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Battlefield/Zone Timers

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Vaul
Posts: 354

Battlefield/Zone Timers

Post#1 » Thu Mar 12, 2015 7:24 am

I personally feel the timers on Battlefield Objectives (BO) are too long.

Specifically the 15 min for captured/secured, and doubly specifically :) the 15 mins for a defensive "recapture". I feel the The 30 min locked timer is also too long but this doesn't happen so often.

I kinda feel this length of lock out puts the brakes on RvR a bit. As often as not when I venture into the lakes I find BOs are not vulnerable and there is no action.

Would changing this timer to 5 minutes make RvR a little more active?

I imagine the timers exist as they are to both slow down RR progression a bit and discourage BO trading. I'm not ignorant to this of course but still think a reduction of the timers would put a few more carrots out in the lakes to be fought over.

What do others think?
Deadlakes (Marauder)
Shoreditch (Zealot)
Vhannos (Chosen)

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Vaul
Posts: 354

Re: Battlefield/Zone Timers

Post#2 » Thu Mar 12, 2015 9:33 am

To add: The notes from the last update said "-Tier 1 RvR Objectives are now locked for 5 / 15 minutes when captured" (http://www.returnofreckoning.com/forum/ ... f=2&t=2649). Have I missed something? Not seen a BO lock for 5 mins. I'm wondering if this was implemented as intended.
Deadlakes (Marauder)
Shoreditch (Zealot)
Vhannos (Chosen)

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Tesq
Posts: 5713

Re: Battlefield/Zone Timers

Post#3 » Thu Mar 12, 2015 10:20 am

originaly the flag should be locked for 15 min if not mistake then it was able to be captured, it seems to me there are some double lock time atm, not sure about it btw
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