I reject the whole concept of "cheese". It goes back to the all or nothing approach.
Some combos are VERY good at something but have built in weaknesses in other areas which is what makes these things fun.
If an all SH/Shammy warband was as broken as folks say then all the hardcore, competitive clans would be using that setup
Theory crafting: Racial Warbands
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Re: Theory crafting: Racial Warbands
We are talking about specific wb vs wb situations here. We wouldn't use this setup ever in huge rvr we experience, as no matter what your setup is, when you face 3-4 other wbs it makes no difference. So no this comp is obviously not meta, but when talking about wb vs wb it's strong, and it's cheese. You could use it in keep attacks to annihilate any front line the enemy has if you're careful enough (it would still be better to bring some tanks though).
Also, sh is quite broken in rvr
Also, sh is quite broken in rvr
Re: Theory crafting: Racial Warbands
dansari wrote:My argument is that there is no counter to Run Away.
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- footpatrol2
- Posts: 1115
Re: Theory crafting: Racial Warbands
So to get the thread back on track.
There is SO MANY ways to build a HE roaming WB. There is no Correct one way. This is the roaming HE warband I'd like to try out. If I was doing a keep defense/keep offense I'd run something that looks different but use the same classes. Just swap gear/tactic's/renown and spec's-.
Group 1 and 2 Ap AoE pressure group
4 Vaul SM's for HTL line tanks http://waronlinebuilder.org/#career=sm; ... :;0:0:0:0:
4 Blue Arrow spam SW
4 Isha AM's with morale pump
Group 3
2 Whisper winds SM's http://waronlinebuilder.org/#career=sm; ... :2871:0:0: Cycle Whisper
2 Hunter WL's http://waronlinebuilder.org/#career=wl; ... :;0:0:0:0:
2 Isha AM's with morale pump
So I think the WW effects the pet's also, need to check. I have to re-check what that does for the pet itself on TTH. Coordinated strike is now on a 5 sec cd, faster whirling axe on a 8 sec cd, potentially spammable lion's fury, Echoing Roar on 5 cd, interesting protection of hoeth from SM is now 5 cd and you got 2 of em so you got two large group absorbs every 5 sec's. SM's debuffing AoE 378 spirit resist and ST heaven's blade a additional 250 ish.
Group 4 Morale pump spirit dot group (purely experimental)
2 Whisper SM's Cross guarded Cycle Whisper
2 Asur AM's http://waronlinebuilder.org/#career=am; ... ;;0:0:0:0: w/divine fury
2 Asur AM's without divine fury and hybrid up on intel and willpower
So WW lower's Radiant gaze to be a instant cast which mean's AM's now have 3 insta dots plus hd dot on 5 sec cooldown, Transfer Force on 5 sec, searing touch 6 sec cd, Fury of Asur 0 cd. So If you have to move your constantly pumping out dot's with this group to build mechanic to instant cast boon of hysh for morale pump while moving. That's roughly 1000 morale roughly every 10 sec's focused on a ST. Your also stripping blessings which is Dok/zealot hots with Dispel magic tactic. Your going to burn through ap like crazy with this group so you might need Transfer magic tactic.
Total
10 MoM's
Potentially 8 SM's with wings. Might be overkill. Most of the server doesn't fight GS warbands.
Line tanks could probably go raze.
4 outrider patrol's or Instill fear = 4800 ranged AoE 20 ft or 4800 30 ft pbaoe
2 Flying axes
2 Blade and Claw's 1200 30ft each WL and pet for total 4800 30 ft
The Pounce
Lightly engage until you have your m2 built across the warband. Use MoM as a snare shield. Only use enough MoM as is required. Each MoM is precious. Try to build up one of the WL's to morale 4 Blade and Claw, It really kicks up your morale damage output. Ideally you can get both blade and claw WL's to their m4. When you pounce have the 4 asur AM's pop Dissapating energiez on WL's. When you pounce have some of the AM's pop blinding light m2 on the spot of the pounce or potentially on enemy healer's.
Ideal condition's for fast m2 push.
4 Hoeth SM's pounce for Mass AE morale snare
4 outrider patrol's on pounce location = 4800 20ft
2 Blade and Claw m4's on white lion's = 4800 30 ft Or
2 Flying Axes from WL's. Superior to Raze because it stays on targets and isn't channeled.
Lot's more stuff but this is long enough.
