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Unfair about the SC map

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Martok
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Re: Unfair about the SC map

Post#21 » Thu Oct 04, 2018 12:52 am

Chinesehero wrote: Tue Oct 02, 2018 11:20 pm1) Doomfist : the two exit from mid to destro wc is very close. As order player get punt, easy kill by npc. Oppositely, I dont understand why order npc almost wont attack destro players when they close to our wc. I try many time destro just under our npc but npc wont kill them


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Chinesehero wrote: Tue Oct 02, 2018 11:20 pm2) Reikland Factory: Just now I play it. Destro kill to our wc. our Npc just stand and no acton. Also, the destro npc is just beside the door of mid flag, I think u just come out if not care just kill by him. Order side wc npc is far from the door. Destro get much advantage on this map


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Chinesehero wrote: Tue Oct 02, 2018 11:20 pm3) Phoneix gate: This one I have mentioned before. Destro flag is further from mid bridge. If both side get the flag at the same time. Destro always faster to mid


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Chinesehero wrote: Tue Oct 02, 2018 11:20 pmI just point out the facts.

Yeah me too.
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drmordread
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Re: Unfair about the SC map

Post#22 » Thu Oct 04, 2018 12:57 am

Battle for Praag
Let's not forget that with the change in the AoE cannon mechanics, order AoE guns in Battle for Pragg have a smaller area to fire in due to an extra barrier that is not present on order side.

Black Fire Basin
The large statue makes it harder for order ranged to target destro flag carriers heading to drop off. Destro does not have a disadvantage when doing the same thing.

Even as far back as live, destro have always had a terrain advantage in almost all scenarios. It is the way it is. They dont admit it, same way they dont admit that any of their toons are OP.
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Zaxxond
Posts: 431

Re: Unfair about the SC map

Post#23 » Thu Oct 04, 2018 1:07 am

I would like to add in Doomstriker GTDC pulls through the columns, the stairs, through the railings and it doesn't matter whether you are above or below the choppa spamming GTDC, you still get pulled. So basically you get a bunch of Choppa's humping the columns near the flag pulling without need of LoS while they can't be hit.

Also note that the there is a huge discrepancy in the guard aggro range between the destro and order guards that heavily favor destro. Move destro guards back or move order guards into a position similar to destro's aggro range.
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Foltestik
Posts: 680

Re: Unfair about the SC map

Post#24 » Thu Oct 04, 2018 5:44 am

What about just delete destro from this game? then will be order finelly happy :D

Chinesehero
Posts: 885

Re: Unfair about the SC map

Post#25 » Thu Oct 04, 2018 5:53 am

drmordread wrote: Thu Oct 04, 2018 12:57 am Battle for Praag
Let's not forget that with the change in the AoE cannon mechanics, order AoE guns in Battle for Pragg have a smaller area to fire in due to an extra barrier that is not present on order side.

Black Fire Basin
The large statue makes it harder for order ranged to target destro flag carriers heading to drop off. Destro does not have a disadvantage when doing the same thing.

Even as far back as live, destro have always had a terrain advantage in almost all scenarios. It is the way it is. They dont admit it, same way they dont admit that any of their toons are OP.
BFB this SC is , Destro get some advantage at that statue since when they get flag and run. Order rdps cant hit him.
Above someone mention exchange wc to play . very good idea:)

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Bozzax
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Re: Unfair about the SC map

Post#26 » Thu Oct 04, 2018 6:07 am

Put it on bugtracker

All of these major flaws aren’t deciding outcome of any scs. At spawns you already lost

Terrain is there and works for both depending on your positioning
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Smellybelly
Posts: 298

Re: Unfair about the SC map

Post#27 » Thu Oct 04, 2018 8:31 am

Well sheez...just make the starting location random then, as someone said earlier. Good teams seriously wont care, this is such a ridiculous thing to discuss, i cba to even talk about it anymore

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Reesh
Posts: 645

Re: Unfair about the SC map

Post#28 » Thu Oct 04, 2018 9:16 am

I noticed that guard terminate range got a bit wonky. I can stand 15ft away from it and still be swarmed by enemy melee without them getting vaporised. Maybe there is something to it, as I don't remember the range being 'that' short.
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Martok
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Re: Unfair about the SC map

Post#29 » Thu Oct 04, 2018 2:32 pm

Bozzax wrote: Thu Oct 04, 2018 6:07 amAll of these major flaws aren’t deciding outcome of any scs. At spawns you already lost.

Terrain is there and works for both depending on your positioning.

This. I have made this point many times.
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Telen
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Re: Unfair about the SC map

Post#30 » Thu Oct 04, 2018 6:30 pm

We have Chinesehero so destro advantage balances it
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