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Conq Quests

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Axerker
Posts: 203

Re: Conq Quests

Post#31 » Thu Dec 28, 2017 11:32 pm

Spoiler:
Darosh wrote:
Axerker wrote:I have some results, that I discovered today specifically.

Warband:
- After about 50 hours of playtime in RvR, I only accrued 225 Conq Medals (average of 4.5 per hour). This is by joining and being active in a full Warband each time, as a Tank
- Typically get about 5-10k renown per hour, unless we win - which is usually a 10-15% occurrence during the times I play for Destro

Roaming:
- Today, I joined a roaming party (of 6) and got 15 Conq Medals in 30 minutes (average of 30 per hour)
- I got over 60k renown in those 30 minutes, averaging about 120k renown per hour

Comparison of WB vs Roaming:
- 4.5 vs 30 Conq Medals per hour
- 10k vs 120k renown per hour

I think its safe to say, there is literally no reason to ever be in a Warband in this game, except for AFKing for free stuff.
Who could have thought that playing in a properly organized group in a multiplayer would yield the most shinies! :o
That's all fine and dandy, except you're also forgetting that even if you're in an organized warband, you're still not going to get anywhere near the same amount of rewards as if you're roaming.

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Egoish
Posts: 149

Re: Conq Quests

Post#32 » Fri Dec 29, 2017 3:58 am

Axerker wrote:
Spoiler:
Darosh wrote:
Axerker wrote:I have some results, that I discovered today specifically.

Warband:
- After about 50 hours of playtime in RvR, I only accrued 225 Conq Medals (average of 4.5 per hour). This is by joining and being active in a full Warband each time, as a Tank
- Typically get about 5-10k renown per hour, unless we win - which is usually a 10-15% occurrence during the times I play for Destro

Roaming:
- Today, I joined a roaming party (of 6) and got 15 Conq Medals in 30 minutes (average of 30 per hour)
- I got over 60k renown in those 30 minutes, averaging about 120k renown per hour

Comparison of WB vs Roaming:
- 4.5 vs 30 Conq Medals per hour
- 10k vs 120k renown per hour

I think its safe to say, there is literally no reason to ever be in a Warband in this game, except for AFKing for free stuff.
Who could have thought that playing in a properly organized group in a multiplayer would yield the most shinies! :o
That's all fine and dandy, except you're also forgetting that even if you're in an organized warband, you're still not going to get anywhere near the same amount of rewards as if you're roaming.
In a guild warband i've seen people get 100 medals an hour, it seems like you are comparing pug to premade. The fact is that pug wbs spend a lot of time standing about and rarely have optimal groups, a premade 6 man looking for kills will always outperform.

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Hargrim
Former Staff
Posts: 2465

Re: Conq Quests

Post#33 » Fri Dec 29, 2017 6:44 am

I guess in organized warbands ppl with full conq pass on the currency too.
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mogt
Posts: 476

Re: Conq Quests

Post#34 » Fri Dec 29, 2017 7:24 am

the problem is, the player would dont attack a keep, because they would just zerging, because in the zerg, they get more rr, and medaks, that is the reason, why the zone are open 4 hours, and the draw timer lock the zone, that is sad and i hope the devs, can stop this xrealming, tha theother problem.

as eg: first they log to destro, they are 2 hours in the zerg, they get x medals, and x renown, then they lock order and then the same.

i dont understand why the players dont try a keep attack the problem is on both side, since, weeks, the players jusz zerging in one zone for 4 hours. i hope the devs, change the reward system, that the players, attack or defeing a keep is better as zerging

User avatar
ragafury
Posts: 684

Re: Conq Quests

Post#35 » Fri Dec 29, 2017 9:01 am

Hargrim wrote:I guess in organized warbands ppl with full conq pass on the currency too.
Wam is missing one full BS tali slotted Conq set.
After that we others get our Conq sets.
So yes, we are passing ;_; :lol:

