Join the Wb please you're just hurting everyone else.
Re: Join the Wb please you're just hurting everyone else.
It is true that 90% of my gameplay I am playing solo. Killing one destro without AAO I get about 1000-1700 RR, when there is nice AAO I get about 3000-4000RR for a single kill and believe me I kill quite a lot. Last night there was AAO 400% and I killed 3 destro each for 4500 RR. How long do I need to stay in WB to get that much RR and I am not mentioning medals ? If the game wants to make people join WB then there should be some party bonus or lower solo RR gain. In other cases, people will always prefer to be solo if you are capable to make some kills.

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Re: Join the Wb please you're just hurting everyone else.
All true but actually most people still join warbands. It is a pain to find random heal or tank for groups, as nobody responds to /5 channel.Lesnoj wrote: Tue Oct 09, 2018 7:46 am It is true that 90% of my gameplay I am playing solo. Killing one destro without AAO I get about 1000-1700 RR, when there is nice AAO I get about 3000-4000RR for a single kill and believe me I kill quite a lot. Last night there was AAO 400% and I killed 3 destro each for 4500 RR. How long do I need to stay in WB to get that much RR and I am not mentioning medals ? If the game wants to make people join WB then there should be some party bonus or lower solo RR gain. In other cases, people will always prefer to be solo if you are capable to make some kills.
All comes down to alli/guild to find players.
Dying is no option.
Re: Join the Wb please you're just hurting everyone else.
solo kills gives more RP/drops + better chance to get bag than pug WB where nobody guarding you and at best luck you get some hots.
- witchdoctor
- Posts: 104
Re: Join the Wb please you're just hurting everyone else.
The Warband play would not be that bad for new player, but it is just a pain in the ass.
Some days ago in Reikland, Order Warband kill a destro Warband. What happened? 2 destro warband's sticked up together and chased order warband down. Order does the same, and a half hour later you have about 80 destro at one blob, going from flag to flag all together. Jeezuuz how gay is this?
That's why i play solo or in 2-3 man party... getting killed by the blob.. wayne...
That's about 20 renown for every destro and 1 medall.
But when you kill something you get that much renown, it's just awesome.
Defended Shadowlands yesterday with my alt. rr32-rr39 in 15 minuts.
prefering that 1000 times more than run with the 1 button blob..
Some days ago in Reikland, Order Warband kill a destro Warband. What happened? 2 destro warband's sticked up together and chased order warband down. Order does the same, and a half hour later you have about 80 destro at one blob, going from flag to flag all together. Jeezuuz how gay is this?

That's why i play solo or in 2-3 man party... getting killed by the blob.. wayne...
That's about 20 renown for every destro and 1 medall.
But when you kill something you get that much renown, it's just awesome.
Defended Shadowlands yesterday with my alt. rr32-rr39 in 15 minuts.

prefering that 1000 times more than run with the 1 button blob..

- DanielWinner
- Posts: 727
- Contact:
Re: Join the Wb please you're just hurting everyone else.
Why wouldn’t you complete your feedback with any possible solutions which would make you join warbands.
What would make them desirable for you? Also clarify which one would you like more: pug wb or premade one.
In that way you may have better chances to get an attention and maybe even a response from anyone from the dev team.
Let’s have a productive discussion.
What would make them desirable for you? Also clarify which one would you like more: pug wb or premade one.
In that way you may have better chances to get an attention and maybe even a response from anyone from the dev team.
Let’s have a productive discussion.
- Toshutkidup
- Posts: 826
- Contact:
Re: Join the Wb please you're just hurting everyone else.
Premade is always more desirable however its alot more demanding 90% of the time. Premades downfall is some leaders no longer make the game feel like a game, it becomes a job with your manager screaming at you.DanielWinner wrote: Tue Oct 09, 2018 9:13 am Why wouldn’t you complete your feedback with any possible solutions which would make you join warbands.
What would make them desirable for you? Also clarify which one would you like more: pug wb or premade one.
In that way you may have better chances to get an attention and maybe even a response from anyone from the dev team.
Let’s have a productive discussion.
Solo play as I prefer to play the game now may not "help" my side of the fight very much. But that being said I play for fun and streaming to interact with others, not to be told what to spec, how to play, who to attack, and etc. Warbands have turned from 24 man force that can dominate a zone and turn the tides into 48/72 man forces that just follow each other around BO hoping because noone else is left in the zone now since its huge blob v huge blob.
First RR90 Slayer working towards the top of the mountain.I still solo, still run riposte.
Twitch:https://www.twitch.tv/toshutkidup
My Youtube http://www.youtube.com/c/Toshutkidup
Twitch:https://www.twitch.tv/toshutkidup
My Youtube http://www.youtube.com/c/Toshutkidup
- Onemantankwall
- Posts: 523
Re: Join the Wb please you're just hurting everyone else.
But if youre streaming, are you truely solo? We are with you lil slayer!!!Toshutkidup wrote: Tue Oct 09, 2018 9:50 amPremade is always more desirable however its alot more demanding 90% of the time. Premades downfall is some leaders no longer make the game feel like a game, it becomes a job with your manager screaming at you.DanielWinner wrote: Tue Oct 09, 2018 9:13 am Why wouldn’t you complete your feedback with any possible solutions which would make you join warbands.
What would make them desirable for you? Also clarify which one would you like more: pug wb or premade one.
In that way you may have better chances to get an attention and maybe even a response from anyone from the dev team.
Let’s have a productive discussion.
Solo play as I prefer to play the game now may not "help" my side of the fight very much. But that being said I play for fun and streaming to interact with others, not to be told what to spec, how to play, who to attack, and etc. Warbands have turned from 24 man force that can dominate a zone and turn the tides into 48/72 man forces that just follow each other around BO hoping because noone else is left in the zone now since its huge blob v huge blob.
Lots of alts, more alts for the alt gods!
- peterthepan3
- Posts: 6509
Re: Join the Wb please you're just hurting everyone else.
Until incentives to grouping and playing warband/deterrents for soloing are implemented, people will continue to play with minimal effort/least resistance routes.

