ICONIC!

Plan in-game events, challenges, and community gatherings.
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Fallenkezef
Posts: 1492

Re: ICONIC!

Post#41 » Sat Mar 10, 2018 4:54 pm

Hmm so losing is ok if you score the most kills?

If you want to define "victory" by kill farming then that's your thing I guess.
Alea iacta est

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peterthepan3
Posts: 6509

Re: ICONIC!

Post#42 » Sat Mar 10, 2018 5:12 pm

Fallenkezef wrote:Hmm so losing is ok if you score the most kills?

If you want to define "victory" by kill farming then that's your thing I guess.

I get where you're coming from, but given that Isha is the 6v6 scenario, and most of the 6v6 community play for kills - and not objectives - going for the objective is usually frowned upon (akin to punting in EC).

There's a plethora of maps that facilitate to a flag-based playstyle as it is :P.
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Fallenkezef
Posts: 1492

Re: ICONIC!

Post#43 » Sat Mar 10, 2018 5:37 pm

peterthepan3 wrote:
Fallenkezef wrote:Hmm so losing is ok if you score the most kills?

If you want to define "victory" by kill farming then that's your thing I guess.

I get where you're coming from, but given that Isha is the 6v6 scenario, and most of the 6v6 community play for kills - and not objectives - going for the objective is usually frowned upon (akin to punting in EC).

There's a plethora of maps that facilitate to a flag-based playstyle as it is :P.
Fair enough
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Tesq
Posts: 5713

Re: ICONIC!

Post#44 » Sat Mar 10, 2018 6:09 pm

@ VOLGO, ppl are missing the point here... which is expressed and underlined in my very first post in this thread an it have nothing to do with skill and who won/ lost; it have nothing to do with fusion/iconic but rather with 1 single person behaviour

but let's keep go...
Last edited by Tesq on Sat Mar 10, 2018 6:42 pm, edited 1 time in total.
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Panzerkasper
Posts: 588

Re: ICONIC!

Post#45 » Sat Mar 10, 2018 6:12 pm

6vs6 is around kills. In a 6vs6 sc you don't even tap the flag or whatever in the beginning.
EC punting is ewww. Sometimes it happens out of accident, if so, the match is stopped and restarted.

I thought that was common knowledge, but it seems not.
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Unstoppable1776
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Posts: 596

Re: ICONIC!

Post#46 » Sat Mar 10, 2018 6:49 pm

Truth be told you only had like 2 kills when it was 0 to 498 in points. We fell apart right at the end and when one goes down the rest do.

I doubt you would have posted this if we lasted another .5 sec on the flag. because 2 kills and losing 0-500 is embarrassing.
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Unstoppable1776
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Posts: 596

Re: ICONIC!

Post#47 » Sat Mar 10, 2018 6:49 pm

but fair is fair. we are 1:1
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shaggyboomboom
Posts: 1230

Re: ICONIC!

Post#48 » Sat Mar 10, 2018 7:04 pm

Unstoppable1776 wrote:Truth be told you only had like 2 kills when it was 0 to 498 in points. We fell apart right at the end and when one goes down the rest do.

I doubt you would have posted this if we lasted another .5 sec on the flag. because 2 kills and losing 0-500 is embarrassing.
Answer is clear now! Iconic will not become a good premade!
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rmpl
Posts: 766

Re: ICONIC!

Post#49 » Sat Mar 10, 2018 7:10 pm

Unstoppable1776 wrote:Truth be told you only had like 2 kills when it was 0 to 498 in points. We fell apart right at the end and when one goes down the rest do.

I doubt you would have posted this if we lasted another .5 sec on the flag. because 2 kills and losing 0-500 is embarrassing.
6v6s are decided by kills not objective points, 2 kills>0 kills :roll:

dirnsterer
Posts: 199

Re: ICONIC!

Post#50 » Sat Mar 10, 2018 7:17 pm

rmpl wrote:6v6s are decided by kills not objective points, 2 kills>0 kills :roll:
I would say it is decided if you manage to wipe the others. But then again I only did some set open world 6vs6's during live, maybe scenarios just need for it to hang at that kill count though.

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