1k - 2.5k killing blows an eve as an average. May nyn can provide a more accurate meridian since I only track my personal kills atm. and had kill feed disabled last few months. Since Ttk went down the drain probably less now.
We managed to pass 700+ tokens to one player in one eve.
Approx ~ 139.000 "kills" according to checked tomes in 8 to 9 months on the warband junkies (ppl with close to 100% attendance, though sometimes playing toons) as an average (checked shortly before our winter break).
--- inactive ---
---guildless---

User avatar
Collateral
Posts: 1494

Re: Conq Quests

Post#36 » Fri Dec 29, 2017 10:06 am

Axerker wrote:
Spoiler:
Darosh wrote:
Axerker wrote:I have some results, that I discovered today specifically.

Warband:
- After about 50 hours of playtime in RvR, I only accrued 225 Conq Medals (average of 4.5 per hour). This is by joining and being active in a full Warband each time, as a Tank
- Typically get about 5-10k renown per hour, unless we win - which is usually a 10-15% occurrence during the times I play for Destro

Roaming:
- Today, I joined a roaming party (of 6) and got 15 Conq Medals in 30 minutes (average of 30 per hour)
- I got over 60k renown in those 30 minutes, averaging about 120k renown per hour

Comparison of WB vs Roaming:
- 4.5 vs 30 Conq Medals per hour
- 10k vs 120k renown per hour

I think its safe to say, there is literally no reason to ever be in a Warband in this game, except for AFKing for free stuff.
Who could have thought that playing in a properly organized group in a multiplayer would yield the most shinies! :o
That's all fine and dandy, except you're also forgetting that even if you're in an organized warband, you're still not going to get anywhere near the same amount of rewards as if you're roaming.
That's not correct. You can pass medals in wbs also you know. Ofc it depends on the dps in your party, but organized wbs are pretty balanced when it comes to that. And with a proper wb you can get 1k+ kills per evening. Now tell me how that's not anywhere near the amount you get while in a 6man. You could maybe get close to those numbers with a 6man, but so much depends on your pug zerg you can't really count on it happening very often.

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Fallenkezef
Posts: 1492

Re: Conq Quests

Post#37 » Fri Dec 29, 2017 11:09 am

The current system works. Organised warbands farm ( which is fine as they tend to put in the effort to organise and fine tune).

Casuals (like me) have a longer grind but dont have to worry about the pressure of a more "hardcore" group.
Alea iacta est

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Aurandilaz
Posts: 1896

Re: Conq Quests

Post#38 » Fri Dec 29, 2017 11:12 am

ragafury wrote:
Hargrim wrote:I guess in organized warbands ppl with full conq pass on the currency too.
Wam is missing one full BS tali slotted Conq set.
After that we others get our Conq sets.
So yes, we are passing ;_; :lol:

1k - 2.5k killing blows an eve as an average. May nyn can provide a more accurate meridian since I only track my personal kills atm. and had kill feed disabled last few months. Since Ttk went down the drain probably less now.
We managed to pass 700+ tokens to one player in one eve.
Approx ~ 139.000 "kills" according to checked tomes in 8 to 9 months on the warband junkies (ppl with close to 100% attendance, though sometimes playing toons) as an average (checked shortly before our winter break).
It's kinda hard to track. For example, most of our party/guild members had rain of goldbags back when doing good zone contri placed you in top 10 contri ranks and occasionally good RNG gave you goldbags instead of the current stream of white bags whatever your contri may be. Meaning many of us had 2-5 pieces from bags alone, and could start passing very early on compared to pugs fighting over their flow of conq medals.
Usual evenings probably 150-300 Conq medals are passed over 2-4 hours, it all depends how many Order there are to kill and whether we can find fights without 100-200 other Destro showing up for dem lootz. Very rarely do you get freak days when its raining bodies and your party gets like 400-600 medals during evening.

Bad evening you find nothing to bomb and the whole WB maybe only scores 100-500 kills, sometimes Order really fights back and sometimes it seems their motivation to fight back is completely vanished. (then eventually followed by the Last Alliance of Humans, Dwarves and Elves where they bring forth enough player numbers to man 10 warbands to encounter our guild warband, was fun times...)