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- Aurandilaz
- Posts: 1896
Re: Join the Wb please you're just hurting everyone else.
Comments;
If you want good Xp gain, do not play in warband. Each kill reward is divided between 24+ people, and there is possibility of the "group has too many different ranked players" which severely undermine any good XP gains. Getting 20 shared renown per kill is not much.
However, playing in organized warband really helps when it comes to earning medals, plus allows you steady stream of victories assuming good WB setup with no false classes (hint on Order, stop playing non-BWs if you want to help your realm win in orvr) . Victory ticks for fighting on BOs help too, but again there is issue of shared kill caps on 20 renown, so you might still earn more renown if you go solo and know how to play. But assuming good organized warband and lot of victories and kills, should compare well to a good ganking session. (unless ganking solo with AAO, nothing beats that
)
[past observations, playing Sorc for 3 hours in organized wb, get maybe 50k renown - play WL alone in solo spec, gain maybe 50k renown or more in less than an hour]
How to improve this state of affairs?
Well solo playing is risky. High risk, high reward. That's pretty good deal if you know what you doing, you can expect best possible renown + XP + medal gains.
Grouped gameplay is less risky, and when size of group increases from 6 to 24, ofc the "individual risk" decreases - but so does individual gain. That's kinda fine as well.
Now if this game had 5-10 warbands on each side each evening, it would make sense to run always in warbands fighting other warbands and then looting them for big gains. Alas, pop is not what it once was, so you can expect there to be a more limited "harvesting potential" for largescale gains compared to smallscale gains.
That's not a design flaw in the rewarding/progression system, it's a side effect of player numbers making small scale more lucrative with one small fishing boat doing better profit than a huge armada of trawlers overfishing the relatively empty lakes.
Increase pop, increase wb activity, increase wb expected profits.
Smaller pop, smaller largescale action -> decreased expectations and better expected hourly gains from smallscale.
And that's how during last years of live the warbands vanished and lakes were filled with small roaming groups. It can be a vicious cycle, and it's hard to somehow make largecale better rewarding without making it too lucrative.
How can we make largescale great again?
Well obviously so far your "prevent the blob" schemes don't work.
Driving warbands away from server also doesn't help too much (honestly sad to see Phalanx gone). Killing any level of morale game from WB scene to satisfy pugs who hate being killed also doesn't help. (good job there, current state of morale meta is non-existent)
Nerfing the only class on Order side capable of fighting large Destro numbers, again pretty messy balance change.
Limiting AoE cap on 9 targets, well, it means the first 9 people in blob take the dmg, the 91 behind are safe - safety in numbers thanks to limited AoE potential. Raise cap to 18 or 27 and suddenly you might see even 6mans doing AoE gameplay and making dents in blob sides.
Make morales great again, give both sides options, make M4 speccing more feasible and you might see more possible future WB spec combinations and synergies.
Start rewarding Warbands over pugbands and small scale roamers - currently all you need to do is to show up alone to a siege/zonelock and you can expect to have access to all the same rewards that any organized wb player has. Unique skins, alternative gear, vanity items, better talis with timers, superb potions...
But current state of game, where organized largescale warbanding is being nerfed down towards pug level gameplay... yeah, it's getting pretty tiresome. Long time results being that we probably just end up going down the road of live servers with wbs vanishing and small scale roaming being preferred form of endgame playing.
t. grumbling largescale warbandshiitter
If you want good Xp gain, do not play in warband. Each kill reward is divided between 24+ people, and there is possibility of the "group has too many different ranked players" which severely undermine any good XP gains. Getting 20 shared renown per kill is not much.
However, playing in organized warband really helps when it comes to earning medals, plus allows you steady stream of victories assuming good WB setup with no false classes (hint on Order, stop playing non-BWs if you want to help your realm win in orvr) . Victory ticks for fighting on BOs help too, but again there is issue of shared kill caps on 20 renown, so you might still earn more renown if you go solo and know how to play. But assuming good organized warband and lot of victories and kills, should compare well to a good ganking session. (unless ganking solo with AAO, nothing beats that

