Post#9 » Sat Dec 30, 2017 12:03 am
So based on the fact that you're EU i'd say you don't pre-kite and you have a poor grasp on gauging range. So after you DoT up and Snare stay back if you can; if they're slowed you can always catch them (plus you can mount up if you need to and Eye Shot them down). Once you get a better understanding on what 65 ft - 100 ft looks like you'll be able to position yourself a little better. Make sure your buffhead is set to show Snarebreakers and immunities so you don't waste CD's on immune targes. I'm assuming in a 1v1 you rush your Eye Shot at the start; lead with Takedown and once they pop snare immunity/breaker let them get within 60 ft and Eye Shot (as in eye shot hits when within 60 ft not start the cast at 60 ft); keep up damage while they're knocked down and get within 30 ft to WP away (while they're still knocked down) and start kiting again. By the time WP's slow wears off Takedown should be back up but as long as your damage is poo-poo they should be dead unless they're a tank. Its all about controlling the flow of distance.
A defensive magus will kill you 9/10 times if you're skirmish for WE's you need to get good at the above mentioned strategy.
Biggest thing is to really work on your understanding of range esp since you're EU and don't deal with desync; gonna take you a good amount of practice though.
<Montague><Capulet>