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Classes Then and Now

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swilkers808
Posts: 19

Classes Then and Now

Post#1 » Wed Jan 24, 2018 11:09 pm

Is there a general information area that lists the class changes made from the original end of the game to now? When the game was originally live, there were known problem classes that were under/overpowered and were never really "fixed".

Thanks
In life, you can be the hammer or the nail. I prefer the hammer.

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M0rw47h
Posts: 1040

Re: Classes Then and Now

Post#2 » Wed Jan 24, 2018 11:14 pm

Wiki and in-game command .ab changelist

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Aurandilaz
Posts: 1896

Re: Classes Then and Now

Post#3 » Wed Jan 24, 2018 11:29 pm

There are probably dozens ninja-chanes not listed in .ab changelist nor in patch notes, some might be found buried in the patch note discussion and possibly some changes will have to be found out by players testing if abilities are behaving odd or not doing what the description says.
Problem lies somewhat with devs unable to change ability descriptions in game, but also partially because some changes are on purpose sneaky to test how players react to some adjustments that happen without official mentions.

swilkers808
Posts: 19

Re: Classes Then and Now

Post#4 » Thu Jan 25, 2018 4:53 pm

Thanks for the replies. I was curious how some of the lesser played classes when the game was live would be now.
In life, you can be the hammer or the nail. I prefer the hammer.

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Arbich
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Posts: 788

Re: Classes Then and Now

Post#5 » Thu Jan 25, 2018 5:30 pm

I would love to see this and this thread updated.
Arbich-BW/Xanthippe-WP/Schnipsel-AM

swilkers808
Posts: 19

Re: Classes Then and Now

Post#6 » Thu Jan 25, 2018 7:57 pm

Arbich wrote:I would love to see this and this thread updated.
[Bunny Hop]

Bunny hopping slows the player down incrementally for each hop, to compensate for a warping problem.

Interesting. This was my favorite thing to do with the Squig Herder.
In life, you can be the hammer or the nail. I prefer the hammer.

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