Unfair about the SC map

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Sulorie
Posts: 7461

Re: Unfair about the SC map

Post#11 » Wed Oct 03, 2018 11:55 am

Smellybelly wrote: Wed Oct 03, 2018 11:51 am
Chinesehero wrote: Wed Oct 03, 2018 8:12 am
DanielWinner wrote: Wed Oct 03, 2018 8:08 am Thank you for your input.

Questions for everyone:

Could you please elaborate what are the main issues with those maps?

And then:

How do you see possible fixes?

Please, stick to these two questions about every mentioned map so your feedback will be taken into consideration.

Don’t forget to structure your posts appropriately.

Thank you again.

u join order side play the SC. U can feel and see it how unfair:) I just take it as discussion 8-)
Personaly i tend to enjoy my order characters just as much as my destro ones and i have played this game and the live version for many years and still have not found it as unfair as you describe it, perhaps its just you? ^^
When a team is camped so hard, that they stand at their spawn, then they have lost anyway.
Dying is no option.

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CountTalabecland
Posts: 1030

Re: Unfair about the SC map

Post#12 » Wed Oct 03, 2018 12:47 pm

Well I hope to provide some insight without straying into hyperbole.

Doomfist Crater:
The westernmost ramp leading to the destro spawn, at a pretty steep angle from the platform allows the ranged WC guards to aggro and kill you pretty much the second you get to the bottom of the ramp as Order (or if you get punted off the platform in that direction). Also, if Order goes down the other ramp on that platform they can be killed by guards if they get punted towards Destro camp but this really isn't a problem as no one should be camping/overextending that far anyways.

The Order guards are far away from the ramp leading to Order WC from the platform and not even an IB punt would ever get destro close enough unless the destro are camping right under neath the drop from the Order WC. Which again isn't a problem since ppl shouldn't be camping the other team right up to their spawn. Have some class and let them come out and get killed.

My proposal: Since both teams need to drop to enter the scen, does there really need to be ranged guards standing right on the edge anyways? The actual respawn point is so far back that if a team is getting wrecked and chooses not to enter the scen anymore, they are already safe back there. It seems that the only purpose of the guards being right on the edge is to be a thing to punt enemies into when you are losing the scen. <-- If this purpose is not the intended one, then the guards should be moved back or removed as they serve no purpose in actually preventing enemy players from entering the spawn. Or maybe just reduce them to melee/lower level to reduce aggro range?
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

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Smellybelly
Posts: 298

Re: Unfair about the SC map

Post#13 » Wed Oct 03, 2018 12:52 pm

CountTalabecland wrote: Wed Oct 03, 2018 12:47 pm Well I hope to provide some insight without straying into hyperbole.

Doomfist Crater:
The westernmost ramp leading to the destro spawn, at a pretty steep angle from the platform allows the ranged WC guards to aggro and kill you pretty much the second you get to the bottom of the ramp as Order (or if you get punted off the platform in that direction). Also, if Order goes down the other ramp on that platform they can be killed by guards if they get punted towards Destro camp but this really isn't a problem as no one should be camping/overextending that far anyways.

The Order guards are far away from the ramp leading to Order WC from the platform and not even an IB punt would ever get destro close enough unless the destro are camping right under neath the drop from the Order WC. Which again isn't a problem since ppl shouldn't be camping the other team right up to their spawn. Have some class and let them come out and get killed.

My proposal: Since both teams need to drop to enter the scen, does there really need to be ranged guards standing right on the edge anyways? The actual respawn point is so far back that if a team is getting wrecked and chooses not to enter the scen anymore, they are already safe back there. It seems that the only purpose of the guards being right on the edge is to be a thing to punt enemies into when you are losing the scen. <-- If this purpose is not the intended one, then the guards should be moved back or removed as they serve no purpose in actually preventing enemy players from entering the spawn. Or maybe just reduce them to melee/lower level to reduce aggro range?
Fair point tbh

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Drys
Posts: 117

Re: Unfair about the SC map

Post#14 » Wed Oct 03, 2018 1:04 pm

DanielWinner wrote: Wed Oct 03, 2018 8:08 am Thank you for your input.

Questions for everyone:

Could you please elaborate what are the main issues with those maps?

And then:

How do you see possible fixes?

Please, stick to these two questions about every mentioned map so your feedback will be taken into consideration.

Don’t forget to structure your posts appropriately.

Thank you again.

I can only speak to Doomfist, which is what I've been playing most recently as the PuG scenario.

