Correct! Be carefully! Don`t attack tanks (they tough but hit hard, why btw??), run from Wls (no comments), ignore healers. Your tagets are SW, Slayer, Eng, BW and ... That`s?lefze wrote:Sounds like someone needs to pick targets more carefully. Dots can easily crit for 500+. But yes, in optimal settings a sorc can put out more burst than a squig, but the overall reliability of SH damage is so much better than sorcs. Very much due to the fact that Word of pain gives the target a whole 5 second telegraph on the burst, which is plently of time for guardswaps, bubbles, prepping pots, line of sight etc. There is also the fact that the spell can be disrupted twice making it effectively have half the success rate it used to have, while still being the bread and butter skill of the class.Lektroluv wrote:Untill you play a Squigh herder and notice that DoTs you using in Sorc: Words of pain, which hit for 2k, or Chillwind doing 600 crits.... Are now named Yer Bleeding in your Squigh herder and they hit for 40-90 in armored targets and 200 in light armor ones (with 1020 ballistic skill, 688 Weapon skill and Best weapon in game).Tesq wrote:Squig is better overall,
It's more mobile and his aoe have more range,
Access to healdebuff also ,basically always perfect in every set up.
Also atm due recent changes magical classes have more problem pass healers disrupt (due willpower ).
So squig vs dodge will have a easier life than sorc vs disrupt
Yeah easier!!
RDPS SH vs Sorc
Re: RDPS SH vs Sorc

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Re: RDPS SH vs Sorc
Halfway correct, your targets are either unguarded dps or the target the main assist goes for if in a party. WLs are killable, most of them are pretty bad, had plenty of WLs melt in meleerange 1v1s. Healers are almost impossible to instagib these days, but if you are in a party you should always contribute if the assist lands on one.mikke wrote:Correct! Be carefully! Don`t attack tanks (they tough but hit hard, why btw??), run from Wls (no comments), ignore healers. Your tagets are SW, Slayer, Eng, BW and ... That`s?lefze wrote:Sounds like someone needs to pick targets more carefully. Dots can easily crit for 500+. But yes, in optimal settings a sorc can put out more burst than a squig, but the overall reliability of SH damage is so much better than sorcs. Very much due to the fact that Word of pain gives the target a whole 5 second telegraph on the burst, which is plently of time for guardswaps, bubbles, prepping pots, line of sight etc. There is also the fact that the spell can be disrupted twice making it effectively have half the success rate it used to have, while still being the bread and butter skill of the class.Lektroluv wrote:
Untill you play a Squigh herder and notice that DoTs you using in Sorc: Words of pain, which hit for 2k, or Chillwind doing 600 crits.... Are now named Yer Bleeding in your Squigh herder and they hit for 40-90 in armored targets and 200 in light armor ones (with 1020 ballistic skill, 688 Weapon skill and Best weapon in game).
Yeah easier!!
Rip Phalanx
Re: RDPS SH vs Sorc
No idea about SH but I can slighly compare Sorc with Magus now.
AOE on Sorc is extremely tricky because of the backlash. Sustained aoe damage on a Sorc isn't easy to manage if you don't want to blow yourself and your guarding tank up, eat a crap load of heals while being efficient. It's playable but not as ez-mode as folks often claim.
From what I've seen in the lakes and experienced on my little Sorc about kiting and escape. SH has the ability to put distance against mdps and keep it when enough space available while the Sorc has to try short range kiting and hope for the best. Lolz on SH and adrenaline push on Sorc for kiting I would say.
Single target Sorc has potential, for sure, and is amazing on single target assit and freezes things up. But sustained aoe especially in close range Magus rules while still being not that far behind in single target "I blow things up".
As for being equipment dependent, it's the same for a Sorc and every other class in game.
My two cents and hope this helps a bit.
AOE on Sorc is extremely tricky because of the backlash. Sustained aoe damage on a Sorc isn't easy to manage if you don't want to blow yourself and your guarding tank up, eat a crap load of heals while being efficient. It's playable but not as ez-mode as folks often claim.
From what I've seen in the lakes and experienced on my little Sorc about kiting and escape. SH has the ability to put distance against mdps and keep it when enough space available while the Sorc has to try short range kiting and hope for the best. Lolz on SH and adrenaline push on Sorc for kiting I would say.
