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Client Changelog 01/09/2018
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Re: Client Changelog 01/09/2018
The "backend" constitutes almost all of the emulator. To be specific, I refer to the ability and buff systems, which I wrote and nobody but me really touches, and it hasn't been touched before now because the need for a redesign of some elements to make handling the persistent memory leaks that are crashing the server somewhat easier was something no one was willing to handle.Darosh wrote: ↑Sat Sep 01, 2018 9:15 pmOn the topic of responsibility and willingness to revert decisions:
Neither the reverts, nor the changes are - by themselves - an issue. It's the convoluted mess they create, as is, say, pushing patches without the support of the rest of the team and having jumbled up tooltips/mechanics for any period of time.
As to backend, as far I unterstood it the backend has undergone work, as did every other aspect of the game, during your hiatus ~ it appeared to be ironed-out for the most part, bar whatever shortcomings you are now tackling.
Probably. Does that make me any different from, say, anyone else in the world? If something gets changed - by anyone - it means they are unhappy with it. The question is whether or not you trust my reasoning, and if you don't, and not everyone will then... I'm afraid my answer to that is "What the hell."Darosh wrote: ↑Sat Sep 01, 2018 9:15 pmPersonal preference is a strawman if you use it as base for argumentation, just to contradict yourself later on down the road... the ability to use/support something you do not like doesn't turn you into a saint, it just shows that your personal preference is in essence meaningless (as is the personal preference of everyone else).
Is it to be expected, that if you someday happen do dislike xyz in the game, xyz is being hammered away on in spite of it functioning; in spite of its actually flaws and shortcomings?
Sorry, but I de facto did solve the problem I set out to solve. That's not arguable. You now spec single target for single target and you spec AoE for AoE. I set out not to create the perfect class but to prevent Skavenslayer from being used for everything - and I "tampered" (your continued use of this word is beginning to annoy me) with the parts of Skavenslayer which were specifically being used for ST. My core problem was never "ID is mandatory" - would I complain that Ether Dance is mandatory in damaging SM builds? My core problem was that ID did everything and obscured the actual ST trees. If you're going to reply to me, acknowledge that.Darosh wrote: ↑Sat Sep 01, 2018 9:15 pmYou didn't solve the shortcomings with the mastery trees either, you essentially moved a problem from one tree to another while subjecting the entire class to the implications of it, whilst tampering with the bits unrelated to the issues that you deemed too strong of a competition for your rework ~ without any consideration whatsoever of how paper-play conflicts with what is actually being played.
Again - I changed 3 skills, two of which mirror one another, on a class, to be uncleansable, in response to a particular problem which was localized to those two classes. I see no reason whatsoever to cause further disruption by making the likes of Slasha, Mind Killer, Hack, Rend and other 3x stackers act as improved covers. You localize the change to the class you watn to change.Darosh wrote: ↑Sat Sep 01, 2018 9:15 pmIn regards to the stacking hierachy, well, I take it, you rather change every single ability in the game to circumvent it - or rather the abilities that aren't to your personal liking - than the backend of it? For that as is, you've changed here a few abilities and there a few abilities, while the bulk of them are left untouched, you are essentially introducing more and more inconsistency for no good reason - is tackling the root of the issue really that much more of hassle than continuously fighting its symptoms?
I guess I've expended about as much effort as I'm prepared to against your opinion. I will judge myself by the end, and not opinions about the means. I have already said that I'm going to allow some time to stabilize while I work on some other things, but I was merely annoyed that the goalposts seem to have been moved to criticism of my means, rather than criticism of the end - I had read some comments earlier which seemed to be very similar - as if people couldn't criticise the class they were talking about in terms of its performance, so they looked harder for a nice stick, sufficiently tangentially related, with which to beat me.Darosh wrote: ↑Sat Sep 01, 2018 9:15 pmI by no means am looking for perfection, for that frankly perfection is a state that will never be achieved, especially not with the remains of a dead game; I do criticise progess if its but a compilation of changes for the sake of change (or whatever is the cataclyst of your spree) ~ see link in the spoiler above.
In short, what I've written in the spoiler above, again:
You would do better if your structured efforts. That's about it.
Abbd.:
To rephrase the exactly above a tad: You are creating snapshots upon which you judge the movie.
- WarriorOfAlliance
- Posts: 19
Re: Client Changelog 01/09/2018
So much sarcasm, it seems will be fun if left only destro side, defently. Somone seems think run with youslef is fun.Foomy44 wrote: ↑Sat Sep 01, 2018 9:09 pm In other words...
I'm afraid my class is gonna get nerfed and that's not fair.WarriorOfAlliance wrote: ↑Sat Sep 01, 2018 6:08 pm It not because i wanna say somthing bad its because me and not only me fear what kotbs will be downbalanced like some happend with other classes.
Some of my friends really liked playing an obviously broken class that let them own everything in small scale 99% of the time with minimal effort, soon as their OP was gone they didn't wanna play that class anymore, not fair. Test changes aimed at making them balanced? Lol no ty.
I play Order and choose to look at everything from their PoV only, Destro is ez mode obviously. BTW if I mainly played Destro I would be saying the exact opposite thing.
- WarriorOfAlliance
- Posts: 19
Re: Client Changelog 01/09/2018
Sign almost to each word.Darosh wrote: ↑Sat Sep 01, 2018 9:15 pmI've added a TLDR do my post before refreshing the page and seeing your response, it essentially sums up my concerns.I did not intend to claim that you'd eventually ruin the game, my apologies if it came off that way.Spoiler:
On the topic of responsibility and willingness to revert decisions:
Neither the reverts, nor the changes are - by themselves - an issue. It's the convoluted mess they create, as is, say, pushing patches without the support of the rest of the team and having jumbled up tooltips/mechanics for any period of time.
