Client Changelog 01/09/2018
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Re: Client Changelog 01/09/2018
I also humbly echo the opinion that changes such as the last two patches of 'changes en masse' are not the way to achieve a state of good balance. I sense it will only alienate core players more, regardless if the developers are "confident" in themselves.
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Re: Client Changelog 01/09/2018
I really dont understand the Enchanted Arrows and Rapid Fire update, why with the adjustment of using Glass Arrow and removed Skirmish stance ?
Last edited by OgiWanBG on Sat Sep 01, 2018 4:37 pm, edited 1 time in total.
Optimuss - WL - rr57
Ogimir - SW - rr65
Ogimir - SW - rr65
- catholicism198
- Posts: 1092
Re: Client Changelog 01/09/2018
Press the Attack! wasn't nerfed for the sake of nerfing it- it was to balance it out with the other auras for when they apply the new rework.
Emperor's Champion, on the other hand, was nerfed....nerfed hard too. Stats AND duration were both reduced...
Looks like it might just be a variation of the Righteous Fury/Soul Essence mechanic, where you have to actively participate in combat to keep Mrymidia's Blessings full to power your auras.Gangan wrote: ↑Sat Sep 01, 2018 4:10 pm I'm sooo excited to see what happens when Kotbs/chosen get their remake, first of all because I'm curios to see what you have in your wicked mind for those classes and second as the complaining already started, it could be as entertaining as the WL changes and the "reactions"
Hopefully they get rid of the whole toggle cd thing. It's so annoying. Especially for bolstered players.
If you use flee the flames behind the griffin and the tips of its wings change color like a sorc's orb.
- WarriorOfAlliance
- Posts: 19
Re: Client Changelog 01/09/2018
It was about what Azarael say auras was OP not about future states of auras. You not see the point (point is they was not OP). So because of that i fear future changes of kotbs.catholicism198 wrote: ↑Sat Sep 01, 2018 4:28 pmPress the Attack! wasn't nerfed for the sake of nerfing it- it was to balance it out with the other auras for when they apply the new rework.
Emperor's Champion, on the other hand, was nerfed....nerfed hard too. Stats AND duration were both reduced...
Looks like it might just be a variation of the Righteous Fury/Soul Essence mechanic, where you have to actively participate in combat to keep Mrymidia's Blessings full to power your auras.Gangan wrote: ↑Sat Sep 01, 2018 4:10 pm I'm sooo excited to see what happens when Kotbs/chosen get their remake, first of all because I'm curios to see what you have in your wicked mind for those classes and second as the complaining already started, it could be as entertaining as the WL changes and the "reactions"
Hopefully they get rid of the whole toggle cd thing. It's so annoying. Especially for bolstered players.
If you use flee the flames behind the griffin and the tips of its wings change color like a sorc's orb.
- catholicism198
- Posts: 1092
Re: Client Changelog 01/09/2018
No, I think you misunderstood- he said that the change was made because of the rework, not because it was currently over-performing.WarriorOfAlliance wrote: ↑Sat Sep 01, 2018 5:08 pm It was about what Azarael say auras was OP not about future states of auras. You not see the point (point is they was not OP). So because of that i fear future changes of kotbs.
He wants all the auras to be balanced with one another, for the rework, and not have tactics that make some auras better than others.
They should just make Staggering Impact a core Conquest ability, move Shining Blade to Glory- since it's a group buff/bolstering ability, which is the purpose of Glory- move Shatter Confidence to core- like ALL other shatter abilities- and convert Overpowering Swing into a 13 point ability.
I mean, Staggering Impact* and Overpowering Swing are both essentially cross-mirrors of Blackguard's Furious Howl* and Crimson Death.
*Kobts deals slightly more damage, but is dot based, and has a longer CD.
I do hope they buff Conquest's overall damage, considering the nerfs the KoBts has gotten.
Re: Client Changelog 01/09/2018
I've been hearing criticism from some people about the rate of changes, and I'll be brutally honest, as I always am.
What it sounds like to me is that the people saying it can't criticise me (much) on the content of any given change, so they are resorting to criticising me on the rate of change.
I'm sorry, but it's how I'm reading it, partly because most of the people doing that hold a more conservative balance/design viewpoint. If the changes are bad, that's one thing. But complaining about the rate of progress in and of itself?
Mythic themselves did patch more infrequently than I do, but their changelogs were also bigger than mine and each changelog would therefore have a greater impact on state than one of mine. I don't accept the argument.
