Recent Topics

Ads

ORvR / SC suggestion

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Ambalynn
Posts: 29

ORvR / SC suggestion

Post#1 » Sun Jul 08, 2018 4:09 pm

gameplay: the tactical aspects of a video game, such as its plot and the way it is played, as distinct from the graphics and sound effects.
balance: a condition in which different elements are equal or in the correct proportions.

hopefully this post isn't considered to talk about balance or gameplay ...

There are two suggestions in this email thread. I'm going to endevor to avoid any 'it happened in live this way' comments during the proposal of these. All of these comments are from N/A time experiences within RoR.

S1. Addition of Scenarios into the current ORvR rotation.
Current: scenarios are queued on their own, regardless of status of ORvR lakes. rewards being different from the lakes.
Proposed Changes:
- Emblems and Medallions will drop in both SCs and ORvR.
- Scenarios will be added to the rotation of ORvR tiers. this will cause scenarios to be locked until the appropriate time of unlock. subsequently all ORvR lakes in the tier will be locked while scenarios are open.
E.G. Tier 1 Nordland is locked, Dwarf and Elf are opened. all three pairings are locked in T1. Scenarios become available and ORvR will not become unlocked until X (perhaps 8) Scenarios are completed. T2 ORvR is then unlocked (see next suggestion)
this could see specific scenarios tied to specific tiers. having SCs and ORvR in the same lock/unlock rotation could also provide additional means for Fortress unlocks when the time comes.

S2. Extending T1 to level 26 and including the T2 ORvR lakes in the rotation.
Current: T1 ends at CR 15 and includes only T1. this allows new players to focus on ORvR lakes to end up at potentially CR15/ RR25+.
Proposed Changes:
- extend T1 to include T2 ORvR lakes. make what is known as T2 now only include T3 and T4.
- the benefits that I see are that you have a delta of players with high RR 40+ and players that get out of T1 and then PVE to 40 then try to RvR again. at a disadvantage.
this suggestion aims to make the progression of new players more fluid giving them the opportunity to be CR25 / RR40+ by the end of T2 entering into T3/T4.

I do hope these suggestions are given some consideration by the devs.
"Crown the Wise, Harness the Talented, and Cherish the Lucky." - Lofwyr

Ads
User avatar
Torgrimmerr
Posts: 57

Re: ORvR / SC suggestion

Post#2 » Sun Jul 08, 2018 6:16 pm

I like the idea of it but it may be tricky. It's going to have to rework how t1 works and that I'll leave up to the Devs.
Order:
Torgrimmerrr: Slayer
Helmitetheold: Warrior Priest
Destro:
Torgrimmerr: Chopper

User avatar
Kabuterimonga
Suspended
Posts: 184

Re: ORvR / SC suggestion

Post#3 » Sun Jul 08, 2018 6:29 pm

i got a suggestion 'ere...increase XP rates on everythin'... make it quick so you don't go thru hell on RvR against high level players
Kabuterimon RR 109
Kabuchop RR 101
Kabusquig RR 92
Tentomon RR 86

User avatar
peterthepan3
Posts: 6509

Re: ORvR / SC suggestion

Post#4 » Sun Jul 08, 2018 6:36 pm

the idea of having to 'unlock' SC is just not feasible, nor necessary. many people play during hours where RvR action is incredibly quiet, so SC are the only thing they have as an instant fix of PvP.

I, for one, would hate to have to 'unlock' my preferred PvP format.
Image

User avatar
MedV
Posts: 303

Re: ORvR / SC suggestion

Post#5 » Sun Jul 08, 2018 8:58 pm

The locking unlocking Scs I am not a fan of. But i do like certain Scs being opened while the Orvr corresponding area is open.. T1 Emp is where the fighting is happening, the SC Nordenwatch is open.

I love the idea of T1 including T1 and T2 and having the level expanded to 25. Coming out at lvl 16 to fight in T4 is a strange concept no matter how much bolster you get. Bolster only works if the Skill caps of the players is equal. My friend who I got to try out the game loved T1.. he died alot but he was learning and understood slowly to never fight a lvl 12-15 shammy for example. Now hes in T4 and he has NOOO idea what is going on. Hes still learning about RR, he just figured out how to do Career specs. But he is supposed to fight people who have been playing for years. It would be nice for him to experience a small scale keep seige with people of his own level.

It almost broke my heart, a guy who just started playing and has never been on the forums or talked to many people... He tells me he "figured out" the best strategy... follow the huge group of people and leech xp.

Anyway, I figure raising the cap to 25 will also take away some ppl from t4 that are just zerging anyway.
The King.

User avatar
Ambalynn
Posts: 29

Re: ORvR / SC suggestion

Post#6 » Sun Jul 08, 2018 10:45 pm

peterthepan3 wrote: Sun Jul 08, 2018 6:36 pm the idea of having to 'unlock' SC is just not feasible, nor necessary. many people play during hours where RvR action is incredibly quiet, so SC are the only thing they have as an instant fix of PvP.

I, for one, would hate to have to 'unlock' my preferred PvP format.
I heard what you are saying. Would it be more balance then simply add Scenarios as part of the rotation for the ORvR lakes without locking them? meaning ORvR lakes would still all lock until X SCs were completed however SCs would always be available for small skirmish players. it seemed to me that SCs as of late just never pop. though that could just an N/A issue.
"Crown the Wise, Harness the Talented, and Cherish the Lucky." - Lofwyr

User avatar
Torgrimmerr
Posts: 57

Re: ORvR / SC suggestion

Post#7 » Mon Jul 09, 2018 2:58 am

peterthepan3 wrote: Sun Jul 08, 2018 6:36 pm the idea of having to 'unlock' SC is just not feasible, nor necessary. many people play during hours where RvR action is incredibly quiet, so SC are the only thing they have as an instant fix of PvP.

I, for one, would hate to have to 'unlock' my preferred PvP format.
I totally agree
Order:
Torgrimmerrr: Slayer
Helmitetheold: Warrior Priest
Destro:
Torgrimmerr: Chopper

User avatar
Torgrimmerr
Posts: 57

Re: ORvR / SC suggestion

Post#8 » Mon Jul 09, 2018 3:04 am

Ambalynn wrote: Sun Jul 08, 2018 10:45 pm
peterthepan3 wrote: Sun Jul 08, 2018 6:36 pm the idea of having to 'unlock' SC is just not feasible, nor necessary. many people play during hours where RvR action is incredibly quiet, so SC are the only thing they have as an instant fix of PvP.

I, for one, would hate to have to 'unlock' my preferred PvP format.
I heard what you are saying. Would it be more balance then simply add Scenarios as part of the rotation for the ORvR lakes without locking them? meaning ORvR lakes would still all lock until X SCs were completed however SCs would always be available for small skirmish players. it seemed to me that SCs as of late just never pop. though that could just an N/A issue.
This is true but not an easy fix, the problem here is it would not be fair to the OrvR crowd, to lock them out of there fun, just for the SC crew to have more frequent pops. I cant give an easy fix here, and thats why im not a Dev., but whats been suggested so far, is just not fair to either side or not programmerly possible in the short term.
Order:
Torgrimmerrr: Slayer
Helmitetheold: Warrior Priest
Destro:
Torgrimmerr: Chopper

Ads
Dankmeme
Posts: 48

Re: ORvR / SC suggestion

Post#9 » Mon Jul 09, 2018 3:19 am

Unlocking the brain would be great.

Who is online

Users browsing this forum: gibo and 10 guests