Recent Topics

Ads

Requesting Identification of Guard Addon

Here you can post addons, or anything related to addons.
Forum rules
Before posting on this forum, be sure to read the Terms of Use
User avatar
sullemunk
Addon Developer
Posts: 1213

Re: Requesting Identification of Guard Addon

Post#11 » Tue May 08, 2018 11:35 am

it uses a macro to attach / detach itself
Image
Image Ethreal   Image Corque   Image Urgiz   Image Loxley   Image Chilli   Image Maduza

Ads
User avatar
szejoza
Posts: 748

Re: Requesting Identification of Guard Addon

Post#12 » Tue May 08, 2018 11:54 am

imagine the possibilities if it could show the enemy guard targets x)
Spoiler:
Image

User avatar
sullemunk
Addon Developer
Posts: 1213

Re: Requesting Identification of Guard Addon

Post#13 » Tue May 08, 2018 12:38 pm

Sad thing is that buffs don't have a source (who cast it) in the buff info, and you can only grab buff data from the one you have targeted (exception for self, party/warband memmber)
Image
Image Ethreal   Image Corque   Image Urgiz   Image Loxley   Image Chilli   Image Maduza

Curnil
Posts: 17

Re: Requesting Identification of Guard Addon

Post#14 » Tue May 08, 2018 5:45 pm

YUP! I'm copying Sullen's UI, stunning...

Tankbeardz
Posts: 627

Re: Requesting Identification of Guard Addon

Post#15 » Tue May 08, 2018 5:57 pm

If you are having trouble seeing guarded targets, I'd suggest GES (Guard Enhancement System)...it puts a guard icon above you and your guardee that you can size and position however you want. It also shows the health of the guarded target and range from the guarded target. Enemy also has markers built right into it.

rogg
Posts: 39

Re: Requesting Identification of Guard Addon

Post#16 » Thu May 10, 2018 8:44 am

Curnil wrote: Tue May 08, 2018 5:45 pm YUP! I'm copying Sullen's UI, stunning...
+1 :lol:

rogg
Posts: 39

Re: Requesting Identification of Guard Addon

Post#17 » Thu May 10, 2018 9:08 am

sullemunk wrote: Tue May 08, 2018 10:51 am The line thingy you are refering to is called "tether" and is a work-in-progress.
As for the unitframes it's just "Enemy", althoug a heavy modified version of it to suit my needs...
Sir, I love your UI frame, tried to changing at configuration but not much can do. You're addons developer, changed code just piece a cake; but I'm not. Would possible share your unit frame profile will be perfect to me, please sir! :) :)

User avatar
Telperien
Posts: 550

Re: Requesting Identification of Guard Addon

Post#18 » Thu May 10, 2018 9:24 am

I love the idea behind Tether. SO bacibally its a /script [xxx] right? You can make a macro if it or make like x function macro, for example assist + tether? Since Enemy can use scripts via Quick casting so is it possible to use tether as click?

PS. Can you make guard macro?
Slacking (checking out EvE)

Ads
User avatar
sullemunk
Addon Developer
Posts: 1213

Re: Requesting Identification of Guard Addon

Post#19 » Thu May 10, 2018 9:48 am

It attaches itself using objectID wich it gets from target info (and the limit is that the object must be on screen because the client can't track window attachments that goes off screen)
Image
Image Ethreal   Image Corque   Image Urgiz   Image Loxley   Image Chilli   Image Maduza

User avatar
Telperien
Posts: 550

Re: Requesting Identification of Guard Addon

Post#20 » Thu May 10, 2018 10:19 am

Cant wait to experiment with it:)
Slacking (checking out EvE)

Who is online

Users browsing this forum: No registered users and 13 guests