Patch Notes 13/1/2017

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Akilinus
Posts: 448

Re: Patch Notes 13/1/2017

Post#21 » Sat Jan 13, 2018 12:01 pm

dansari wrote:
wargrimnir wrote:[RvR]

Torque
- Minimum range added to Fetch
Does this make it different from the Mara pull now, or the same?
There is no minimum range on mara pull but I dont see why you ever would want to channel a pull when you got someone in melee range
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Osred
Posts: 412

Re: Patch Notes 13/1/2017

Post#22 » Sat Jan 13, 2018 12:05 pm

Pull range change is a good one. It acted like a riot which obvs is unintentional. What's the min range now.
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dansari
Posts: 2524

Re: Patch Notes 13/1/2017

Post#23 » Sat Jan 13, 2018 12:12 pm

Akilinus wrote:
dansari wrote:
wargrimnir wrote:[RvR]

Torque
- Minimum range added to Fetch
Does this make it different from the Mara pull now, or the same?
There is no minimum range on mara pull but I dont see why you ever would want to channel a pull when you got someone in melee range
For the exact same reason WL do it? For 5+ seconds of free hitting a target. Plenty of Maras do this, it's not just a WL thing.
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Nekkma
Posts: 771

Re: Patch Notes 13/1/2017

Post#24 » Sat Jan 13, 2018 12:22 pm

dansari wrote:
Akilinus wrote:
dansari wrote:
Does this make it different from the Mara pull now, or the same?
There is no minimum range on mara pull but I dont see why you ever would want to channel a pull when you got someone in melee range
For the exact same reason WL do it? For 5+ seconds of free hitting a target. Plenty of Maras do this, it's not just a WL thing.
Haven't played order in ages but is the animation the same? Seeing as you get knocked up in the air with fetch but mara is more of a straight line. Great change anyhow, melee fetched acted more or less as another knockdown just after getting up from the first knockdown...

If it is the same with terrible embrace, i.e. second knockdown, it should be changed for sure.
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Akilinus
Posts: 448

Re: Patch Notes 13/1/2017

Post#25 » Sat Jan 13, 2018 12:24 pm

dansari wrote:
Akilinus wrote:
dansari wrote:
Does this make it different from the Mara pull now, or the same?
There is no minimum range on mara pull but I dont see why you ever would want to channel a pull when you got someone in melee range
For the exact same reason WL do it? For 5+ seconds of free hitting a target. Plenty of Maras do this, it's not just a WL thing.
Not so sure about that 5+ seconds cc. With mara you have to trade 2s for 2-4 second of cc you dont have to do that trade with wl since fetch is a instant cast
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Syko
Posts: 20

Re: Patch Notes 13/1/2017

Post#26 » Sat Jan 13, 2018 12:26 pm

Densari is right. Just like WLs, Maras use the pull up close for the very reasons stated. Minimum range should apply to both.

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Manatikik
Posts: 1249

Re: Patch Notes 13/1/2017

Post#27 » Sat Jan 13, 2018 12:43 pm

Only downside to Fetch min range is now you can't really use it as a KD in PvE (not a big deal just pointing it out). And the Mara min range doesn't really matter much because you'd use it on healers for the air time mainly to interrupt heals and on a 2a cast that can be disrupted doesn't really matter.

Possible thing with the 5 levels XP thing is Ruin Farm usually has more than a 5 level gap (as it starts at 28) and isn't an attempt to "exploit" leveling.

Pretty pumped about new draw timer stuff.
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zumos2
Posts: 441

Re: Patch Notes 13/1/2017

Post#28 » Sat Jan 13, 2018 12:43 pm

WL and Mara pull are not the same. Mara requires you to channel for two seconds, where Fetch from WL is instant cast. So you get more value out of using it in melee range on WL.
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rmpl
Posts: 766

Re: Patch Notes 13/1/2017

Post#29 » Sat Jan 13, 2018 12:44 pm

Nekkma wrote:
dansari wrote:
Akilinus wrote: There is no minimum range on mara pull but I dont see why you ever would want to channel a pull when you got someone in melee range
For the exact same reason WL do it? For 5+ seconds of free hitting a target. Plenty of Maras do this, it's not just a WL thing.
Haven't played order in ages but is the animation the same? Seeing as you get knocked up in the air with fetch but mara is more of a straight line. Great change anyhow, melee fetched acted more or less as another knockdown just after getting up from the first knockdown...

If it is the same with terrible embrace, i.e. second knockdown, it should be changed for sure.
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dansari
Posts: 2524

Re: Patch Notes 13/1/2017

Post#30 » Sat Jan 13, 2018 12:47 pm

rmpl wrote:
Nekkma wrote:
dansari wrote:
For the exact same reason WL do it? For 5+ seconds of free hitting a target. Plenty of Maras do this, it's not just a WL thing.
Haven't played order in ages but is the animation the same? Seeing as you get knocked up in the air with fetch but mara is more of a straight line. Great change anyhow, melee fetched acted more or less as another knockdown just after getting up from the first knockdown...

If it is the same with terrible embrace, i.e. second knockdown, it should be changed for sure.
Image
Yeah yeah, cast time. Tell that to every order player who has experienced being pulled from melee range by Mara, then knocked down by his tank. If there is a minimum range, it should be applied to both.
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