madrocks wrote: Fri Nov 16, 2018 6:38 am
Alright, I am kinda done with this Post here.
"Biggest problem on live is still the biggest problem on RoR" Yes indeed, constant whining!
The guy that initiated it has more then
3 pages of posts about Realm issues that are not relevan and only his problem.
If you are frustrated, get laid or take your dog for a walk, dude. But stop opening the floodgates of whine!
AAO is a good thing. There is nothing to add, nothing to change. Outnumbered? Grow a pair, will ya?
What the OP is saying has some merit in that there is indeed an issue. Your post isn't particularly objective, doesn't bring any real arguments to the table, and what's more, you come from a playstyle of leading pug warbands exclusively... on destro, which routinely outnumbers order 2 to 1 or close to it.
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He is saying something right in that the more one side is dominant, the more dominant it becomes as the chances of victory for the opposing faction decrease. The more hopeless situations where you are incapable of influencing the outcome happen, the less motivated people are to play the game, or the more motivated they are to simply go on the winning side and stay there.
From my experience, order side usually just has 6 man teams and maybe 1 warband at best, but saying that this will all be fixed by limiting the amount of players you can enter a zone with is, in my opinion, incorrect. The problem is a multilayered one:
1) Order has only one viable warband dps class - bright wizard. This means that if you're not a fan of that playstyle, you get shafted or just go roam or do smallscale rvr. And that's exactly what you see on order. Usually like 3-4 6 man teams roaming about, easily consumed by a zerg.
2) A pretty long time of having opressive, annoying or unfun classes to deal with from destro side. Choppa, Melee squig, it's an old story at this point. With Choppa being nerfed, it's become a lot more fun to play in rvr now, at least. Don't get me wrong, it's not that these classes were OP, it simply comes down to the fact that being pounced on, debuffed, aoe superpunted, KDd and then almost incapable of killing the flying tank meatballs is simply annoying. Or having your whole team pulled from almost mara-level distances. It plays a factor in realm population as well, and right after GtdC was nerfed, the order situation became a bit better for a time.
3) Because of the two above factors, order players aren't incentivized to play mass rvr and end up either losing enthusiasm for the game or simply switching to destro. There they pick up a class, any class, and it's viable for rvr. A much more smooth experience. The realm inbalance only escalates, population further declines.
4) The longer the problem goes on, the more deep-seated it becomes in player mentality. Even if all three of the above issues are fixed, and if some others that perhaps I didn't have the foresight to list here are also fixed, it may not even equate to the situation straightening out. People may have gotten used to playing the other faction, and it'll still be a while before order realizes they can actually do something in largescale pvp and have fun while doing it. Could be a whole year before things go back to normality, before everything. Or they might not recover at all. Special incentives and artificial methods may have to be utilized in order to get people to play the opposing faction, because obviously AoO isn't enough of a motivating factor. Something like a special bonus for xrealming on the least populated side and playing orvr might be what is required.