Fallenkezef wrote: Sat Mar 31, 2018 1:31 pm
Statements like that put the smile on my face while I work.
Emphasis are mine:
Sedok wrote: Sat Mar 31, 2018 2:23 am
Coming from WAR, those first few month in Rift's PvP were like de-javu. Despite legitimately having hundreds of different class combinations,
players adopted the mindset that there was no way to counter Bards, Chloromancers, or Nightblades
and that they needed to get the developers to change them. The players had all these different tools at their disposal to try to find new ways to counter certain metas, but they simply choose not to. I specifically remember one Black Garden warfront
where my teammates got wiped on the first round, and they sat there complaining about how overpowered Nightblades were, yet I'm sitting there on my Sentinel/Paladin/Warden Cleric healing through 4 dps easily, with the Fang. It was a surreal moment that made me realize
your average player will bitch about whatever class that kills them, all the while ignoring the legitement problems with certain builds.
That original class system in Rift was hands-down the best system I've ever seen and true iteration of on WoW's formula. However, the average gamer can not handle such a system responsibly anymore, and despite all their whining otherwise, WoW's current class system is what deserve.
The above marked bits are akin to showing up to a soccer game, getting outplayed for the first 10minutes, throwing up your arms and sitting out the game in the locker room ~ incessantly complaining about the other team almost effortlessly scoring goals while your team tries to walk on its hands, demanding that everyone gets a ball all for themselves and a free go at the goal.
The last bit stands out the most, it basically captures all there is to this schtick:
It's okay to farm, but it's not okay to get farmed - a problem that
I can solve, but obviously can't be arsed to solve, is more important than a problem that
I cannot solve myself.
Playing against X, to which there are plenty of counters, is more discouraging than playing against Y, to which there are no counters (e.g.: bugs, exploits, yadayada), because I am the infallible* center of the world.
Kids learn social skills through games more so than anything else, abidence of rules - playing and bending them, not changing them on a whim - is an essential part of growing up and learning to cope with success, failure, responsibility and the general whatabouts of social interaction.
The 85% estimate is still to forgiving of an estimate of how many players should rather stick to singleplayer games ~ showing up to a game with friends or whoever just to make it miserable for everyone because one doesn't get their way, while everyone else has a blast going about healthy competition.
Matter of fact, if one plays multiplayer games there will always be someone that is just plain better - may that be to experience, ability to adapt (and think outside the box; bending rules) or general awareness. Demanding to change the rules of the game, or complaining about them, does not, and will never translate to anyone becoming a better player - it just contributes to breaking the game (e.g.: RIFT and its lost potential).
Abbd.:
RL sports work because their players are limited to the players that actually want to play the game at hand, and not indulge in escapsim. Watching sports != playing sports.
E: Added an important word*.