Hi folks, there's something i've noticed that doesn't seem quite right about this server even though I never played live;
Tank damage seems abyssmal across the board. I was looking on youtube and here's the way tanks functioned on live:
https://www.youtube.com/watch?v=I8UFMfxy83Q
https://www.youtube.com/watch?v=LcTWzdlCACU
Note how, instead of standing there tanking all the chosen's damge, the AM actually runs away, implying that he needs a guard, and quite frankly that's the way it should be; that's why the live designers did it that way. This spamming ravage and constnatly hitting for 100-200 points of damage when you're dps specced to where 90 percent of the people you're hitting on's health doesn't even go down, in my sincere opinion needs to change, it's simply not a good PVP dynamic, especailly when you take into account not all class archetypes have had their damamge reduced down to practically nothing from what is was on live. On this server, high RR bright wizards, and SW's can hit regularly for 1500 and sometimes as high as-4000 a hit, whereas tanks have trouble even doing 200 points of damage when high RR and DPS specced. Healers dictating the entire fight to such a degree was complained and complained about in DAOC, and for whatever reason, excessive healing dictating every encounter seems worse on here by far than what i've seen of live. On this server healers are simply too individually significant, while othe class archetypes, especailly destro tanks are pretty much gnats in comparison.
On this server you could take the lowest in 40 gear aka precursor, gear, put it on cloth wearers, and a destro tank wouldn't be able to break more than about 500-800 damage on him on an extremely hard hit, nevermind hitting for that regularly.
Then you have Melee SW's on this server that don't even have full DPS gear, and can hit for 600 NON CRIT damage a hit on tanks that have 4k armor and 1k toughness.
And before anyone uses the "Well, the videos on youtube are post LotD" i have talked to countless people, and they also state that tanks when the game FIRST CAME OUT did damage in the four digits, rather than the lower three digits, what's more is, not all the videos on youtube take plaCe after LotD in fact, most of them take place BEFORE LotD
All i am saying is damage tables amoungst the class archetypes needs to seriously be looked at, above all else.
Thank you.
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@ tank damage
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- peterthepan3
- Posts: 6509
Re: @ tank damage
1. This isn't live, and as such, huge gear discrepancies/overperforming LoTD items aren't here to help boost damage.
2. Tank damage is fine. SM and BO have incredible burst potential, as do DPS BGs. IBs have very good sustained damage. KOTBS and Chosen have always been the weakest of the 3, which is fair given other utility they bring.
Happy to link vids showcasing point 2. I regularly crit 1.1k+ on my SM and have hit as hard as 1.4k on my BG with Crimson Death. I know high RR BOs like Dalgri/Waryk who could crit circa-2k+ if they wanted.
2. Tank damage is fine. SM and BO have incredible burst potential, as do DPS BGs. IBs have very good sustained damage. KOTBS and Chosen have always been the weakest of the 3, which is fair given other utility they bring.
Happy to link vids showcasing point 2. I regularly crit 1.1k+ on my SM and have hit as hard as 1.4k on my BG with Crimson Death. I know high RR BOs like Dalgri/Waryk who could crit circa-2k+ if they wanted.

- Eathisword
- Posts: 808
Re: @ tank damage
Spoiler:
You just must be kidding man. On a fresh ungeared lowbie, I can crit well above 1500 with a well taunted Earthshatter if I gear for it.
Oh and edit : I have **** talismans and not BIS offensive gear yet.
Re: @ tank damage
Tanks are most defiantly capable of doing some good damage.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-


Re: @ tank damage
Jimsey0000 wrote:Hi folks, there's something i've noticed that doesn't seem quite right about this server even though I never played live; [...] that's why the live designers did it that way. [...] when the game FIRST CAME OUT [...]
All i am saying is damage tables amoungst the class archetypes needs to seriously be looked at, above all else.
Thank you.
-
Jimsey0000
- Posts: 44
Re: @ tank damage
That's totally irrelevant; did you not even see this line in my post?peterthepan3 wrote:1. This isn't live, and as such, huge gear discrepancies/overperforming LoTD items aren't here to help boost damage.
"Well, the videos on youtube are post LotD" i have talked to countless people, and they also state that tanks when the game FIRST CAME OUT did damage in the four digits, rather than the lower three digits, what's more is, not all the videos on youtube take plaCe after LotD in fact, most of them take place BEFORE LotD
And no this isn't live, but it should strive to be like live, and go from there, not some kind of severly biased custom server for the few to enjoy. And to be brutally honest, to speak frank, and all out of sides, live looks a hell of alot more fair/balanced/less biased/fun and people I have talked to wholeheartedly agree, one guy was so turned off that I met, that he sounded like he was about ready to leave because this server was so different, and unlivelike. The last thing a private server needs, is to bleed away new blood because of some kind of overcustomization (don't forget live was only 5 years ago)
That has no relevance; even if chosen/kotbs did less damage than other tanks on live, how on earth does that justify them commonly hitting for 100 points of damage when full dps specced?peterthepan3 wrote:2. Tank damage is fine. SM and BO have incredible burst potential, as do DPS BGs. IBs have very good sustained damage. KOTBS and Chosen have always been the weakest of the 3, which is fair given other utility they bring.
It's like the admins here forgot the extra 0 at the end of their damage modifiers.
Doing 100-200 damage to a cloth wearer when full dps specced as a tank, with a 80 dps weapon, and merc/dominator/beastlord gear isn't fine.
Doing 8-50 points of damage to full def tanks also isn't fine.
Ok, go ahead.peterthepan3 wrote: Happy to link vids showcasing point 2. I regularly crit 1.1k+ on my SM and have hit as hard as 1.4k on my BG with Crimson Death. I know high RR BOs like Dalgri/Waryk who could crit circa-2k+ if they wanted.
