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Stat of Game

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Valarion
Posts: 390

Re: Stat of Game

Post#11 » Sat Mar 31, 2018 1:38 am

peterthepan3 wrote: Sat Mar 31, 2018 1:30 am
Valarion wrote: On another note, who the hell wants to play Norse when they look like gender-inspecific transgender elves in tight dragon leather?

So...a transgender transgender elf?
The good news is we have successfully derailed this thread into the toilet where it deserves to be. The bad news is, its going to be locked by Wargrimnir right after he reboots the server hamsters.

On the upside you get to enjoy this wonderful smackdown video on Norse armor while the server is down:

https://www.youtube.com/watch?v=RotD36EoOTs

Jump to 22:35 where he starts thrashing the Norse armor.
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80+ WP/Dok/RP/Zealot 60+ AM/Shaman/Knight/Chosen/SM/BO/BW/Sorc 40+WL/Eng. SW deleted

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catholicism198
Posts: 1092

Re: Stat of Game

Post#12 » Sat Mar 31, 2018 1:46 am

Valarion wrote: Sat Mar 31, 2018 1:38 am
peterthepan3 wrote: Sat Mar 31, 2018 1:30 am
Valarion wrote: On another note, who the hell wants to play Norse when they look like gender-inspecific transgender elves in tight dragon leather?

So...a transgender transgender elf?
The good news is we have successfully derailed this thread into the toilet where it deserves to be. The bad news is, its going to be locked by Wargrimnir right after he reboots the server hamsters.

On the upside you get to enjoy this wonderful smackdown video on Norse armor while the server is down:

https://www.youtube.com/watch?v=RotD36EoOTs

Jump to 22:35 where he starts thrashing the Norse armor.
:roll:
It's not even in pre-alpha yet.
It's pre-pre-alpha at best.
This game changed a **** ton and that game will too, albeit at a much slower pace.

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Sedok
Posts: 121

Re: Stat of Game

Post#13 » Sat Mar 31, 2018 2:23 am

Valarion wrote: Sat Mar 31, 2018 1:27 am
Agreed. Its one reason why you saw games like Rift, which had a simply fantastic side of pvp, water-the-pvp-down into almost non-existence. The devs simply couldnt get the pvp community to stop b1tching so they nuked it. The good news is that MJ is creating a third faction in CU and if history proves accurate this will go a long way towards balancing the inadequacies and domination of any one side.
Coming from WAR, those first few month in Rift's PvP were like de-javu. Despite legitimately having hundreds of different class combinations, players adopted the mindset that there was no way to counter Bards, Chloromancers, or Nightblades and that they needed to get the developers to change them. The players had all these different tools at their disposal to try to find new ways to counter certain metas, but they simply choose not to. I specifically remember one Black Garden warfront where my teammates got wiped on the first round, and they sat there complaining about how overpowered Nightblades were, yet I'm sitting there on my Sentinel/Paladin/Warden Cleric healing through 4 dps easily, with the Fang. It was a surreal moment that made me realize your average player will bitch about whatever class that kills them, all the while ignoring the legitement problems with certain builds.

That original class system in Rift was hands-down the best system I've ever seen and true iteration of on WoW's formula. However, the average gamer can not handle such a system responsibly anymore, and despite all their whining otherwise, WoW's current class system is what deserve.
Live: Karak-Azgal = Sedok, Golgaroth, Sakneth / Karak-Norn = Xnohrx, Alfriger, Volgarn / Vaul's Anvil = Alfriger, Volgarn, Dolgarn


RoR: Volgarn, Golgarn, Alfriger, Kelthazuul, Sedok

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adamthelc
Posts: 832

Re: Stat of Game

Post#14 » Sat Mar 31, 2018 2:42 am

Sedok wrote: Sat Mar 31, 2018 2:23 am
Valarion wrote: Sat Mar 31, 2018 1:27 am
Agreed. Its one reason why you saw games like Rift, which had a simply fantastic side of pvp, water-the-pvp-down into almost non-existence. The devs simply couldnt get the pvp community to stop b1tching so they nuked it. The good news is that MJ is creating a third faction in CU and if history proves accurate this will go a long way towards balancing the inadequacies and domination of any one side.
Coming from WAR, those first few month in Rift's PvP were like de-javu. Despite legitimately having hundreds of different class combinations, players adopted the mindset that there was no way to counter Bards, Chloromancers, or Nightblades and that they needed to get the developers to change them. The players had all these different tools at their disposal to try to find new ways to counter certain metas, but they simply choose not to. I specifically remember one Black Garden warfront where my teammates got wiped on the first round, and they sat there complaining about how overpowered Nightblades were, yet I'm sitting there on my Sentinel/Paladin/Warden Cleric healing through 4 dps easily, with the Fang. It was a surreal moment that made me realize your average player will bitch about whatever class that kills them, all the while ignoring the legitement problems with certain builds.

