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Dev Diary : November 2017

The latest updates from the front lines.
Stay informed on what the developers are working on and what’s coming next in Return of Reckoning.
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SilverWF
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Re: Dev Diary : November 2017

Post#11 » Wed Nov 15, 2017 8:17 pm

Dunno, merged t2-t4 zones are looks cool from the 35+ lvls perspective, but for fresh 16 lvl it's quite hard task to survive and do the job, isn't it?

And that guys are blamed me for the Mirroring classes request and now they are planning to actually mirror classes for both factions, by adding lacking classes from the other side.
Let me guess: Beastmaster would be copypasted from the WL and Captain - from the mara, etc. right?
Personally, I'm up for it, but wouldn't it becomes even harder to balance everything if there would be 2 times more classes? Also, I would request 2 times more allowed character slots per account :D
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

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Tamarlan
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Re: Dev Diary : November 2017

Post#12 » Wed Nov 15, 2017 8:22 pm

Thanks for the update. Very impressive. The personal loot even in its current form is miles ahead of what we had before. Many white bags but still loving it.
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normanis
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Re: Dev Diary : November 2017

Post#13 » Wed Nov 15, 2017 9:15 pm

bloodletter isnt they followers of khorne and damonete is follower of slaanesh? ( maby too many warhammer 40k books), i imegine how many tactics and gears need remake to work new 12 clases.
"give wh and witch propper aoe like evrywone has it!"

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wargrimnir
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Re: Dev Diary : November 2017

Post#14 » Wed Nov 15, 2017 9:29 pm

normanis wrote:bloodletter isnt they followers of khorne and damonete is follower of slaanesh? ( maby too many warhammer 40k books), i imegine how many tactics and gears need remake to work new 12 clases.
In the Age of Reckoning, Chaos Undivided is the name of the faction. Khorne, Slaanesh, and Nurgle work alongside T'zeentch.
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Kragg
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Re: Dev Diary : November 2017

Post#15 » Wed Nov 15, 2017 9:45 pm

We at Bitterstone Thunderers are proud to call ROR our home! Keep up the good work, team!
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Martok
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Re: Dev Diary : November 2017

Post#16 » Wed Nov 15, 2017 9:46 pm

wargrimnir wrote:In the Age of Reckoning, Chaos Undivided is the name of the faction. Khorne, Slaanesh, and Nurgle work alongside T'zeentch.
I wonder which ones the Slaanesh babes are attracted to...

Good stuff in the dairy, thank you for posting it. And, as always, thanks to all who keep this game running.
Welcome to Warhammer, No Fun Allowed!!

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Arbich
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Re: Dev Diary : November 2017

Post#17 » Wed Nov 15, 2017 10:44 pm

Yaliskah wrote:

- Relic transport : the faction capturing a Keep will have to bring a relic back to their own keep. The speed of the relic bearer will be directly indexed on the opposing faction's AAO. At the same time, the faction that just lost a keep will be struck by a buff of vengeful fury, also indexed on AAO.

means speed buff for outnumbered realm? I hope no stats boosts. Its already annoying that they exist in some scenarios. I don´t need them in rvr.

I fear the grind for the new pq-set a bit. Depends on how interesting the pqs are designed.

Mount Gunbad is cool. The merge of t2-t4 also works very well. Great work team, thanks.
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Sulorie
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Re: Dev Diary : November 2017

Post#18 » Wed Nov 15, 2017 10:51 pm

SilverWF wrote:Dunno, merged t2-t4 zones are looks cool from the 35+ lvls perspective, but for fresh 16 lvl it's quite hard task to survive and do the job, isn't it?
No, it is not. For the most part trouble people experience are individual issues, it is only easier to blame gear or rank differences.
Dying is no option.

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Collateral
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Re: Dev Diary : November 2017

Post#19 » Wed Nov 15, 2017 11:23 pm

Orc shaman - now there's a caster I can get into :) Would be amazing to see a class that was actually designed for the original game.

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Rowanmantle
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Re: Dev Diary : November 2017

Post#20 » Wed Nov 15, 2017 11:27 pm

Dungeons
Like I promised: it's coming! For a couple weeks already, every night, testers are running through our first dungeon again and again to help finetune it. The idea is to give you the best experience possible and not ''just'' a dungeon. So, ya, it's comingJ.

PvE
Far from forgetting PvE, the team is working hard to improve and fix the PvE content. And I think that every week, you can see the improvements. All PQs are being reworked in the hope of getting them as close as possible to how they were on live while also having them feel as hard as their difficulty level implies.

LOST VALE MY LOVE!
We shall meet again!
Also it will be nice to kill the giant vulture bird in the Cinematic video again in CW.

Great job, great to see so much action and changes being worked on.
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