The deal with theory craft is you straight up don't know how good this stuff is until you actually try it out. I don't know nor does anyone else on this forum. To me this looks like it could be powerful and a scream to play.
There is SO MANY ways to build a HE roaming WB. There is no Correct one way. This is the roaming HE warband I'd like to try out. If I was doing a keep defense/keep offense I'd run something that looks different but use the same classes. Just swap gear/tactic's/renown and spec's-.
Group 1 and 2 Ap AoE pressure group
4 Vaul SM's for HTL line tanks http://waronlinebuilder.org/#career=sm; ... :;0:0:0:0:
4 Blue Arrow spam SW
4 Isha AM's with morale pump
Group 3
2 Whisper winds SM's http://waronlinebuilder.org/#career=sm; ... :2871:0:0: Cycle Whisper
2 Hunter WL's http://waronlinebuilder.org/#career=wl; ... :;0:0:0:0:
2 Isha AM's with morale pump
So I think the WW effects the pet's also, need to check. I have to re-check what that does for the pet itself on TTH. Coordinated strike is now on a 5 sec cd, faster whirling axe on a 8 sec cd, potentially spammable lion's fury, Echoing Roar on 5 cd, interesting protection of hoeth from SM is now 5 cd and you got 2 of em so you got two large group absorbs every 5 sec's. SM's debuffing AoE 378 spirit resist and ST heaven's blade a additional 250 ish.
Group 4 Morale pump spirit dot group (purely experimental)
2 Whisper SM's Cross guarded Cycle Whisper
2 Asur AM's http://waronlinebuilder.org/#career=am; ... ;;0:0:0:0: w/divine fury
2 Asur AM's without divine fury and hybrid up on intel and willpower
So WW lower's Radiant gaze to be a instant cast which mean's AM's now have 3 insta dots plus hd dot on 5 sec cooldown, Transfer Force on 5 sec, searing touch 6 sec cd, Fury of Asur 0 cd. So If you have to move your constantly pumping out dot's with this group to build mechanic to instant cast boon of hysh for morale pump while moving. That's roughly 1000 morale roughly every 10 sec's focused on a ST. Your also stripping blessings which is Dok/zealot hots with Dispel magic tactic. Your going to burn through ap like crazy with this group so you might need Transfer magic tactic.
Total
10 MoM's
Potentially 8 SM's with wings. Might be overkill. Most of the server doesn't fight GS warbands.
Line tanks could probably go raze.
4 outrider patrol's or Instill fear = 4800 ranged AoE 20 ft or 4800 30 ft pbaoe
2 Flying axes
2 Blade and Claw's 1200 30ft each WL and pet for total 4800 30 ft
The Pounce
Lightly engage until you have your m2 built across the warband. Use MoM as a snare shield. Only use enough MoM as is required. Each MoM is precious. Try to build up one of the WL's to morale 4 Blade and Claw, It really kicks up your morale damage output. Ideally you can get both blade and claw WL's to their m4. When you pounce have the 4 asur AM's pop Dissapating energiez on WL's. When you pounce have some of the AM's pop blinding light m2 on the spot of the pounce or potentially on enemy healer's.
Ideal condition's for fast m2 push.
4 Hoeth SM's pounce for Mass AE morale snare
4 outrider patrol's on pounce location = 4800 20ft
2 Blade and Claw m4's on white lion's = 4800 30 ft Or
2 Flying Axes from WL's. Superior to Raze because it stays on targets and isn't channeled.
Lot's more stuff but this is long enough.
The deal with theory craft is you straight up don't know how good this stuff is until you actually try it out. I don't know nor does anyone else on this forum. To me this looks like it could be powerful and a scream to play.
Last edited by footpatrol2 on Wed Nov 15, 2017 11:40 pm, edited 1 time in total.
Re: Theory crafting: Racial Warbands
24 Guardian WLs, all sending cats at the same target while they play defensive. Cats aren't affected by AoE anymore so no good way to kill em all, and no one is catching 24 WLs if they wanna kite, especially with that many cats to slow/knockdown chasers. Maybe 1 AM with insta rez tactic.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
- peterthepan3
- Posts: 6509
Re: Theory crafting: Racial Warbands
24 dps wps. Give them enough time, and if they're all assisting, they can kill two magus pets before they die.

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