I dont use SoM or VHS. DG and RB are worthless as well. The whole move to make that tree a viable choice just gives me the shivers. So I have crit bonus w/max crit rr spec, and with gear and pot and tactic ST of around 1020 - 1060 depending on if I wear ST bonus tali armor set or Armor tali set. Rest of rr is specced into WS.
I am old school WH. Back from when WH's were actually feared and not the joke they are today on RoR talking about a viable wb spec, or DG spec.
[WH AoE] Let the MAD DOG loose
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- drmordread
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Re: [WH AoE] Let the MAD DOG loose

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Re: [WH AoE] Let the MAD DOG loose
drmordread wrote: Sat Oct 27, 2018 6:34 pm I dont use SoM or VHS. DG and RB are worthless as well. The whole move to make that tree a viable choice just gives me the shivers. So I have crit bonus w/max crit rr spec, and with gear and pot and tactic ST of around 1020 - 1060 depending on if I wear ST bonus tali armor set or Armor tali set. Rest of rr is specced into WS.
I am old school WH. Back from when WH's were actually feared and not the joke they are today on RoR talking about a viable wb spec, or DG spec.
Why DG and RB is worthless ? Yes DG dmg is bad, but it provide utility, a Morale Drain and Range KD which can be usefull even in small scale fights, it helped me a lot specially on server where range position is so bad with all delays/lags - how often u see enemy running in front of u but u cant hit him ?
100% Parry from RB worthless ? Specially against all that destro Melee train ? Pair that with Riposte and u will see effects. That ability allows me to kill any pseudo DPS DoK or WE w/o brain, actually Choppaz too. It works even magic against Tanks.
Sure i cant kill healers, but hey, even with Heal Debuff full ST spec, u want kill Shammans, so whats the point...
With that build atleast i can have fun in solo roaming playstyle but also i can be at least usefull in WB spec (not that i can compete with proper BW/SL).
But ofc, play as u want and how u want, but dont call abilities worthless, just because u dont use them.
- drmordread
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Re: [WH AoE] Let the MAD DOG loose
First of all to me the ranged KD is a joke. It is supposed to be like the WE ranged KD but the WE has it as a tactic, which is better. Basically, (FOR ME), the ranged KD on the WH is a small, semi working one, not worth spending points on. Give the WH a tactic like the WE and sure.
Second, the WE ranged KD is AoE, but can hit 9 targets. The WH can hit 3, a WE can hit 9. Afain, not worth as a WH to even think about it. Anyone who played a WH on live would look at this and laugh as I do.
What does 100% parry do when you are focused by a couple of sorcs and or maguses? Or a couple of shamies or SH's? The WH's bread and butter is destro healers and ranged. What is parry going to do for you?
If I catch an mdps or tank in a solo gank, I dont need 100% parry either. SO ... Again, for me it is worthless.
Of course 95% of my WH play is solo. I rarely get into a wb on my WH because as you said, there is better utility to help out the WB in other classes. Even an SW using the crit tactic to help out his/her group has more utility than a WH.
As I said previously, when the WH had high crit on live, they could be trusted on to kill fast. Not anymore, so for me a WH is not viable for a war band.
Second, the WE ranged KD is AoE, but can hit 9 targets. The WH can hit 3, a WE can hit 9. Afain, not worth as a WH to even think about it. Anyone who played a WH on live would look at this and laugh as I do.
What does 100% parry do when you are focused by a couple of sorcs and or maguses? Or a couple of shamies or SH's? The WH's bread and butter is destro healers and ranged. What is parry going to do for you?
If I catch an mdps or tank in a solo gank, I dont need 100% parry either. SO ... Again, for me it is worthless.
Of course 95% of my WH play is solo. I rarely get into a wb on my WH because as you said, there is better utility to help out the WB in other classes. Even an SW using the crit tactic to help out his/her group has more utility than a WH.
As I said previously, when the WH had high crit on live, they could be trusted on to kill fast. Not anymore, so for me a WH is not viable for a war band.