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Fallenkezef
Posts: 1492

Re: Conq Quests

Post#39 » Fri Dec 29, 2017 11:24 am

Aurandilaz wrote:
ragafury wrote:
Hargrim wrote:I guess in organized warbands ppl with full conq pass on the currency too.
Wam is missing one full BS tali slotted Conq set.
After that we others get our Conq sets.
So yes, we are passing ;_; :lol:

1k - 2.5k killing blows an eve as an average. May nyn can provide a more accurate meridian since I only track my personal kills atm. and had kill feed disabled last few months. Since Ttk went down the drain probably less now.
We managed to pass 700+ tokens to one player in one eve.
Approx ~ 139.000 "kills" according to checked tomes in 8 to 9 months on the warband junkies (ppl with close to 100% attendance, though sometimes playing toons) as an average (checked shortly before our winter break).
It's kinda hard to track. For example, most of our party/guild members had rain of goldbags back when doing good zone contri placed you in top 10 contri ranks and occasionally good RNG gave you goldbags instead of the current stream of white bags whatever your contri may be. Meaning many of us had 2-5 pieces from bags alone, and could start passing very early on compared to pugs fighting over their flow of conq medals.
Usual evenings probably 150-300 Conq medals are passed over 2-4 hours, it all depends how many Order there are to kill and whether we can find fights without 100-200 other Destro showing up for dem lootz. Very rarely do you get freak days when its raining bodies and your party gets like 400-600 medals during evening.

Bad evening you find nothing to bomb and the whole WB maybe only scores 100-500 kills, sometimes Order really fights back and sometimes it seems their motivation to fight back is completely vanished. (then eventually followed by the Last Alliance of Humans, Dwarves and Elves where they bring forth enough player numbers to man 10 warbands to encounter our guild warband, was fun times...)
To a certain extent you are victims of your own success.
If I know TUP or Phalanx are out farming rvr I'll just do sc's rather than have a frustrating evening getting facestomped by a full warband of conq-geared, high renown morale bombers.

Not whining, you guys worked for the gear and renown and put real effort into tactics and wn composition. But it takes a similar well geared, high renown WB to counter.

For most of us, going up against TUP is just boring so as word spreads, less and less order bother so TUP have less to kill.
Alea iacta est

User avatar
Aurandilaz
Posts: 1896

Re: Conq Quests

Post#40 » Fri Dec 29, 2017 11:35 am

Fallenkezef wrote: To a certain extent you are victims of your own success.
If I know TUP or Phalanx are out farming rvr I'll just do sc's rather than have a frustrating evening getting facestomped by a full warband of conq-geared, high renown morale bombers.

Not whining, you guys worked for the gear and renown and put real effort into tactics and wn composition. But it takes a similar well geared, high renown WB to counter.

For most of us, going up against TUP is just boring so as word spreads, less and less order bother so TUP have less to kill.
Ideally the zones would have equal numbers and both sides have their own "core"-warbands that can provide an anchor for pug wbs to rally around and stand against other proper warbands the enemy fields. Shooting pugs is terribly boring, finding the fights where you either meet properly organized enemies or simply encounter larger masses that give you a sense of challenge is what keeps us logging in week after week.
Then maybe over last week you have seen that Destro doesn't have organized Warbands out, which over last days especially has resulted in Order riding trains of 200-300 people capping one zone after another. (miss us yet? <3)

We have seen our bag gain nerfed, changes to defences have hurt our magical dmg output by a lot, our Squigs lost M2, our Choppas were sent to greener pastures after ChopFasta lost synergy with Sorc and now after latest "moral gain fix" we barely can do moral bombs because its only Chosens+BlackOrks that can do damaging M2s during under 1 min fights. (maybe balanced, since Order has only BW M2 left, lol?)

Yet expect us to keep fighting as the new year comes, since occasionally, maybe just once or twice a week you get that really good fight that makes bothering with organized warband gameplay truly worth it. :)
(though most zones ending with enemy having AAO and us getting white bags kinda sucks)

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