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Patch Notes 11/05/2018

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Xergon
Posts: 798

Re: Patch Notes 5/11/2018

Post#21 » Sat May 12, 2018 2:11 pm

Stickzy wrote: Sat May 12, 2018 9:24 am
daniilpb wrote: Sat May 12, 2018 8:20 am Thank you very much.
Hopefully it will bring old players who were tired of renown grind back
Sadly i could not motivate some of my mates, simply because of the bag system. Tired of getting 10 cloaks in same bag etc. Hopefully this will also be changed 1 day.

Thanks for rr lift. Big news
I dont want to brag but maybe defend bag system a bit. I rolled so far 3 toons on RR 50 and had duplicates maybe 3/4 times on all in summary... At one point i was even thinking that there is a system that checks your eq so u wont get duplicate...

And Cheers to Devs for Wind of Changes.
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Xergon
Posts: 798

Re: Patch Notes 5/11/2018

Post#22 » Sat May 12, 2018 2:11 pm

Stickzy wrote: Sat May 12, 2018 9:24 am
daniilpb wrote: Sat May 12, 2018 8:20 am Thank you very much.
Hopefully it will bring old players who were tired of renown grind back
Sadly i could not motivate some of my mates, simply because of the bag system. Tired of getting 10 cloaks in same bag etc. Hopefully this will also be changed 1 day.

Thanks for rr lift. Big news
I dont want to brag but maybe defend bag system a bit. I rolled so far 3 toons on RR 50 and had duplicates maybe 3/4 times on all in summary... At one point i was even thinking that there is a system that checks your eq so u wont get duplicate...

And Cheers to Devs for Wind of Changes.
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Natherul
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Re: Patch Notes 11/05/2018

Post#23 » Sat May 12, 2018 2:23 pm

Greenbeast wrote: Sat May 12, 2018 1:42 pm
wargrimnir wrote: Sat May 12, 2018 4:51 am
Hargrim
- Disabled Lord healing from BO's
Is it temporary change or not?
As always we reserve the right to change anything at a moments notice, but for now its permanent.

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warislove
Posts: 190

Re: Patch Notes 11/05/2018

Post#24 » Sat May 12, 2018 2:47 pm

thank you for all the work you do RoR Team, cyberwebz would be a sad place without Warhammer Online

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Greenbeast
Posts: 335

Re: Patch Notes 11/05/2018

Post#25 » Sat May 12, 2018 3:02 pm

Natherul wrote: Sat May 12, 2018 2:23 pm
Greenbeast wrote: Sat May 12, 2018 1:42 pm
wargrimnir wrote: Sat May 12, 2018 4:51 am
Hargrim
- Disabled Lord healing from BO's
Is it temporary change or not?
As always we reserve the right to change anything at a moments notice, but for now its permanent.
Hmmm okay. I see very little options for defence if you have more as 20% aao. What options of defence for realm with lesser numbers are available now?

dansari
Posts: 2524

Re: Patch Notes 11/05/2018

Post#26 » Sat May 12, 2018 3:15 pm

Greenbeast wrote: Sat May 12, 2018 3:02 pm Hmmm okay. I see very little options for defence if you have more as 20% aao. What options of defence for realm with lesser numbers are available now?
It's incredibly easy to defend unless you're vs 60+ aao and even then, it's doable to an extent
<Salt Factory>

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Akilinus
Posts: 430

Re: Patch Notes 11/05/2018

Post#27 » Sat May 12, 2018 3:25 pm

Greenbeast wrote: Sat May 12, 2018 3:02 pm
Natherul wrote: Sat May 12, 2018 2:23 pm
Greenbeast wrote: Sat May 12, 2018 1:42 pm
Is it temporary change or not?
As always we reserve the right to change anything at a moments notice, but for now its permanent.
Hmmm okay. I see very little options for defence if you have more as 20% aao. What options of defence for realm with lesser numbers are available now?
Destroy the ram while its hitting the outer wall. This seem to be the go to
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman

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Greenbeast
Posts: 335

Re: Patch Notes 11/05/2018

Post#28 » Sat May 12, 2018 4:01 pm

dansari wrote: Sat May 12, 2018 3:15 pm It's incredibly easy to defend unless you're vs 60+ aao and even then, it's doable to an extent
So if you are playing with 60+ aao and you did a mistake/was not able to coordinate every single available player in zone on defence you been punished even more by staying in front of main door for next 15-20 minutes and watching enemy realm killing lord. Using your words it should be incredibly easy for attacking realm to defend the keep if they have 60% more players with them.
In my opinion controlling 3 and more bo's should make killing lord impossible. But it is only my opinion of course.
Personally I'm not playing ror only for win and I'm fine with losing but I see little fun in hitting zerg wall without any meaningful way to help my realm or play around zerg if my realm cant bring enough canon folder to confront them in field.

Akilinus wrote: Sat May 12, 2018 3:25 pm
Destroy the ram while its hitting the outer wall. This seem to be the go to
I'm sorry we are playing different games. We just experiencing this game from to far to different perspectives.

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NoRKaLKiLLa
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Re: Patch Notes 11/05/2018

Post#29 » Sat May 12, 2018 4:08 pm

The general rule is: when outnumbered run away until you outnumber someone else.
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Glorian
Posts: 4980

Re: Patch Notes 11/05/2018

Post#30 » Sat May 12, 2018 4:19 pm

NoRKaLKiLLa wrote: Sat May 12, 2018 4:08 pm The general rule is: when outnumbered run away until you outnumber someone else.
Open World RvR in a nutshell. :D

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