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Healer cap in Sc's

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Arteker616
Posts: 413

Re: Healer cap in Sc's

Post#41 » Sun Sep 09, 2018 6:41 pm

Nameless wrote: Sun Sep 09, 2018 12:26 pm I loved when pugs won over a premade. That was quite possible at live with 2-3 key high skill and rr members among the pug. To make that occure more often we need some sort of matchmaking system. At even matches you can learn new things, progress at "being farm scs" you learn only how to afk without being idle

Ps totaly agree with the post of ragefury
it still happens . there is premades and then other premades. 2 days ago i beat invasion double slayer premade with just pugs on a sc and only with a lvl 32 ueles 2hand chosen on decimator.
pros, we had 2 rr 70 sorcs 2 good shamans , and a sh with brain to provide hd .

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Luicetarro
Posts: 193

Re: Healer cap in Sc's

Post#42 » Sun Sep 09, 2018 6:50 pm

Quik wrote: Sun Sep 09, 2018 6:28 pmI hate playing the overpopulated side of the server, but I will when they are the only side that apparently works together.
I was checking Destro for the fact a lot of ppl mentioned they are 1. nicer, 2. prices are reasonable, 3. are working together.
Maybe I camethere in a bad timing (for several days), but most of the time I was facing complaints vs WL, complaints Order always has more healer in SCs and PUGs s*ck balls, hence why they always lose.
After a week I returned to Order, enjoying the complaints v. Mara, complaints Destro always has more healer in SCs and PUGs s*ck balls, hence why they always lose.

I've seen great plays from PUGs on either side and faced the 'usual' flagcamper on either side.
But that's a pretty flawed point of view, since I'm by no means a high-end player, nor playing both sides for months, or even years.

One thing I can agree with was the fact there were more open PUG-wbs for oRvR on Destro with leader that do care about team and composition. Order has those as well, but they tend to close the wb, as soon they start getting full, to only recruit certain classes (aka tanks and healer).

For reference, playing tank (def-specced) mainly. Just to input my point of view from a groups experience.

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adamthelc
Posts: 832

Re: Healer cap in Sc's

Post#43 » Mon Sep 10, 2018 10:59 pm

Mystry wrote: Sun Sep 09, 2018 5:08 pm
adamthelc wrote: Sun Sep 09, 2018 4:03 pm
Foltestik wrote: Sun Sep 09, 2018 3:22 pm problem with healers in PUG sc is that in sc there is no gear for healer then why join solo if you can join pug wb for easy renown and usefull gear
No
Why "no", it's true. Scenario emblems give DPS itemized gear.
I didnt like the idea. Without even saying that weapons might make it worth it, the point of playing isnt about getting gear. Yes it makes it more interesting, but I think it's a fundamental problem thinking that way.

RvR is for a more actual battle type feel.

Scenarios are for structured more balanced encounters.

The choice on what to play should be based on the game type you are interested in at the moment, not the rewards. I understand that when you are hearing you need to take gear into account, but gear shouldn't dictate what you think is fun.

So I wasnt saying no to the accuracy of his statement. I was saying no to the idea that it should matter.

Foltestik
Posts: 680

Re: Healer cap in Sc's

Post#44 » Tue Sep 11, 2018 5:42 am

adamthelc wrote: Mon Sep 10, 2018 10:59 pm
Mystry wrote: Sun Sep 09, 2018 5:08 pm
adamthelc wrote: Sun Sep 09, 2018 4:03 pm

No
Why "no", it's true. Scenario emblems give DPS itemized gear.
I didnt like the idea. Without even saying that weapons might make it worth it, the point of playing isnt about getting gear. Yes it makes it more interesting, but I think it's a fundamental problem thinking that way.

RvR is for a more actual battle type feel.

Scenarios are for structured more balanced encounters.

The choice on what to play should be based on the game type you are interested in at the moment, not the rewards. I understand that when you are hearing you need to take gear into account, but gear shouldn't dictate what you think is fun.

So I wasnt saying no to the accuracy of his statement. I was saying no to the idea that it should matter.
this is maybee true in ideal word not in RoR :D

nat3s
Posts: 474

Re: Healer cap in Sc's

Post#45 » Tue Sep 11, 2018 7:03 am

kweedko wrote: Sun Sep 09, 2018 2:01 pm Problem with healers on pug sc comes from change which banned leeching RR from heals, that's it. Bring back leeching and there will be healers.
This. People love playing DPS because it's engaging, you are actively attacking people and getting killing blows. Healing imo is just as fun, but to many they are drawn more to DPS (including DPS on their healers - AMs for instance). If you make healing cool again, then I think that helps the problem with SC. RP leech is one way to achieve that.
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

nat3s
Posts: 474

Re: Healer cap in Sc's

Post#46 » Tue Sep 11, 2018 7:04 am

kweedko wrote: Sun Sep 09, 2018 2:01 pm Problem with healers on pug sc comes from change which banned leeching RR from heals, that's it. Bring back leeching and there will be healers.
This. People love playing DPS because it's engaging, you are actively attacking people and getting killing blows. Healing imo is just as fun, but to many DPS is just more enjoyable (including DPS'ing on their healers - AMs for instance).

If you make healing cool again, then I think less would be drawn to DPS. RP leech is one way to achieve that.
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

Sulorie
Posts: 7461

Re: Healer cap in Sc's

Post#47 » Tue Sep 11, 2018 7:36 am

kweedko wrote: Sun Sep 09, 2018 2:01 pm Problem with healers on pug sc comes from change which banned leeching RR from heals, that's it. Bring back leeching and there will be healers.
This is like the first appropriate suggestion I read from you on the forums, you make progress. Keep it coming!
Dying is no option.

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Sigimund
Posts: 658

Re: Healer cap in Sc's

Post#48 » Tue Sep 11, 2018 8:08 am

Ungrouped healers throwing a few weak hots isn't really the healing you need in a scenario.

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Foltestik
Posts: 680

Re: Healer cap in Sc's

Post#49 » Tue Sep 11, 2018 8:10 am

Sigimund wrote: Tue Sep 11, 2018 8:08 am Ungrouped healers throwing a few weak hots isn't really the healing you need in a scenario.
but this is more then you get normaly in pug sc now :D

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Telen
Suspended
Posts: 2542
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Re: Healer cap in Sc's

Post#50 » Tue Sep 11, 2018 8:14 am

I happily sacrifice dps to do some healing in scs. Im ok with being below the top dps and putting out 100k healing. Yes its never going to cut it in a proper pre but thats how you stop pug scs just being dps fests you try to realise the original intention of as PAul Barnett put it 'and i heal and i heal and i heal, its boring'.
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