Single target Sorc has potential, for sure, and is amazing on single target assit and freezes things up. But sustained aoe especially in close range Magus rules while still being not that far behind in single target "I blow things up".
As for being equipment dependent, it's the same for a Sorc and every other class in game.
My two cents and hope this helps a bit.
Nidwinqq used teabag Magus [Hysteria]
Re: RDPS SH vs Sorc
That is not true, with 1050 BS and 700WS...not even in the walkers NPC'S level 37 from IC, are those "easy" achievables 500+ hits happening...lefze wrote:Sounds like someone needs to pick targets more carefully. Dots can easily crit for 500+. But yes, in optimal settings a sorc can put out more burst than a squig, but the overall reliability of SH damage is so much better than sorcs. Very much due to the fact that Word of pain gives the target a whole 5 second telegraph on the burst, which is plently of time for guardswaps, bubbles, prepping pots, line of sight etc. There is also the fact that the spell can be disrupted twice making it effectively have half the success rate it used to have, while still being the bread and butter skill of the class.Lektroluv wrote:Untill you play a Squigh herder and notice that DoTs you using in Sorc: Words of pain, which hit for 2k, or Chillwind doing 600 crits.... Are now named Yer Bleeding in your Squigh herder and they hit for 40-90 in armored targets and 200 in light armor ones (with 1020 ballistic skill, 688 Weapon skill and Best weapon in game).Tesq wrote:Squig is better overall,
It's more mobile and his aoe have more range,
Access to healdebuff also ,basically always perfect in every set up.
Also atm due recent changes magical classes have more problem pass healers disrupt (due willpower ).
So squig vs dodge will have a easier life than sorc vs disrupt
Yeah easier!!
In real players (not npc's), the damage is cut by 50% even in the lighter armored unguarded ones.
I doubt you playing the Squig herder, if you think the SH is doing 500+ damage ticks with DOT'S.
I have a sorc level 40 too, and I don't like theyr mechanic and how they damage themselves even when the target disrupt the ability (absurd).
I don't like either the sorcerer mirror is able to use a 3 seconds casting ability instantly because flashfire tactic, while sorcerer it is stuck to stand 3 seconds in a place for cast doombolt.
Generaly I prefer the Squig herder, but only because it is a very funny class, with more movement than sorcerer... But the damage any armored class, is simply ridiculously low.
Re: RDPS SH vs Sorc
RR 6x sorc and RR6x SH in fact. Just logged in to check combat logs, in a small sample of some 130 ticks my average damage on yey bleeding is 300ish and max is close to 500, so I really don't see how exactly you are managing 90ish ticks unless you are attacking the completely wrong targets. You simply can't go throw a dot on a crossguarded deftard tank and say thats the damage you are doing all the time.Lektroluv wrote:That is not true, with 1050 BS and 700WS...not even in the walkers NPC'S level 37 from IC, are those "easy" achievables 500+ hits happening...lefze wrote:Sounds like someone needs to pick targets more carefully. Dots can easily crit for 500+. But yes, in optimal settings a sorc can put out more burst than a squig, but the overall reliability of SH damage is so much better than sorcs. Very much due to the fact that Word of pain gives the target a whole 5 second telegraph on the burst, which is plently of time for guardswaps, bubbles, prepping pots, line of sight etc. There is also the fact that the spell can be disrupted twice making it effectively have half the success rate it used to have, while still being the bread and butter skill of the class.Lektroluv wrote:
Untill you play a Squigh herder and notice that DoTs you using in Sorc: Words of pain, which hit for 2k, or Chillwind doing 600 crits.... Are now named Yer Bleeding in your Squigh herder and they hit for 40-90 in armored targets and 200 in light armor ones (with 1020 ballistic skill, 688 Weapon skill and Best weapon in game).
Yeah easier!!
In real players (not npc's), the damage is cut by 50% even in the lighter armored unguarded ones.
I doubt you playing the Squig herder, if you think the SH is doing 500+ damage ticks with DOT'S.
I have a sorc level 40 too, and I don't like theyr mechanic and how they damage themselves even when the target disrupt the ability (absurd).
I don't like either the sorcerer mirror is able to use a 3 seconds casting ability instantly because flashfire tactic, while sorcerer it is stuck to stand 3 seconds in a place for cast doombolt.
Generaly I prefer the Squig herder, but only because it is a very funny class, with more movement than sorcerer... But the damage any armored class, is simply ridiculously low.
