Liniments
Re: Liniments
Then how it appear in my bag?
Old WAR: Detrytus, Zniwiarz, Bardogadom and many more...
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- wargrimnir
- Head Game Master
- Posts: 8418
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Re: Liniments
I suspect a long time ago we had a couple of the old blue seeds on a drop list somewhere, which was eventually disabled. We should have used new item id's in retrospect, so it looks like we will be removing anything else lingering with the patch on Friday.Detrytus wrote:Then how it appear in my bag?
Re: Liniments
So has anyone found where the purple seeds drop from? We ran middle wrong last night and did not get any to drop.
Also left wing first pq boss did not drop one either.
Also left wing first pq boss did not drop one either.
Racta - black orc
Re: Liniments
I imagine they are a very low drop rate.nelsonus wrote:So has anyone found where the purple seeds drop from? We ran middle wrong last night and did not get any to drop.
Also left wing first pq boss did not drop one either.
<Salt Factory>
Re: Liniments
I think so as well, but I would love to get confirmation on if they drop from bags/bosses/trash/bonus bosses/etc so we know what to go after.dansari wrote:
I imagine they are a very low drop rate.
Racta - black orc
Re: Liniments
Totally agreenelsonus wrote:I think so as well, but I would love to get confirmation on if they drop from bags/bosses/trash/bonus bosses/etc so we know what to go after.dansari wrote:
I imagine they are a very low drop rate.
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- catholicism198
- Posts: 1092
Re: Liniments
No, it was also in t4- all the t4 r40 +crit weapons had their percentage bonus reduced.wargrimnir wrote:During T3, where the levels of crit simply didn't make sense for the power levels at hand. That was an age ago, and we're still keeping an eye on overall levels of crit, but liniments were bound to happen eventually. Unfortunately with tooltips being what they are, nerfing them in any form is going to be off the table for a while. It wouldn't shock me if that happened, or if I were the one pushing for it eventually.catholicism198 wrote:In the end this will really only benefit premades. There's going to be even more +critical stacking now, which is unfortunate- this was something the previous lead tried to inhibit...Avici wrote:To get must have pvp stuff you have to farm pve over and over, and there's no other way to obtain it. Is it really a good idea?
Re: Liniments
Really seems a bummer to me to see that %crit is going to be so readily available again. All the work that you guys did early on to curtail %crit seems for naught. Additionally, the "permanent" seeds are really going to make the haves vs have nots extreme. Why not always limit them to # of times crafted such as 100 or 200 times or increase the "grow" time.
-= Agony =-
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Re: Liniments
Spoken like a true Destruction player, completely ignorant of the climate of Order.Luuca wrote:This kind of wild assumption is the type of thing that proves a portion of the player base has no idea how to actually be competitive in game, no matter what the balance is currently at. In fact, this huge imbalance - when it occurs - is often leveraged by good players who "cross-realm" surf for the AAO advantages it brings. If you are running around the lakes in a pug warband with random group comps and no coms, you're gonna have a bad time. Yes, it is a git gud issue for you. Quit running with PuGs. It's that simple. We run a semi-optimized 6 man most nights and do quite well for ourselves. We don't always win, but we don't always get wiped either. We are in coms, have a great time, and even let in some of those off-spec classes to try and make it work.Mystry wrote: Maybe because there is a MASSIVE imbalance in class roles between Order and Destro and it makes the server look bad when one side consistently loses because every tank and healer on it would rather DPS?
Back on topic:
Since the theory has been raised that "Only top-tier guilds and 6-man groups" will have liniments because they are the only ones organized enough to farm it is absurd. Nothing is stopping you from forming a group and farming the dungeon. The only thing stopping you is your unwillingness to do so for the reward or your propensity to avoid organized groups/guilds/alliances. These are two things nobody can fix except you. So fix it. Don't deny others rewards just because you are too lazy or too antisocial to also work to receive them.
Consider the following: Order has a humongous amount of DPS and very few real tanks or healers. Groups are extremely limited BECAUSE of the lack of tanks and healers, and god help you if you play anything other than a White Lion, Slayer, or Bright Wizard, because you will not be invited to an organized group ever as any other DPS.
It has little to do with laziness or antisociality, and everything to do with a lack of players. As for the common 'start your own group' excuse, good luck doing that as you'll likely spend hours looking for tanks or heals (usually tanks).
In regards to cross-realming, gaming a system that is supposed to give the outnumbered faction a reason to fight is a ridiculous move that does nothing but mask the inherent population and class distribution problems that Order has. If a bunch of DESTRO players log onto Order alts in order to abuse AAO, then Orders population seems larger than it actually is.
- wargrimnir
- Head Game Master
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Re: Liniments
Luuca didn't reference Destruction at all. The only one coming off as wildly biased to either faction is you.
Pissing into the wind mate.
Pissing into the wind mate.
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