That original class system in Rift was hands-down the best system I've ever seen and true iteration of on WoW's formula. However, the average gamer can not handle such a system responsibly anymore, and despite all their whining otherwise, WoW's current class system is what deserve.

I liked Rift PvP, had major problems though. The first is that outside of warfronts, or whatever they were, there wasnt a lot to do.

The other major flaw is that they made drastic changes in balance too much. There was a very reliable cycle of the too strong spec getting nerfed to oblivion and something else taking its place. FotM was real in that game. Every game kind of does that, but it was very exaggerated and frequent in Rift.

Wars tank mechanics, much larger PvP content and world setting made it much better.

Rift had a lot of cool ideas though.

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Darosh
Banned
Posts: 1197

Re: Stat of Game

Post#15 » Sat Mar 31, 2018 1:28 pm

Sedok wrote: Sat Mar 31, 2018 2:23 am
Spoiler:
Valarion wrote: Sat Mar 31, 2018 1:27 am
Agreed. Its one reason why you saw games like Rift, which had a simply fantastic side of pvp, water-the-pvp-down into almost non-existence. The devs simply couldnt get the pvp community to stop b1tching so they nuked it. The good news is that MJ is creating a third faction in CU and if history proves accurate this will go a long way towards balancing the inadequacies and domination of any one side.
Coming from WAR, those first few month in Rift's PvP were like de-javu. Despite legitimately having hundreds of different class combinations, players adopted the mindset that there was no way to counter Bards, Chloromancers, or Nightblades and that they needed to get the developers to change them. The players had all these different tools at their disposal to try to find new ways to counter certain metas, but they simply choose not to. I specifically remember one Black Garden warfront where my teammates got wiped on the first round, and they sat there complaining about how overpowered Nightblades were, yet I'm sitting there on my Sentinel/Paladin/Warden Cleric healing through 4 dps easily, with the Fang. It was a surreal moment that made me realize your average player will bitch about whatever class that kills them, all the while ignoring the legitement problems with certain builds.

That original class system in Rift was hands-down the best system I've ever seen and true iteration of on WoW's formula. However, the average gamer can not handle such a system responsibly anymore, and despite all their whining otherwise, WoW's current class system is what deserve.
I've said it once, I'll say it again:
85% of players aren't fit for multiplayer games ~

E: no typing for me today, dat lag.

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Fallenkezef
Posts: 1492

Re: Stat of Game

Post#16 » Sat Mar 31, 2018 1:31 pm

Darosh wrote: Sat Mar 31, 2018 1:28 pm
Sedok wrote: Sat Mar 31, 2018 2:23 am
Spoiler:
Valarion wrote: Sat Mar 31, 2018 1:27 am
Agreed. Its one reason why you saw games like Rift, which had a simply fantastic side of pvp, water-the-pvp-down into almost non-existence. The devs simply couldnt get the pvp community to stop b1tching so they nuked it. The good news is that MJ is creating a third faction in CU and if history proves accurate this will go a long way towards balancing the inadequacies and domination of any one side.
Coming from WAR, those first few month in Rift's PvP were like de-javu. Despite legitimately having hundreds of different class combinations, players adopted the mindset that there was no way to counter Bards, Chloromancers, or Nightblades and that they needed to get the developers to change them. The players had all these different tools at their disposal to try to find new ways to counter certain metas, but they simply choose not to. I specifically remember one Black Garden warfront where my teammates got wiped on the first round, and they sat there complaining about how overpowered Nightblades were, yet I'm sitting there on my Sentinel/Paladin/Warden Cleric healing through 4 dps easily, with the Fang. It was a surreal moment that made me realize your average player will bitch about whatever class that kills them, all the while ignoring the legitement problems with certain builds.

That original class system in Rift was hands-down the best system I've ever seen and true iteration of on WoW's formula. However, the average gamer can not handle such a system responsibly anymore, and despite all their whining otherwise, WoW's current class system is what deserve.
I've said it once, I'll say it again:
85% of players aren't fit for multiplayer games ~

E: no typing for me today, dat lag.
Statements like that put the smile on my face while I work.
Alea iacta est

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Darosh
Banned
Posts: 1197

Re: Stat of Game

Post#17 » Sat Mar 31, 2018 2:32 pm

Fallenkezef wrote: Sat Mar 31, 2018 1:31 pm Statements like that put the smile on my face while I work.
Emphasis are mine:
Sedok wrote: Sat Mar 31, 2018 2:23 am Coming from WAR, those first few month in Rift's PvP were like de-javu. Despite legitimately having hundreds of different class combinations, players adopted the mindset that there was no way to counter Bards, Chloromancers, or Nightblades and that they needed to get the developers to change them. The players had all these different tools at their disposal to try to find new ways to counter certain metas, but they simply choose not to. I specifically remember one Black Garden warfront where my teammates got wiped on the first round, and they sat there complaining about how overpowered Nightblades were, yet I'm sitting there on my Sentinel/Paladin/Warden Cleric healing through 4 dps easily, with the Fang. It was a surreal moment that made me realize your average player will bitch about whatever class that kills them, all the while ignoring the legitement problems with certain builds.

