Does anyone know the base chance for a critical moment, special moment, and critical failure of seeds (i.e. lvl 1, 25, 50, etc)?
The official wiki lists the percent change to increase/decrease the various criticals from soils/waters/nutrients which kind of helps, but doesn't tell the whole story without knowing the base percentages. I also don't even know if the percentages on RoR are the same as live was both for base percentages and/or nutrient percentages.
I'm not fretting over it; I've used pretty much no additives and I've nearly got most of the seeds I want to 200. I just like to min-max and see what percentage chance increases/decreases I can get with minimal gold input.
Cultivating Crit Chance and Special Moment Chance
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Re: Cultivating Crit Chance and Special Moment Chance
Get the addon crafting info tooltip it can help out with the values you are seeking.
Tourist SW 40/50+<Zaxxed> Discotec 40/40+<IRONIC>
Former Pragg/Badlands Destro Iron Rock/Badlands Order player.
Former Pragg/Badlands Destro Iron Rock/Badlands Order player.
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BattlePope
- Posts: 2
Re: Cultivating Crit Chance and Special Moment Chance
Thanks for the tip Darks63. Not sure where to get add-ons that aren't pre-loaded in RoR, but I found what I needed. In case anyone else is curious:
1 - 16% Fail Chance, +10% Special Chance
25 - 16% Fail Chance, +9% Special Chance
50 - 17% Fail Chance, +8% Special Chance
75 - 17% Fail Chance, +7% Special Chance
100 - 18% Fail Chance, +6% Special Chance
125 - 18% Fail Chance, +4% Special Chance
150 - 19% Fail Chance, +2% Special Chance
175 - 19% Fail Chance, +1% Special Chance
200 - 20% Fail Chance
Also, link to the percentages of soil/water/nutrient chances: http://warhammerfantasy.wikia.com/wiki/ ... ultivating
1 - 16% Fail Chance, +10% Special Chance
25 - 16% Fail Chance, +9% Special Chance
50 - 17% Fail Chance, +8% Special Chance
75 - 17% Fail Chance, +7% Special Chance
100 - 18% Fail Chance, +6% Special Chance
125 - 18% Fail Chance, +4% Special Chance
150 - 19% Fail Chance, +2% Special Chance
175 - 19% Fail Chance, +1% Special Chance
200 - 20% Fail Chance
Also, link to the percentages of soil/water/nutrient chances: http://warhammerfantasy.wikia.com/wiki/ ... ultivating
- anarchypark
- Posts: 2085
Re: Cultivating Crit Chance and Special Moment Chance
minimum gold investment.
no additives until 175.
with 175 seed, add all additives with highest value.
soil from PQ bag purple soil.
rest from vendor.
i think super crit chance is 20+-% with this method.
no additives until 175.
with 175 seed, add all additives with highest value.
soil from PQ bag purple soil.
rest from vendor.
i think super crit chance is 20+-% with this method.



