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Order fabled inability to compete

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Xergon
Posts: 798

Re: Order fabled inability to compete

Post#101 » Tue Dec 04, 2018 3:38 pm

Glorian wrote: Tue Dec 04, 2018 2:18 pm If we magnet the endless knockback Zealot to the left or right he is right there where he could do the most damage. Attacking him with Slayers is not feasable as the endless knockbacks interrupts any form of proper ST Melee damage on him.
Sniping is not an Option as you can't spec engis as snipers in a RvR wb.

And the most annoying part is when he is sitting behind a keep wall on ground floor.
Then you can't pull, damage or kill him at all.

As for general Order:
No one has an WL in a propper warband setup. As well as not WH. These are classes for roaming 6 mens. And these have other priorities then to take out Lortie so that the other Order Warbands can win the fights.
Buff WL/WH for WB ?? :roll: 8-)
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Bozzax
Posts: 2650

Re: Order fabled inability to compete

Post#102 » Tue Dec 04, 2018 3:41 pm

Xergon wrote: Tue Dec 04, 2018 3:35 pm
Bozzax wrote: Tue Dec 04, 2018 1:34 pm 1. Mark pesky zealots with enemy
(2. Add zele channel KB to always show in Buffhead)
3. Taunt?
All of them (not many tho) are has special mark in my enemy ;) PERMANENT MARK !
But taunt wont breake it, its Channel but its Buff its not Casting
Then bug report it

Afaik all channels do
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Aurandilaz
Posts: 1896

Re: Order fabled inability to compete

Post#103 » Tue Dec 04, 2018 3:45 pm

WoI is a Blessing, it is not Channel nor a Cast that can be interrupted. Good luck getting close enough to remove blessing though :P
it's "turn on" "turn off" the same way BW Funnel Power is etc.

dont bug report something that isn't bugged, just because you don't understand it

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Wam
Posts: 807

Re: Order fabled inability to compete

Post#104 » Tue Dec 04, 2018 3:47 pm

Glorian wrote: Tue Dec 04, 2018 2:18 pm If we magnet the endless knockback Zealot to the left or right he is right there where he could do the most damage. Attacking him with Slayers is not feasable as the endless knockbacks interrupts any form of proper ST Melee damage on him.
Sniping is not an Option as you can't spec engis as snipers in a RvR wb.

And the most annoying part is when he is sitting behind a keep wall on ground floor.
Then you can't pull, damage or kill him at all.

As for general Order:
No one has an WL in a propper warband setup. As well as not WH. These are classes for roaming 6 mens. And these have other priorities then to take out Lortie so that the other Order Warbands can win the fights.
was just giving you some advice, and i know dwarf only wb has the hardest time to deal with

Order wb's bring alot of RNG, thats why i said maybe you make the random SW/WL/WH order brings be more useful and take out high priority target... if you consider him such, I consider everyone in my wb useful as you are only as strong as your weakest link.

You know we use to do the same things to slayers, we use to do the same thing to SOAP best slayer in large scale... only slayer that made my healers affraid so I would change tactics just for him and take him out... its about adapting. I know another tactic you could use to take out Lortie but i won't say this one, it requires synergy of 2 classes, but you can't do it in dwarf only warband.

Have your runie dps heal debuff him, and try take out early, you have a limited window... but again depends on the numbers and locations... he has some protection but not immortal, we are usually 24 or more and fairly well drilled... we have won fights with different setups.

As for keeps, you either fake bait him out or go through front... or use morale bomb to nuke but body block makes it harder and usually lag (but recently less lag)
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Bozzax
Posts: 2650

Re: Order fabled inability to compete

Post#105 » Tue Dec 04, 2018 4:13 pm

Aurandilaz wrote: Tue Dec 04, 2018 3:45 pm WoI is a Blessing, it is not Channel nor a Cast that can be interrupted. Good luck getting close enough to remove blessing though :P
it's "turn on" "turn off" the same way BW Funnel Power is etc.

dont bug report something that isn't bugged, just because you don't understand it
It is an AP / second ability (instant tho) so mebbe as intended. Description says 6s duration so who knows how it worked on live

Obviously it is good when there are counters to op **** :)
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Sulorie
Posts: 7461

Re: Order fabled inability to compete

Post#106 » Tue Dec 04, 2018 5:38 pm

Bozzax wrote: Tue Dec 04, 2018 4:13 pm
Aurandilaz wrote: Tue Dec 04, 2018 3:45 pm WoI is a Blessing, it is not Channel nor a Cast that can be interrupted. Good luck getting close enough to remove blessing though :P
it's "turn on" "turn off" the same way BW Funnel Power is etc.

dont bug report something that isn't bugged, just because you don't understand it
It is an AP / second ability (instant tho) so mebbe as intended. Description says 6s duration so who knows how it worked on live

Obviously it is good when there are counters to op **** :)
You can't bug report it, because it does what it is supposed to do, despite making no sense to have a channelled blessing instead of a cast.
Making a balance proposal would be the logical consequence in my opinion. ;)
Dying is no option.

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Kragg
Posts: 1788

Re: Order fabled inability to compete

Post#107 » Tue Dec 04, 2018 9:09 pm

wonshot wrote: Tue Dec 04, 2018 6:05 am
Kragg wrote: Mon Dec 03, 2018 8:00 pm
wonshot wrote: Mon Dec 03, 2018 5:35 pm
Balanceteam did that, not any destro guild.

Fabricating your own myth again I see :D
How do you even dare question if I know why the people I used to play with stopped? like you know better. Get over yourself mr dwarf, It shouldnt take much.

Btw ive been spending my RoR vacation days visiting santa and looking for Nessy.
But on a serious note, if you honestly belive we stopped playing because there was too many or good guilds to fight you are the one fabricating myths, since we were all about fighting and not stand in warcamps taking pictures of formations. :roll:
The day TUP showed you are gone. Didnt even bother to stay when competition shows up.

You're the laughing stock of the server now, mate. Just saying. Let´s see who will be found in the RoR history books. You´d just be a footnote on the 447th page who filled the spots of better guilds. Good luck finding Nessy. I'd say you have about the same change of finding the beast as I have to see D&D fight TUP. :D

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Skullgrin
Posts: 855

Re: Order fabled inability to compete

Post#108 » Tue Dec 04, 2018 10:25 pm

Nidwin wrote: Tue Dec 04, 2018 11:10 am I'm getting trolled here, am I, right ?

Heh, everyone in this thread is being trolled, one way or another. :P

I got sick and missed out on most of the fun, still a fun read tho. :D
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Collateral
Posts: 1494

Re: Order fabled inability to compete

Post#109 » Tue Dec 04, 2018 11:00 pm

Come on now guys, no need for such disorder on order (that sounds stupid). Everyone here agrees on the fundemental problem, that the balance is all messed up. Nothing new in the history of this game. So there's no need to get angry at each other. If devs accept that the balance is messed up, they will try and fix it hopefully. If not, don't play the game, as our dear friends from EA would say. Hey that rimes.

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Acidic
Posts: 2074
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Re: Order fabled inability to compete

Post#110 » Tue Dec 04, 2018 11:22 pm

Collateral wrote: Tue Dec 04, 2018 11:00 pm Come on now guys, no need for such disorder on order (that sounds stupid). Everyone here agrees on the fundemental problem, that the balance is all messed up. Nothing new in the history of this game. So there's no need to get angry at each other. If devs accept that the balance is messed up, they will try and fix it hopefully. If not, don't play the game, as our dear friends from EA would say. Hey that rimes.
Have to agree here, I have to admit that it would be hard for me to to imagine a low quality Friday night post could degenerate :)

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