP or PvE and I will always play both. I dont play for gear.
That's good to hear (honestly). I would recommend that you use the RoR Discord if you are having trouble finding people to do Gunbad with (I've seen several groups form on Discord recently).
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wargrimnir
Head Game Master
Posts: 8467
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Re: BB/BE undoable due to redeye requirement

Post#18 » Sun Dec 09, 2018 3:18 pm

I guess people gotta ask for it to be easier if there's any possible way to make it easier, but that doesn't mean we're going to do it. Locking.
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