Morrdread Ladydread Kickyerbutt Tamorrah Whisperrss SutSut Amniell
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Re: [WH AoE] Let the MAD DOG loose
drmordread wrote: Sat Oct 27, 2018 6:54 pm First of all to me the ranged KD is a joke. It is supposed to be like the WE ranged KD but the WE has it as a tactic, which is better. Basically, (FOR ME), the ranged KD on the WH is a small, semi working one, not worth spending points on. Give the WH a tactic like the WE and sure.
Second, the WE ranged KD is AoE, but can hit 9 targets. The WH can hit 3, a WE can hit 9. Afain, not worth as a WH to even think about it. Anyone who played a WH on live would look at this and laugh as I do.
What does 100% parry do when you are focused by a couple of sorcs and or maguses? Or a couple of shamies or SH's? The WH's bread and butter is destro healers and ranged. What is parry going to do for you?
If I catch an mdps or tank in a solo gank, I dont need 100% parry either. SO ... Again, for me it is worthless.
Of course 95% of my WH play is solo. I rarely get into a wb on my WH because as you said, there is better utility to help out the WB in other classes. Even an SW using the crit tactic to help out his/her group has more utility than a WH.
As I said previously, when the WH had high crit on live, they could be trusted on to kill fast. Not anymore, so for me a WH is not viable for a war band.
Thats why i have SoM against Sorcs n Magus, and about SH, most of them are MeleeSH anyway so again Parry will help u out here, if hes Ranged then, well u r fuked anyway, with it or w/o it (unless u open on him 1st)...
Afaik, DG can hit aswell 9 targets (apply dmg) but only KD initial target not all around, but u still can apply debuff from bullets and drain morale from all 9 targets it hit, bah, u can even heal up from Bullets if u run tactic.
Same goes to OYN, it can also KD only initial target it hit and damage 9 targets around, only if u apply tactic, which is 50/50 even then, any respectful WE i know dont use that tactic.
I would not prefer it as a tactic, you already have 4 tactics, where 3 are basiclly ur cores if we talk about maximizing ur dmg, so there would be no place for slotting another one.
But then again, u dont play WB so i understand ur point of view, just simply dont call abilities that u dont use as worthless

Last edited by Xergon on Sun Oct 28, 2018 3:20 am, edited 1 time in total.
Re: [WH AoE] Let the MAD DOG loose
On live WH/WE viability in warband was literaly zero because theyr AOE besides M2 were nearly non existent. Now WE/WH has spamablele AOE with 2 AOE finishers and one of them is solid morale drainer.
Is this worthles? No, not at all. Is this less potent than Slayers AOE? Definitely. The same situation with WE and choppa.
Hell I am glad devs did what they did, because now WH/WEs are not automatically kicked from warbands like they were on live.
Is this worthles? No, not at all. Is this less potent than Slayers AOE? Definitely. The same situation with WE and choppa.
Hell I am glad devs did what they did, because now WH/WEs are not automatically kicked from warbands like they were on live.
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- drmordread
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Re: [WH AoE] Let the MAD DOG loose
On live WH's and WE's did not need wb's. We roamed free and ganked. Entered enemy keeps alone, not in packs, and when we did go out in groups together, were the bane of all who opposed us. WH's and WE's were the kings and queens of the battlefield. Now they worry if they are viable for a WB. hehehehehe ...Wdova wrote: Sat Oct 27, 2018 8:05 pm On live WH/WE viability in warband was literaly zero because theyr AOE besides M2 were nearly non existent. Now WE/WH has spamablele AOE with 2 AOE finishers and one of them is solid morale drainer.
Is this worthles? No, not at all. Is this less potent than Slayers AOE? Definitely. The same situation with WE and choppa.
Hell I am glad devs did what they did, because now WH/WEs are not automatically kicked from warbands like they were on live.
Anyway, I never saw a WH or WE kicked from a WB on live, and if you read a previous post of mine in this thread you will see how I and others made use of WH's in wb's back on live.