That original class system in Rift was hands-down the best system I've ever seen and true iteration of on WoW's formula. However, the average gamer can not handle such a system responsibly anymore, and despite all their whining otherwise, WoW's current class system is what deserve.
The above marked bits are akin to showing up to a soccer game, getting outplayed for the first 10minutes, throwing up your arms and sitting out the game in the locker room ~ incessantly complaining about the other team almost effortlessly scoring goals while your team tries to walk on its hands, demanding that everyone gets a ball all for themselves and a free go at the goal.

The last bit stands out the most, it basically captures all there is to this schtick:
It's okay to farm, but it's not okay to get farmed - a problem that I can solve, but obviously can't be arsed to solve, is more important than a problem that I cannot solve myself.
Playing against X, to which there are plenty of counters, is more discouraging than playing against Y, to which there are no counters (e.g.: bugs, exploits, yadayada), because I am the infallible* center of the world.

Kids learn social skills through games more so than anything else, abidence of rules - playing and bending them, not changing them on a whim - is an essential part of growing up and learning to cope with success, failure, responsibility and the general whatabouts of social interaction.
The 85% estimate is still to forgiving of an estimate of how many players should rather stick to singleplayer games ~ showing up to a game with friends or whoever just to make it miserable for everyone because one doesn't get their way, while everyone else has a blast going about healthy competition.
Matter of fact, if one plays multiplayer games there will always be someone that is just plain better - may that be to experience, ability to adapt (and think outside the box; bending rules) or general awareness. Demanding to change the rules of the game, or complaining about them, does not, and will never translate to anyone becoming a better player - it just contributes to breaking the game (e.g.: RIFT and its lost potential).

Abbd.:
RL sports work because their players are limited to the players that actually want to play the game at hand, and not indulge in escapsim. Watching sports != playing sports.

E: Added an important word*.
Last edited by Darosh on Sat Mar 31, 2018 4:21 pm, edited 1 time in total.

User avatar
Fallenkezef
Posts: 1492

Re: Stat of Game

Post#18 » Sat Mar 31, 2018 4:07 pm

If the playerbase annoys you so much, feel free to join your local football team
Alea iacta est

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DirkDaring
Posts: 505

Re: Stat of Game

Post#19 » Sat Mar 31, 2018 4:12 pm

Some of the things that I see giving Ashes of Creation promise, is they are using Warhammer soft collsion system for RvR, sandbox world, castle siege that actually matters, skill based leveling system, land ownership and city building.

as well as being able to destroy player made cities similar to Age of Conan, class system similar to Rift, where you have archtypes, and you mix match skills to create a custom classic that fits your play style.

Also there is no NDA, so you can browse their forums etc and see actual In game footage, read how the game is progressing on the forums instead of waiting until beta like 90 % of MMO.

Hopefully they can pull it all off. As sounds good.

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Darosh
Banned
Posts: 1197

Re: Stat of Game

Post#20 » Sat Mar 31, 2018 5:15 pm

DirkDaring wrote: Sat Mar 31, 2018 4:12 pm Also there is no NDA, so you can browse their forums etc and see actual In game footage, read how the game is progressing on the forums instead of waiting until beta like 90 % of MMO.
The way developers and publishers go about transparency is certainly a good indicator of not only how good or bad development is progressing in general, but also how confident those that are in charge really are ~ most importantly it keeps the hype at a healthy level.
There is nothing worse than secrecy that culminates in utter disappointment or overall shadyness.

Player rentention is gonna be a nightmare; development time, crowd funding, secrecy and run-of-the-mill judgemental customers.
Even if the developers of CU were to publish a reasonably polished and sound product, the vast majority of backers will be disappointed and stir up drama - people are waiting since a decade and more for a proper spiritual successor to DAoC and are invetiably emotionally invested in the matter (through own experiences, hear-say and glorious tales of past adventures - nostalgia is a drug in its own right).
If Half Life 3 were to be published tomorrow, the initial hype and excitment would be out of this world, but it'd give way to 'should have' and 'could have'. Not that it'd in anyway or shape limit one's own enjoyment of the game, but there is after all an industry behind it all ~ (PvP-centric) MMOs in particular are very, very fragile and risky endeavours in that regard; horribly dependent on public opinion (i.e.: no playerbase, no game ~ in some cases for the better...).

Imo, the RvR genre is dependent on entirely new IPs, preferably without old developers (and their luggage...) in leading roles. I am looking forward to Ashes of Creation.

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