Rip Phalanx
Re: RDPS SH vs Sorc
On who?lefze wrote:my average damage on yey bleeding is 300ish and max is close to 500
Maybe, just popped to t4 16 lvl wondering noob? Or, maybe, someones pet/turret?
It would be nice to clarify this.
Bretin: "destru classes are in general better for solo play"
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!
Re: RDPS SH vs Sorc
Well, maybe I'm just a glutton for punishment but after the scenarios went down this weekend I went and did some blob PvP on both and ultimately wound up staying on my Sorc. I love the burstability of the class and it seems as long as I stay out of my own way I can do a lot of damage.
I guess I'm going to stick with it and see where it goes. I can always go back to my SH if needed.
Thank you for all the insight everyone. It's much appreciated and I look forward to competing at a higher stage with all of you.
I guess I'm going to stick with it and see where it goes. I can always go back to my SH if needed.
Thank you for all the insight everyone. It's much appreciated and I look forward to competing at a higher stage with all of you.
Re: RDPS SH vs Sorc
lefze wrote:RR 6x sorc and RR6x SH in fact. Just logged in to check combat logs, in a small sample of some 130 ticks my average damage on yey bleeding is 300ish and max is close to 500, so I really don't see how exactly you are managing 90ish ticks unless you are attacking the completely wrong targets. You simply can't go throw a dot on a crossguarded deftard tank and say thats the damage you are doing all the time.Lektroluv wrote:That is not true, with 1050 BS and 700WS...not even in the walkers NPC'S level 37 from IC, are those "easy" achievables 500+ hits happening...lefze wrote:
Sounds like someone needs to pick targets more carefully. Dots can easily crit for 500+. But yes, in optimal settings a sorc can put out more burst than a squig, but the overall reliability of SH damage is so much better than sorcs. Very much due to the fact that Word of pain gives the target a whole 5 second telegraph on the burst, which is plently of time for guardswaps, bubbles, prepping pots, line of sight etc. There is also the fact that the spell can be disrupted twice making it effectively have half the success rate it used to have, while still being the bread and butter skill of the class.
In real players (not npc's), the damage is cut by 50% even in the lighter armored unguarded ones.
I doubt you playing the Squig herder, if you think the SH is doing 500+ damage ticks with DOT'S.
I have a sorc level 40 too, and I don't like theyr mechanic and how they damage themselves even when the target disrupt the ability (absurd).
I don't like either the sorcerer mirror is able to use a 3 seconds casting ability instantly because flashfire tactic, while sorcerer it is stuck to stand 3 seconds in a place for cast doombolt.
Generaly I prefer the Squig herder, but only because it is a very funny class, with more movement than sorcerer... But the damage any armored class, is simply ridiculously low.
My Squigh herder is 70, and you can check damage in that walkers from IC bridge, they are level 37 npc's.
Are you doing 500 ticks in those npc's...i doubt it, and i doubt it even more you doing anything close to that in players which cut that damage by a lot of more than a simply lvl 37 NPC.
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- Stinkyweed
- Posts: 467
Re: RDPS SH vs Sorc
Enemy damage tracker...
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL
Don't fall asleep...don't fall asleep...
https://www.youtube.com/watch?v=oP7uxesyQWo
Don't fall asleep...don't fall asleep...
https://www.youtube.com/watch?v=oP7uxesyQWo
- Stinkyweed
- Posts: 467
Re: RDPS SH vs Sorc
I have not played much since the removal of M2 Unshakeable Focus, but below are my numbers since that patch:
Yer Bleedin!
Count: 8012
Normal: 62%
Average: 120
Max: 503 (vs. lvl40 SW)
Mitigation: 46%
Crit: 38%
Average: 262
Max: 808 (vs. lvl40 Slayer)
Mitigation: 43%
Yer Bleedin!
Count: 8012
Normal: 62%
Average: 120
Max: 503 (vs. lvl40 SW)
Mitigation: 46%
Crit: 38%
Average: 262
Max: 808 (vs. lvl40 Slayer)
Mitigation: 43%
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL
Don't fall asleep...don't fall asleep...
https://www.youtube.com/watch?v=oP7uxesyQWo
Don't fall asleep...don't fall asleep...
https://www.youtube.com/watch?v=oP7uxesyQWo
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