In my opinion:
The first destruction platform allows order to be punted off and insta-killed by NPCs. The first order platform is too far to do similar. That gives destro a chance to clear out orderblocking the main ramp that order doesn't get (improved chance to regain control of scenario).

Possible fix:
Remove second ramp from destro platform (the one pointing at camp) and put up a tall barrier so that order can't be punted into the camp. This would make both first platforms equal (one way in, no punt into camp)


I can't really speak to ground level NPCs since you shouldn't get that close anyway :)
Spoiler:
Drystav - Magus 40/6X
Drysthex - Zealot 40/4X
Drystzyk - Chosen 40/5X
Drystax - Mara 24/2X

Drystal - WE 40/5X
Drystmar - DOK 40/4X
Drystelle - Sorc 40/7X
Drysthorn - BG 40/6X

Drystham - Shaman 40/4X
Drystig - SH 40/5X
Drystlak - BOrc 40/4X

Chinesehero
Posts: 885

Re: Unfair about the SC map

Post#15 » Wed Oct 03, 2018 9:19 pm

so many players point out the problem of Doomfist, as I said as long as u have played SC, U must know why that is unfair

All SC I have played still cant meet 1 is favor or advantage to order.

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Smellybelly
Posts: 298

Re: Unfair about the SC map

Post#16 » Wed Oct 03, 2018 9:25 pm

Chinesehero wrote: Wed Oct 03, 2018 9:19 pm so many players point out the problem of Doomfist, as I said as long as u have played SC, U must know why that is unfair

All SC I have played still cant meet 1 is favor or advantage to order.
Well your opinion is kinda...meh...to be honest. Why would you push to other teams spawn? Why is that such a big problem? Stay at your beloved flag and be happy

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oaliaen
Posts: 1217

Re: Unfair about the SC map

Post#17 » Wed Oct 03, 2018 11:50 pm

Smellybelly wrote: Wed Oct 03, 2018 9:25 pm
Chinesehero wrote: Wed Oct 03, 2018 9:19 pm so many players point out the problem of Doomfist, as I said as long as u have played SC, U must know why that is unfair

All SC I have played still cant meet 1 is favor or advantage to order.
Well your opinion is kinda...meh...to be honest. Why would you push to other teams spawn? Why is that such a big problem? Stay at your beloved flag and be happy
very simple..they just want to win everytime whit no resistence.
Image

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Drys
Posts: 117

Re: Unfair about the SC map

Post#18 » Thu Oct 04, 2018 12:18 am

oaliaen wrote: Wed Oct 03, 2018 11:50 pm
Smellybelly wrote: Wed Oct 03, 2018 9:25 pm
Chinesehero wrote: Wed Oct 03, 2018 9:19 pm so many players point out the problem of Doomfist, as I said as long as u have played SC, U must know why that is unfair

All SC I have played still cant meet 1 is favor or advantage to order.
Well your opinion is kinda...meh...to be honest. Why would you push to other teams spawn? Why is that such a big problem? Stay at your beloved flag and be happy
very simple..they just want to win everytime whit no resistence.

Simple solution then. Since Dest sees no problem with scenario just switch starting locations. That way order can't complain and dest doesn't have any issues.
Spoiler:
Drystav - Magus 40/6X
Drysthex - Zealot 40/4X
Drystzyk - Chosen 40/5X
Drystax - Mara 24/2X

Drystal - WE 40/5X
Drystmar - DOK 40/4X
Drystelle - Sorc 40/7X
Drysthorn - BG 40/6X

Drystham - Shaman 40/4X
Drystig - SH 40/5X
Drystlak - BOrc 40/4X

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oaliaen
Posts: 1217

Re: Unfair about the SC map

Post#19 » Thu Oct 04, 2018 12:21 am

Drys wrote: Thu Oct 04, 2018 12:18 am
oaliaen wrote: Wed Oct 03, 2018 11:50 pm
Smellybelly wrote: Wed Oct 03, 2018 9:25 pm Well your opinion is kinda...meh...to be honest. Why would you push to other teams spawn? Why is that such a big problem? Stay at your beloved flag and be happy
very simple..they just want to win everytime whit no resistence.

Simple solution then. Since Dest sees no problem with scenario just switch starting locations. That way order can't complain and dest doesn't have any issues.
yes lets make random like rvr keeps...i bet you still gona cry
Image

dansari
Posts: 2524

Re: Unfair about the SC map

Post#20 » Thu Oct 04, 2018 12:49 am

oaliaen wrote: Thu Oct 04, 2018 12:21 am
yes lets make random like rvr keeps...i bet you still gona cry
:roll: :roll: :roll: :roll:
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