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Class changes - record

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dansari
Posts: 2524

Re: Class changes - record

Post#21 » Thu Feb 08, 2018 7:30 pm

Added that too. Thanks
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blackfyre06
Posts: 23

Re: Class changes - record

Post#22 » Thu Feb 08, 2018 7:36 pm

you can see all pet effect on magus with .ab changelist. The one you are reffering to is flamer and is detailed on .ab changelist

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Bozzax
Posts: 2652

Re: Class changes - record

Post#23 » Thu Feb 08, 2018 8:41 pm

Bo
+double ws buff no longer stack
+knock up omitted from jibblies
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Akalukz
Posts: 1833

Re: Class changes - record

Post#24 » Thu Feb 08, 2018 9:24 pm

blackfyre06 wrote:you can see all pet effect on magus with .ab changelist. The one you are reffering to is flamer and is detailed on .ab changelist

Thank you, i went back and looked and realized i had system general filtered.
-= Agony =-

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MoaningMarv
Posts: 24

Re: Class changes - record

Post#25 » Sat Mar 24, 2018 11:17 pm

Raefar wrote:I guess the big ones for magus that arn't on the any change list are:

Flamer: Increase tick speed of dots, your damage stack will persist as long as you are within 50ft of the pet rather than 25ft.
Blue: Increases your dodge/disrupt by 5% per stack, capping at 40%. However, decreases your spell range by 50%.

Did they revert blue pet change? I dont any dodge/disrupt bonus when stacks are up
~RoR -Granite Guard: Olovarm, Nyphron
Phoenix Throne > Badlands Knights of the White Wolf:Moaning, Marvolo, Hogsqueal ~

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Darosh
Banned
Posts: 1197

Re: Class changes - record

Post#26 » Sun Mar 25, 2018 6:06 pm

dansari wrote:
Scrilian wrote: Funnel Power/Reckless Gamble/Hurtin' Time backlash hits proportionally to the amount of targets hit.
Something general like damaging tactics, like Riposte, don't crit and don't benefit from 50% crit damage tactics of WE/WH, 25% of Choppa and don't scale with Rage/Berserk.
Bellow Commands doesn't work while performing action, only during normal AP regen.
These types of things I don't really have on the class changes since it's not changing the ability itself, unless something like Bellow Commands used to work during channeled abilities. Please let me know if that was the case, and I'll add.
For clarification's sake, are 'meta-changes' (= changes that tackle application/interaction e.g.: Spellbreaker, RG/HT/FP, Deadly Determination, Riposte, ID ...) to abilities relevant that do not impact the accuracy of the tooltip or just those that do impact the accuracy of the tooltip (e.g.: additional conditions like SL, conflicting durations/CDs/valuees like DB or BG, ...)?

The change to Spellbreaker; 'bubble is removed before application of damage', is well within the reading of the tooltip, so are the changes to RG/HT/FP, Deadly Determination, class mechanicXtactic interactions, etc. .
However they tangibly - even if not necessarily significantly - conflict with the expectations of a returning player (either from Live, or just inactivity on RoR), potentially prompting them to suspect a bug, or w/e.

dansari
Posts: 2524

Re: Class changes - record

Post#27 » Sun Mar 25, 2018 8:19 pm

Spoiler:
Darosh wrote:
dansari wrote:
Scrilian wrote: Funnel Power/Reckless Gamble/Hurtin' Time backlash hits proportionally to the amount of targets hit.
Something general like damaging tactics, like Riposte, don't crit and don't benefit from 50% crit damage tactics of WE/WH, 25% of Choppa and don't scale with Rage/Berserk.
Bellow Commands doesn't work while performing action, only during normal AP regen.
These types of things I don't really have on the class changes since it's not changing the ability itself, unless something like Bellow Commands used to work during channeled abilities. Please let me know if that was the case, and I'll add.
For clarification's sake, are 'meta-changes' (= changes that tackle application/interaction e.g.: Spellbreaker, RG/HT/FP, Deadly Determination, Riposte, ID ...) to abilities relevant that do not impact the accuracy of the tooltip or just those that do impact the accuracy of the tooltip (e.g.: additional conditions like SL, conflicting durations/CDs/valuees like DB or BG, ...)?

The change to Spellbreaker; 'bubble is removed before application of damage', is well within the reading of the tooltip, so are the changes to RG/HT/FP, Deadly Determination, class mechanicXtactic interactions, etc. .
However they tangibly - even if not necessarily significantly - conflict with the expectations of a returning player (either from Live, or just inactivity on RoR), potentially prompting them to suspect a bug, or w/e.
Keep in mind this is only my interpretation of how the "class changes" section of the wiki should be managed.. I don't have any real authority over the wiki as a whole other than the fact that it was something I wanted to add as a place someone could check to see why an ability is functioning differently than how it's described on the tooltip prior to client control. That being said, normally what I'm adding are things like cooldown changes, range changes, ability or tactic revamps, where it sits on the tree, damage changes, utility changes, etc. What I'm not normally adding are things like how it interacts with other abilities, what it stacks with, etc. with the exception of how some abilities are not impacted by cooldown reduction (I'll try to include that). There is certainly merit in the argument that something like "Riposte doesn't scale with rage" has a place, but right now I'm attributing that more to overall game knowledge and not necessarily a "class change" even though it may have functioned differently on live. In the future I may add a section for ability functionality or interactions that can cover that.
Last edited by dansari on Mon Mar 26, 2018 8:08 pm, edited 1 time in total.
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Darosh
Banned
Posts: 1197

Re: Class changes - record

Post#28 » Mon Mar 26, 2018 6:11 pm

Spoiler:
dansari wrote: Keep in mind this is only my interpretation of how the "class changes" section of the wiki should be managed.. I don't have any real authority over the wiki as a whole other than the fact that it was something I wanted to add as a place someone could check to see why an ability is functioning differently than how it's described on the tooltip prior to client control. That being said, normally what I'm adding are things like cooldown changes, range changes, ability or tactic revamps, where it sits on the tree, damage changes, utility changes, etc. What I'm not normally adding are things like how it interacts with other abilities, what it stacks with, etc. with the exception of how some abilities are not impacted by cooldown changes (I'll try to include that). There is certainly merit in the argument that something like "Riposte doesn't scale with rage" has a place, but right now I'm attributing that more to overall game knowledge and not necessarily a "class change" even though it may have functioned differently on live. In the future I may add a section for ability functionality or interactions that can cover that.
I see, thank you very much.

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