I edited my reply whilst you were posting.
Ok, fair enough, will take my thoughts to General. As I say, I did originally post that i felt monstrosity was overperforming (not especially helpful as an observation!).
The lack of Destruction threads is a real concern though and I think it needed pointing out when you look at this sub-forum. Real glaring imbalances such as SW vs SH don't appear to be being looked at. Thanks
[Review] [Mara] Gift of monstrosity
Re: [Mara] Gift of monstrosity [Close Date May 19]
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Re: [Mara] Gift of monstrosity [Close Date May 19]
Marauders are not in monstro 100% of the time. If they are, they're mindless morale draining, incapable of any burst, playing 'blob on me' thoughtless aoe spam.
It's not a skill, it's a mechanic. White lion pounce is BETTER than SM morale pounce. Should we also nerf pounce into the ground because a tank has a similar ability, but a longer cooldown so it's not as good? No. Apples to oranges.Tesq wrote: ↑Thu May 10, 2018 7:15 pm
SO mara core skill is BETTER than a 13 pt tank skill (GZ we have a winner of the overpowered lottery here), even taking into accoun that it only work vs physical dmg and you could divide the skill in helf it would be 12.5 and we still have to add the heal component of the skill for a value of 1k!!!!. So overall with out spec, mara have a core worth of 13pt+ skill from a TANK...
As much as you want to "debunk" math, the laws of the universe we're in state that 100>10.Tesq wrote: ↑Thu May 10, 2018 7:15 pm
i also want to debunk the point that go from 100% to 10% being too much. you are not going from 100 to 10 you are goign most likely from 50 to 10 because i still have to see anymore break the barrier of the 55% penetration on a DD. Even if that was the case itiems give armor pen reduction so is still around 50%. so have wrote 100% or 50% is the same thing.
The proposal in reality want to make move GoM from 50% to 10%(or 20% as i wrote previously)
This proposal aims to reduce the survivability of the objectively least thoughtful, skill-devoid build for the class by lowering the skill ceiling and survivability of those players who don't want to be walking chosen auras.
Re: [Mara] Gift of monstrosity [Close Date May 19]
NoRKaLKiLLa wrote: ↑Mon May 14, 2018 7:04 pmMarauders are not in monstro 100% of the time. If they are, they're mindless morale draining, incapable of any burst, playing 'blob on me' thoughtless aoe spam.
sy, that stance is MOSTRO MASTERY SKILL deisgned to be used FOR use MOSTRO SKILLS which cannot be used other than in MONSTRO MUTATION, why if you are not spamming aoe you should have access to a total physical penetration denier with out spec for it, a bit strong for core def stance? a 5% crit reduction would be enough compared to sw stance, or 2x armoir which would still be influenced by armor pen.
It's not a skill, it's a mechanic. White lion pounce is BETTER than SM morale pounce. Should we also nerf pounce into the ground because a tank has a similar ability, but a longer cooldown so it's not as good? No. Apples to oranges.Tesq wrote: ↑Thu May 10, 2018 7:15 pm
SO mara core skill is BETTER than a 13 pt tank skill (GZ we have a winner of the overpowered lottery here), even taking into accoun that it only work vs physical dmg and you could divide the skill in helf it would be 12.5 and we still have to add the heal component of the skill for a value of 1k!!!!. So overall with out spec, mara have a core worth of 13pt+ skill from a TANK...
as above meccanic dosent mean op look sw stance buff and return here sayiong this is fine; pounce was alredy nerfed as escape button, and fix to work properly offensivly so yes it was alredy done. apple are offensive and orange are defensive, you wanna spec apple (sav/brut) and also have orange (GoM);i agree!!! no apples to orange!!!.....
Moreover SM m2 also snare aoe and snarw is undefetable and uncleanseable.
As much as you want to "debunk" math, the laws of the universe we're in state that 100>10.Tesq wrote: ↑Thu May 10, 2018 7:15 pm
i also want to debunk the point that go from 100% to 10% being too much. you are not going from 100 to 10 you are goign most likely from 50 to 10 because i still have to see anymore break the barrier of the 55% penetration on a DD. Even if that was the case itiems give armor pen reduction so is still around 50%. so have wrote 100% or 50% is the same thing.
The proposal in reality want to make move GoM from 50% to 10%(or 20% as i wrote previously)
This proposal aims to reduce the survivability of the objectively least thoughtful, skill-devoid build for the class by lowering the skill ceiling and survivability of those players who don't want to be walking chosen auras.
what ?! if i gotcha what you're trying to say:
1-first thing first the fact that the skill is no brain is a sufficent reason to reduces its impact in ORVR
2-second there is no skill involved in GoM, is a passive proc.....(unless stance swap on f1, f2,f3 is being skillfull)
3-all chosen aura stack with GoM and do it so well, aswell as BO "save me hide" so this is another reason why GoM for no investiment buff a "very good" stats which/because is NOT covered anywhere and on top of that it also buff it fully (100%)
Last edited by Tesq on Sat May 19, 2018 7:54 am, edited 1 time in total.
Re: [Mara] Gift of monstrosity [Close Date May 19]
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Re: [Mara] Gift of monstrosity [Close Date May 19]
The potential to constantly negate an offensive stat is not something a dps should have. Tanks dont even have that.
It's not game breaking, so it doesn't NEED to be changed. Personally I think it should be toned down in some way. Could be uptime/proc rate, effectiveness or usability. It's not hard to swap stances for survivability even if a majority of players dont do it.
Making the amount of armor pen ignored scale with points in monstrosity might make sense, but that's probably not possible.
It's not game breaking, so it doesn't NEED to be changed. Personally I think it should be toned down in some way. Could be uptime/proc rate, effectiveness or usability. It's not hard to swap stances for survivability even if a majority of players dont do it.
Making the amount of armor pen ignored scale with points in monstrosity might make sense, but that's probably not possible.
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