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Patch Notes 13/1/2017

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Sakarotmt
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Re: Patch Notes 13/1/2017

Post#61 » Sat Jan 13, 2018 5:57 pm

Are dungeons back? :)
Mess with the best, die like the rest! :evil:

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Manatikik
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Re: Patch Notes 13/1/2017

Post#62 » Sat Jan 13, 2018 5:58 pm

Darosh wrote:
Manatikik wrote:
Darosh wrote:
So, rather than advocating for a fix for a mechanically broken ability, you advocate for a mechanically sound ability to get broken?
Where did I say that? If you read my first post I wasn't against the change; nor did I state anywhere to do anything to mara pull. Just pointing out the hypocrisy in all the Destro whine of Fetch vs Embrace.
If fetch wouldn't go all bonkers because of the pet - as you per your description - there wouldn't be any hypocrisy in the argument. One would think that considering [working state vs working state] > [working state vs broken state], longterm - as development picks up - the latter will be irrelevant, or am I missing something?
The point is I'm not advocating any changes to embrace.

And that's one hell of a flawed argument of using possible future changes/fixes to justify past and current whining from a large portion of the community. With that logic Destro can't whine about a Pounce because there's a possibility it gets mirrored in the future.
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lefze
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Re: Patch Notes 13/1/2017

Post#63 » Sat Jan 13, 2018 6:15 pm

fleshsaber wrote:
lefze wrote:
dansari wrote:
Spoiler:
Yeah and while we're at it, let's tie it to Mara's new pet, which can be killed off incredibly easily unless specced into Guardian tree, and we have to actually get the pet into melee range of the target to pull! See, I can move the goalposts too! Isn't that fun?

The point is, Mara's abuse this in melee range as well.
The point is, that even if some do, they pretty much wasted to 2 seconds to MAYBE gain 2 seconds, but most likely to achieve a disrupt.
If it's a wasted 2 seconds and not worth the bother, why worry about if they implement a minimal distance at all...Since, you know, it doesn't matter any way, according to your own argument.
I agree, doesn't make much of a difference because of how bad it is. Maybe time to take a more close look at the skill and bring it up to par with fetch? At any rate, if you can't see that further nerfing something that's already this bad is complete nonsense, something is wrong.
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Hargrim
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Re: Patch Notes 13/1/2017

Post#64 » Sat Jan 13, 2018 6:16 pm

Sakarotmt wrote:Are dungeons back? :)
Gunbad, yes.
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Wam
Posts: 807

Re: Patch Notes 13/1/2017

Post#65 » Sat Jan 13, 2018 7:50 pm

@Torque ok thanks for feedback that explains it

felt a bit of a radical change considering the amount of effort you put into repairing every single pq and low population in pve at various times to split it even further.
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Telen
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Re: Patch Notes 13/1/2017

Post#66 » Sat Jan 13, 2018 8:51 pm

- Introduced system that allows assignation of abilities to large populations of NPCs in the world.

Does this mean we might see NPC with abilities? Like Trolls vomiting on players?
I miss all the little things like that the game had.
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Barmy
Posts: 17

Re: Patch Notes 13/1/2017

Post#67 » Sat Jan 13, 2018 10:40 pm

- If level difference inside party is more than 5 nobody will get any XP from killing NPCs.

Okay, i see, u dont need new players. Is this game about rvr or korea-style grind? It's was not easy to level up before, now, u kill any reason to new player start. Nice nerf, srsly.
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Tesq
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Re: Patch Notes 13/1/2017

Post#68 » Sat Jan 13, 2018 11:00 pm

Spoiler:
dansari wrote:
rmpl wrote:
Nekkma wrote:
Haven't played order in ages but is the animation the same? Seeing as you get knocked up in the air with fetch but mara is more of a straight line. Great change anyhow, melee fetched acted more or less as another knockdown just after getting up from the first knockdown...

If it is the same with terrible embrace, i.e. second knockdown, it should be changed for sure.
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Yeah yeah, cast time. Tell that to every order player who has experienced being pulled from melee range by Mara, then knocked down by his tank. If there is a minimum range, it should be applied to both.
so you ask a min distance VS melee range pull?????? is this a kind of joke????? you mean apply a max distance then.....(which there is alredy till second check during channeling)
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Darks63
Posts: 651

Re: Patch Notes 13/1/2017

Post#69 » Sat Jan 13, 2018 11:25 pm

I would like to thank the devs for increasing the gold rewards for the kill 25 quests in t4. Bumping from 74 silver to a gold and half is pretty nice. IDK if the t3 and t2 quest were bumped as well since the server is being pulled down.
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Natherul
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Re: Patch Notes 13/1/2017

Post#70 » Sat Jan 13, 2018 11:43 pm

hotfix notes added to the OP

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