Will you be there ?noisestorm wrote:Since they need PQ mechanics for Castles (t2 in that case) im pretty sure they're working on it
Changelog 24/02/2015 (RvR, Quests and Launcher)
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Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
Great work! Looking forward to do my first RvR guild premade this evening! Lovely <3

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Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
Great stuff again. New launcher looks nice.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder
Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
nalgol wrote:zone lock explained
you need 81 % to lock a zone
70% comes from flags
max 10 % from scs (scs count for all zones but will reset to 0 for the zone that got a lock)
max 10 % from player kills
sc contribution theres a total of 10 points both realms start at 0 if the total of 10 is reached the winning sc tem gets a point the losing team loses a point
player kills total 100 points rest is same as sc
this is subject to change based on how well it works
hope tis will fire up the orvr a bit
btw you get some xp and medallions on a zone lock aswell
that's similar to the problems old system had, that way lock would be just impossible if any loosing faction will not join sc or not make skirmish.
I can agree flag max =70%
but it should not be a 10% max from player from skirm nor from sc, both should able to arrive at that 30%, also keeping all the flag should increase 1% each 1-2 min maybe?
And just remove pq contribution at least for now (so we can test lock, cos it assured it will bug id done it on official too so) cos pq do not work and that part in future should be submitted to poll, as it was the main problem of old lock system and also stupid.
Elven wrote:Flight master works fine on both Destro, and Order side.
*Update (This is only on Destruction side):*
Quick, dirty testing, I've found that you sometimes can't use the flight master if you've got a mount in your backpack (at least this was the case for me).
yes it's not from this patch, several mount bug occur, if happen to not be able to use FM, so if you previusly used a mount, the best thing to do is re summon it and making fade it, if still not work close and re open war
Last edited by Tesq on Wed Feb 25, 2015 7:00 pm, edited 2 times in total.

Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
Great job guys! A W E S O M E - keep it high
Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
Great job guys! Nice patch.
But it seems a few quests in Nordland are still bugged. Not sure if it's just me.
I'll report them on the bug tracker later.
But it seems a few quests in Nordland are still bugged. Not sure if it's just me.
I'll report them on the bug tracker later.
Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
Nice work fixing aoe radius. Checked some and they were all correct now.
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Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
there is some problem white lock zone cant do it ...guard mob on ship dock in nortland move under wather ...also guard respawn after kill it many times so cant capture the flag
- PartizanRUS
- Posts: 612
Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
Why did you made 12 level in T1 ? I remember it was already T2, and its also make sense because 12 lvl have advanced abilities.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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