Melee WP and DoK are on the priority list.
Questions regarding future of RoR
Re: Questions regarding future of RoR
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Re: Questions regarding future of RoR
Ugle wrote: Fri Aug 24, 2018 3:13 pm Would love to see the argumentation for it overperforming in current state ^^

Need i say more?

Re: Questions regarding future of RoR
So you stood there in test mode against an ASW using a positional ability with the tactic that modifies that ability active and what appears to be a CD decreaser from the timestamps as well, and you think this is worth anything more than the results from a target dummy?
All that existed on live. Where's the problem here?
Re: Questions regarding future of RoR
SW Grim Slash spam is 1.3k. Mara, dedicated "meleeee" class doesnt even get close to that and cant apply range dots, heal debuffs, self knock and ton of other things melee SW can. SW can buff to make this ability not be positional anymore, on his 25% dmg buffed while mara same buff have 1 min cd and list goes on.Azarael wrote: Sat Aug 25, 2018 1:09 pmSo you stood there in test mode against an ASW using a positional ability with the tactic that modifies that ability active and what appears to be a CD decreaser from the timestamps as well, and you think this is worth anything more than the results from a target dummy?
All that existed on live. Where's the problem here?
Re: Questions regarding future of RoR
Yes, and it all existed on live. What's changed?
Re: Questions regarding future of RoR
50% crit dmg tactic for melee SW for a start

Re: Questions regarding future of RoR
The Path of Assault :
- Increased Melee AA speed proc to 33%
- Increased Melee AA damage while in Assault by 65 %
Merciless Soldier Tactic :
- Removed AP reduction
- Direct damage Assault melee attacks (Opportunistc Strike, Grim Slash, Exploit weakness, Counterstrike, Brutal Assault, Sweeping Slash) will do 50% extra critical damage. The DoT (Draw Blood) and channel ability (Swift Strikes) have 25% increased chance to critically hit.
Shadowstep (NEW) :
- A replacement a 15 point ability in the assault tree. This ability work as a gap closer. Its a 2s channel, 20s cooldown ability which additionally grants you a 10s buff which currently grants 50% armour penetration, 15% parry/dodge/disrupt defences and 25% AA speed.
Was all this stuff on live ?
- Increased Melee AA speed proc to 33%
- Increased Melee AA damage while in Assault by 65 %
Merciless Soldier Tactic :
- Removed AP reduction
- Direct damage Assault melee attacks (Opportunistc Strike, Grim Slash, Exploit weakness, Counterstrike, Brutal Assault, Sweeping Slash) will do 50% extra critical damage. The DoT (Draw Blood) and channel ability (Swift Strikes) have 25% increased chance to critically hit.
Shadowstep (NEW) :
- A replacement a 15 point ability in the assault tree. This ability work as a gap closer. Its a 2s channel, 20s cooldown ability which additionally grants you a 10s buff which currently grants 50% armour penetration, 15% parry/dodge/disrupt defences and 25% AA speed.
Was all this stuff on live ?
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Re: Questions regarding future of RoR
The only thing of importance that is changed from live is the crit dmg tactic, which was a necessary change to make melee SW anything close to viable. What you dont see from the pic is the <80 toughness or the <6k hp the SW runs to be able to get these crit numbers. Also if you dont get the crits off, its a wet noodle hitting you. This cuts your spec variants pretty much down to one, unlike what other dedicated melee classed can spec. Would also like to know what the "ton of other things" a SW can do. 

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Re: Questions regarding future of RoR
You do realize half actual meles doesnt even have crit tactic right? And SW is highest ini debuffing class in game on his spammable. He have mad armor value, high defenses, self knock and list goes on. Sure its one viable spec as melee, thats more than some melees with 3 melee lines can sayUgle wrote: Sat Aug 25, 2018 2:13 pm The only thing of importance that is changed from live is the crit dmg tactic, which was a necessary change to make melee SW anything close to viable. What you dont see from the pic is the <80 toughness or the <6k hp the SW runs to be able to get these crit numbers. Also if you dont get the crits off, its a wet noodle hitting you. This cuts your spec variants pretty much down to one, unlike what other dedicated melee classed can spec. Would also like to know what the "ton of other things" a SW can do.![]()

If spammable 2k is "anything close to viable" for you maybe you should try play other melees and see how much they can get and how viable they are in comparision

Other ton of things? Lets see: range silence, disarm, no cd heal debuff without stance requirement, armor debuff, range snare, mad damage range finisher if target is getting away, range dot to apply before range heal debuff while aproaching target, option to self buff own WS and INI giving it unreal values in comparision to other classes, melee interrupt, 25% dmg buffer on mere 30s cd (mara 1min), melee kd, teleport to enemy buffing you insanely, triple AA buff making it 1k crits each gcd. Looks like a solid ton of things to me. All avaiable in one spec. Only really bad player would not use it for insane results.