[past observations, playing Sorc for 3 hours in organized wb, get maybe 50k renown - play WL alone in solo spec, gain maybe 50k renown or more in less than an hour]
How to improve this state of affairs?
Well solo playing is risky. High risk, high reward. That's pretty good deal if you know what you doing, you can expect best possible renown + XP + medal gains.
Grouped gameplay is less risky, and when size of group increases from 6 to 24, ofc the "individual risk" decreases - but so does individual gain. That's kinda fine as well.
Now if this game had 5-10 warbands on each side each evening, it would make sense to run always in warbands fighting other warbands and then looting them for big gains. Alas, pop is not what it once was, so you can expect there to be a more limited "harvesting potential" for largescale gains compared to smallscale gains.
That's not a design flaw in the rewarding/progression system, it's a side effect of player numbers making small scale more lucrative with one small fishing boat doing better profit than a huge armada of trawlers overfishing the relatively empty lakes.
Increase pop, increase wb activity, increase wb expected profits.

Smaller pop, smaller largescale action -> decreased expectations and better expected hourly gains from smallscale.
And that's how during last years of live the warbands vanished and lakes were filled with small roaming groups. It can be a vicious cycle, and it's hard to somehow make largecale better rewarding without making it too lucrative.
How can we make largescale great again?
Well obviously so far your "prevent the blob" schemes don't work.
Driving warbands away from server also doesn't help too much (honestly sad to see Phalanx gone). Killing any level of morale game from WB scene to satisfy pugs who hate being killed also doesn't help. (good job there, current state of morale meta is non-existent)
Nerfing the only class on Order side capable of fighting large Destro numbers, again pretty messy balance change.
Limiting AoE cap on 9 targets, well, it means the first 9 people in blob take the dmg, the 91 behind are safe - safety in numbers thanks to limited AoE potential. Raise cap to 18 or 27 and suddenly you might see even 6mans doing AoE gameplay and making dents in blob sides.
Make morales great again, give both sides options, make M4 speccing more feasible and you might see more possible future WB spec combinations and synergies.
Start rewarding Warbands over pugbands and small scale roamers - currently all you need to do is to show up alone to a siege/zonelock and you can expect to have access to all the same rewards that any organized wb player has. Unique skins, alternative gear, vanity items, better talis with timers, superb potions...
But current state of game, where organized largescale warbanding is being nerfed down towards pug level gameplay... yeah, it's getting pretty tiresome. Long time results being that we probably just end up going down the road of live servers with wbs vanishing and small scale roaming being preferred form of endgame playing.
t. grumbling largescale warbandshiitter
Last edited by Aurandilaz on Tue Oct 09, 2018 11:20 am, edited 1 time in total.
Re: Join the Wb please you're just hurting everyone else.
Lesnoj wrote: Tue Oct 09, 2018 7:46 am It is true that 90% of my gameplay I am playing solo. Killing one destro without AAO I get about 1000-1700 RR, when there is nice AAO I get about 3000-4000RR for a single kill and believe me I kill quite a lot. Last night there was AAO 400% and I killed 3 destro each for 4500 RR. How long do I need to stay in WB to get that much RR and I am not mentioning medals ? If the game wants to make people join WB then there should be some party bonus or lower solo RR gain. In other cases, people will always prefer to be solo if you are capable to make some kills.

I'm sure you are be able to make score like this playing solo... maybe killing lowbie's 24/7

This score DnD make basically every RvR Raid night against whole destro blob, and purple rain is simply INSANE.
Only way to get really good renown solo was with big AAO when my WH was below 80, and after zone lock/keep take, killing afkers/slackers in keep, yes you could made likes 5k each kill.
And yea, in our WB we always fix rolls in every group so ppl who dont need Medals pass for ppl who still need them.
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