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- drmordread
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Re: [WH AoE] Let the MAD DOG loose
The only reason I call them worthless is because they are not as good as the WE. They do not have the same full potentials. You say they are better because you dont have to run a tactic, but if you want to hit more than 3 targets, you need a tactic. So either way you still take up a tactic slot, and the WH becomes gimped already. TXergon wrote: Sat Oct 27, 2018 7:48 pmdrmordread wrote: Sat Oct 27, 2018 6:54 pm First of all to me the ranged KD is a joke. It is supposed to be like the WE ranged KD but the WE has it as a tactic, which is better. Basically, (FOR ME), the ranged KD on the WH is a small, semi working one, not worth spending points on. Give the WH a tactic like the WE and sure.
Second, the WE ranged KD is AoE, but can hit 9 targets. The WH can hit 3, a WE can hit 9. Afain, not worth as a WH to even think about it. Anyone who played a WH on live would look at this and laugh as I do.
What does 100% parry do when you are focused by a couple of sorcs and or maguses? Or a couple of shamies or SH's? The WH's bread and butter is destro healers and ranged. What is parry going to do for you?
If I catch an mdps or tank in a solo gank, I dont need 100% parry either. SO ... Again, for me it is worthless.
Of course 95% of my WH play is solo. I rarely get into a wb on my WH because as you said, there is better utility to help out the WB in other classes. Even an SW using the crit tactic to help out his/her group has more utility than a WH.
As I said previously, when the WH had high crit on live, they could be trusted on to kill fast. Not anymore, so for me a WH is not viable for a war band.
Thats why i have SoM against Sorcs n Magus, and about SH, most of them are MeleeSH anyway so again Parry will help u out here, if hes Ranged then, well u r fuked anyway, with it or w/o it (unless u open on him 1st)...
Afaik, DG can hit aswell 9 targets (apply dmg) but only KD initial target not all around, but u still can apply debuff from bullets and drain morale from all 9 targets it hit, bah, u can even heal up from Bullets if u run tactic.
Same goes to OYN, it can also KD only initial target it hit and damage 9 targets around, only if u apply tactic, which is 50/50 even then, any respectful WE i know dont use that tactic.
I would not prefer it as a tactic, you already have 4 tactics, where 3 are basiclly ur cores if we talk about maximizing ur dmg, so there would be no place for slotting another one.
But then again, u dont play WB so i understand ur point of view, just simply dont call abilities that u dont use as worthless![]()
For the Hag Queen; WE KD tactic. When used with the AoE finisher, can knock down more than one person, as the KD chance is tied to damage done. So if you damage 4 people, there is a chance of those 4 people to be knocked down. Therefore, an AoE KD.
Now I know that the way of RoR is to build group play, and relying on others. Some of us still consider solo play as number 1 and will always do so

Morrdread Ladydread Kickyerbutt Tamorrah Whisperrss SutSut Amniell
Lolyou Tahw Fortuna Sarissa Yiorrrgos
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Re: [WH AoE] Let the MAD DOG loose
Both DragonGun for WH or OnYourKnees for WE can hit 9 targets w/o any kind of tactic. I think u miss understand SweepingRazor (for WH) and BroadSevering (for WE) both apply for RazorStrike (WH) and Slice (WE) which is basic ability that w/o tactic hit only 3 targets, with tactic no limit (max 9 afik). So there is no difference between WH and WE in that matter.drmordread wrote: Sun Oct 28, 2018 5:04 amThe only reason I call them worthless is because they are not as good as the WE. They do not have the same full potentials. You say they are better because you dont have to run a tactic, but if you want to hit more than 3 targets, you need a tactic. So either way you still take up a tactic slot, and the WH becomes gimped already. TSpoiler:
For the Hag Queen; WE KD tactic. When used with the AoE finisher, can knock down more than one person, as the KD chance is tied to damage done. So if you damage 4 people, there is a chance of those 4 people to be knocked down. Therefore, an AoE KD.
Now I know that the way of RoR is to build group play, and relying on others. Some of us still consider solo play as number 1 and will always do so
About ForTheHagQueen, this tactic doesn't work as you described, chance to KD rely on number of Frenzies WE builded up, exactly 10% per point, which means, max value u can reach is 50% chance to knockdown enemies, and that's the only way to get AoE KD on WE. So overall this tactic is not so good, you cant rely on it at all. As i said, i don't know any good WE who run that tactic at all...
You see, with my build, i can play in WB and be somewhat useful, providing AoE pressure and Utility, while still having successful solo roaming experience, but have to admit its much harder than in ST focused spec.
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Re: [WH AoE] Let the MAD DOG loose
Idk what even that suppose to be but yes, if that prove is phy i trust ya.
Regarding aoe wh, how much you ppl hate from 0 to 10 trial by pain be target required, i do a lot xD
Regarding aoe wh, how much you ppl hate from 0 to 10 trial by pain be target required, i do a lot xD

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