I"ve probably fought about 100 ironbreakers, their damage seems about 10 percent better on average than a chosen, in other words, it also sucks, just 10 percent less. Besides just because you crint for 1500 on someone about 30 levels below you, presumably before the new bolster happened doesn't mean a whole lot. On live you would have hit for 4500 against a similar oppnent probably. I have never seen a single ironbreaker hit above 500-600 on me even when my armor was only 2000, and toughness was only 500Eathisword wrote: On a fresh ungeared lowbie, I can crit well above 1500 with a well taunted Earthshatter if I gear for it.
Anyway if you guys want to just close your eyes, cover your ears, and go lalalalala, and pretend that the live videos from 2008-2010 *before LOTD even existed* don't exist on youtube, and also ignore the horribly underpowered/inconsistant tank damage here, while letting all the other class archetypes run all over them, and make them look utterly pathetic in comparison in every conceivable way, go right ahead.
Re: @ tank damage
You didn’t even play on live but are using “it should be like live” as your argument? LOL. What class do you play? What’s your rr? What’s your gear? Tanks certainly do good damage here. Sounds like a bad case of delusion going on here.Jimsey0000 wrote:That's totally irrelevant; did you not even see this line in my post?peterthepan3 wrote:1. This isn't live, and as such, huge gear discrepancies/overperforming LoTD items aren't here to help boost damage.
"Well, the videos on youtube are post LotD" i have talked to countless people, and they also state that tanks when the game FIRST CAME OUT did damage in the four digits, rather than the lower three digits, what's more is, not all the videos on youtube take plaCe after LotD in fact, most of them take place BEFORE LotD
And no this isn't live, but it should strive to be like live, and go from there, not some kind of severly biased custom server for the few to enjoy. And to be brutally honest, to speak frank, and all out of sides, live looks a hell of alot more fair/balanced/less biased/fun and people I have talked to wholeheartedly agree, one guy was so turned off that I met, that he sounded like he was about ready to leave because this server was so different, and unlivelike. The last thing a private server needs, is to bleed away new blood because of some kind of overcustomization (don't forget live was only 5 years ago)
That has no relevance; even if chosen/kotbs did less damage than other tanks on live, how on earth does that justify them commonly hitting for 100 points of damage when full dps specced?peterthepan3 wrote:2. Tank damage is fine. SM and BO have incredible burst potential, as do DPS BGs. IBs have very good sustained damage. KOTBS and Chosen have always been the weakest of the 3, which is fair given other utility they bring.
It's like the admins here forgot the extra 0 at the end of their damage modifiers.
Doing 100-200 damage to a cloth wearer when full dps specced as a tank, with a 80 dps weapon, and merc/dominator/beastlord gear isn't fine.
Doing 8-50 points of damage to full def tanks also isn't fine.
Ok, go ahead.peterthepan3 wrote: Happy to link vids showcasing point 2. I regularly crit 1.1k+ on my SM and have hit as hard as 1.4k on my BG with Crimson Death. I know high RR BOs like Dalgri/Waryk who could crit circa-2k+ if they wanted.
I"ve probably fought about 100 ironbreakers, their damage seems about 10 percent better on average than a chosen, in other words, it also sucks, just 10 percent less. Besides just because you crint for 1500 on someone about 30 levels below you, presumably before the new bolster happened doesn't mean a whole lot. On live you would have hit for 4500 against a similar oppnent probably. I have never seen a single ironbreaker hit above 500-600 on me even when my armor was only 2000, and toughness was only 500Eathisword wrote: On a fresh ungeared lowbie, I can crit well above 1500 with a well taunted Earthshatter if I gear for it.
Anyway if you guys want to just close your eyes, cover your ears, and go lalalalala, and pretend that the live videos from 2008-2010 *before LOTD even existed* don't exist on youtube, and also ignore the horribly underpowered/inconsistant tank damage here, while letting all the other class archetypes run all over them, and make them look utterly pathetic in comparison in every conceivable way, go right ahead.
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Jimsey0000
- Posts: 44
Re: @ tank damage
I watched much of the video, and unless i'm missing something... quite frankly your damage is pretty average for a tank whos strength is around 800. 90 pecent of the time you're hitting for 150-350 points of damage on medium armor folks, and you hit a black guard for 600 damage once.... in other words, about 500-1000 percent less than what i've seen IB's hit for on live videos. So basically, your video more more or less just strengthens my point. My Ironbreaker opponents also hit for similar damage on my chosen when they are dps specced... so what?Eathisword wrote:And then here... watch just a minute... bad damageSpoiler:. https://youtu.be/wrVXkgugZzo?t=157
You just must be kidding man. On a fresh ungeared lowbie, I can crit well above 1500 with a well taunted Earthshatter if I gear for it.
Oh and edit : I have **** talismans and not BIS offensive gear yet.
One time in the video I believe I saw a hit for 1500 on a choppa? I also saw a SM hit me once when i was fully debuffed, before the resistace nerf for 1450. Freak damage that happens one out of 1000 times doesn't really prove anything, when the damage all tanks ever hit for is about300 on average against fragile opponents on this server.
If I remember corrently, i think i hit someone once for 950 damage on my chosen, but his gear was probably utter !@#$ and i believe it was before the bolster boost.
I'm telling you guys, there is something wrong with tank damage on this server and it's probably intentional to facilitate healer classes, presumably because the admins wanted the game to revolve around healing, rather than damage?
- wargrimnir
- Head Game Master
- Posts: 8467
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Re: @ tank damage
This is a terribly uninteresting post.
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