Nevertheless, with the Q&A coming up and necessary backend work that needs doing, the next patch won't change balance much, if at all. I don't want the Q&A to be tainted by the response to that rework. But I felt I needed to address that point.
What it sounds like to me is that the people saying it can't criticise me (much) on the content of any given change, so they are resorting to criticising me on the rate of change.
I'm sorry, but it's how I'm reading it, partly because most of the people doing that hold a more conservative balance/design viewpoint. If the changes are bad, that's one thing. But complaining about the rate of progress in and of itself?
Mythic themselves did patch more infrequently than I do, but their changelogs were also bigger than mine and each changelog would therefore have a greater impact on state than one of mine. I don't accept the argument.
Nevertheless, with the Q&A coming up and necessary backend work that needs doing, the next patch won't change balance much, if at all. I don't want the Q&A to be tainted by the response to that rework. But I felt I needed to address that point.
- WarriorOfAlliance
- Posts: 19
Re: Client Changelog 01/09/2018
catholicism198 wrote: ↑Sat Sep 01, 2018 5:46 pmNo, I think you misunderstood- he said that the change was made because of the rework, not because it was currently over-performing.WarriorOfAlliance wrote: ↑Sat Sep 01, 2018 5:08 pm It was about what Azarael say auras was OP not about future states of auras. You not see the point (point is they was not OP). So because of that i fear future changes of kotbs.
He wants all the auras to be balanced with one another, for the rework, and not have tactics that make some auras better than others.
They should just make Staggering Impact a core Conquest ability, move Shining Blade to Glory- since it's a group buff/bolstering ability, which is the purpose of Glory- move Shatter Confidence to core- like ALL other shatter abilities- and convert Overpowering Swing into a 13 point ability.
I mean, Staggering Impact* and Overpowering Swing are both essentially cross-mirrors of Blackguard's Furious Howl* and Crimson Death.
*Kobts deals slightly more damage, but is dot based, and has a longer CD.
I do hope they buff Conquest's overall damage, considering the nerfs the KoBts has gotten.
Read plz again what write Azarael
- WarriorOfAlliance
- Posts: 19
Re: Client Changelog 01/09/2018
It not because i wanna say somthing bad its because me and not only me fear what kotbs will be downbalanced like some happend with other classes. Its good what we have changes alltime good but not all things in some opinions (ofc ppl understand this is alpha). Some of my freinds alredy drop they WL and chnage classes or drop game on some time. It was awsome if we have some point of wiew of future balnace how classes could be work, not necessary how they be work but possible, some roadmap maybe ofc with note all can change e.c.t. We understand Dev do hard work and we thank you to that. Order need some protection too not only destro.Azarael wrote: ↑Sat Sep 01, 2018 5:57 pm I've been hearing criticism from some people about the rate of changes, and I'll be brutally honest, as I always am.
What it sounds like to me is that the people saying it can't criticise me (much) on the content of any given change, so they are resorting to criticising me on the rate of change.
I'm sorry, but it's how I'm reading it, partly because most of the people doing that hold a more conservative balance/design viewpoint. If the changes are bad, that's one thing. But complaining about the rate of progress in and of itself?
Mythic themselves did patch more infrequently than I do, but their changelogs were also bigger than mine and each changelog would therefore have a greater impact on state than one of mine. I don't accept the argument.
Nevertheless, with the Q&A coming up and necessary backend work that needs doing, the next patch won't change balance much, if at all. I don't want the Q&A to be tainted by the response to that rework. But I felt I needed to address that point.
Last edited by WarriorOfAlliance on Sat Sep 01, 2018 6:54 pm, edited 2 times in total.
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Re: Client Changelog 01/09/2018
I don't get why people are so annoyed by the amount of changes. Of course 3-4 more or less reworked classes in a few weeks is a big bite to take, but as all classes influence each other and the game as a whole. Being so, it would be a potential source of imbalances.
I'm sure in the end it will turn out damn great after all classes have been either reworked or have been tweaked and have found their role in the new concept.
Personally I'm eager for each Saturday to see the changes and patch notes
Pächter des Wahnsinns
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald
Re: Client Changelog 01/09/2018
Spoiler:
How do you expect to find inconsistencies and bugs in say the backend shenanigans, if things are changed so rapidly?
I think you'd do yourself a favor if you stopped trying to please everyone and react within short notice to input sit back and craft a concept, then implement it.
Last edited by Darosh on Sat Sep 01, 2018 8:42 pm, edited 2 times in total.
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