As to backend, as far I unterstood it the backend has undergone work, as did every other aspect of the game, during your hiatus ~ it appeared to be ironed-out for the most part, bar whatever shortcomings you are now tackling.
Personal preference is a strawman if you use it as base for argumentation, just to contradict yourself later on down the road... the ability to use/support something you do not like doesn't turn you into a saint, it just shows that your personal preference is in essence meaningless (as is the personal preference of everyone else).
Is it to be expected, that if you someday happen do dislike xyz in the game, xyz is being hammered away on in spite of it functioning; in spite of its actually flaws and shortcomings?
You didn't solve the shortcomings with the mastery trees either, you essentially moved a problem from one tree to another while subjecting the entire class to the implications of it, whilst tampering with the bits unrelated to the issues that you deemed too strong of a competition for your rework ~ without any consideration whatsoever of how paper-play conflicts with what is actually being played.
In regards to the stacking hierachy, well, I take it, you rather change every single ability in the game to circumvent it - or rather the abilities that aren't to your personal liking - than the backend of it? For that as is, you've changed here a few abilities and there a few abilities, while the bulk of them are left untouched, you are essentially introducing more and more inconsistency for no good reason - is tackling the root of the issue really that much more of hassle than continuously fighting its symptoms?
I by no means am looking for perfection, for that frankly perfection is a state that will never be achieved, especially not with the remains of a dead game; I do criticise progess if its but a compilation of changes for the sake of change (or whatever is the cataclyst of your spree) ~ see link in the spoiler above.
In short, what I've written in the spoiler above, again:
You would do better if your structured efforts. That's about it.
Abbd.:
To rephrase the exactly above a tad: You are creating snapshots upon which you (and all of those who cannot read your mind) judge the movie (spot bugs, inconsistencies and powercreep).
Re: Client Changelog 01/09/2018
Spoiler:
"and if I don't get my way I quit"
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
Re: Client Changelog 01/09/2018
cuz lifetap shammies can now pick up waaaagh frenzy for 1pt in a tree they're already going up, create a dps tactic set and switch to it whenever they're pubbing/soloing/just feel like dpsing in order to turn fury of da green into a bomb. a 5sec cd bomb ye but it now scales with intel and you're still gonna be casting some hots, instants and rezzing inbetween
not potential, flexibility. in pubs
Re: Client Changelog 01/09/2018
8 sec CD, and that ability does less damage than the actual bomb ability in the dps tree, not to mention a heal spec that just switches his tactics/gear isn't going to have anywhere near the actual dps output of a dps spec with nothing invested in the dps tree, especially now that he needs to spend another tactic point just to make this 1 attack sorta viable (it still does crap damage FYI, less than the actual bomb ability with less targets and longer CD)tazdingo wrote: ↑Sat Sep 01, 2018 10:06 pmcuz lifetap shammies can now pick up waaaagh frenzy for 1pt in a tree they're already going up, create a dps tactic set and switch to it whenever they're pubbing/soloing/just feel like dpsing in order to turn fury of da green into a bomb. a 5sec cd bomb ye but it now scales with intel and you're still gonna be casting some hots, instants and rezzing inbetween
not potential, flexibility. in pubs
BTW healers having the ability to switch into a crappy dps setup when OOC in a pug scenario is hardly the same thing as "expect to see dps shamans everywhere, like, 2016 levels"
And just FTR, it's really not good, tried hard to make int lifesteal dps setup work last night but giving up a tactic slot to get what is basically a nerfed version of the old lifetaps (tactic make you unable to move during cast time ever which is pretty important on a spec who's main strength is it's kiting potential) doesn't work as well as you may thing.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
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Re: Client Changelog 01/09/2018
people don't care that it's not meta, shammy has always been really popular and the only reason they haven't been swarming lately is because of how terrible they've been the past couple years, like barely even functioning as healers. with the new lifetap changes + the ability to toss out more aoe when bored in a siege without your regular groupmates (do u not remember how firestorm changes were linked to rise in magi?), i believe the gobbocalypse is upon us once again
i, for one, welcome this
Re: Client Changelog 01/09/2018
Honestly you get more AoE damage even as a healer by going mid tree for Scuse Me and new Gorks Barbs than you will by trying to use this aoe lifesteal as a bomb attack. Firestorm has 100+ range, had 100% uptime, does more damage, applies instantly, and doesn't need LoS so MUCH easier to use. Fury has 80 foot range so doubt you will be bombing the walls as easily as you think, 8 sec CD, 2 second cast time that breaks if u lose LoS, less damage, less potential targets, and slotting that tactic means you have to gear int so you will give up your whole healing mastery setup and all your healing potential just to get 1 crappy aoe attack for when you are bored at keep walls. I doubt this will lead to the gobbocalypse personally, guess we wait and see.tazdingo wrote: ↑Sat Sep 01, 2018 10:36 pmpeople don't care that it's not meta, shammy has always been really popular and the only reason they haven't been swarming lately is because of how terrible they've been the past couple years, like barely even functioning as healers. with the new lifetap changes + the ability to toss out more aoe when bored in a siege without your regular groupmates (do u not remember how firestorm changes were linked to rise in magi?), i believe the gobbocalypse is upon us once again
i, for one, welcome this
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
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