On the live server we just ran with who was online and whatever folks wanted to play as toon.
I was told multiple times that our groups were actually fun to fight.
There's no such thing as perfect meta as the game is way too diverse to fit one or a couple of specific setups.
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THETA and META
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Re: THETA and META
Well, I don't want to discuss / flame / banter or pray4destro but destros morale pushes only consist of initial raze with a delayed greatfang by marauders.
Other classes have atm no meaningful direct morale dmg on destro. You can now decide if it's a bad thing or not, but it's a matter of fact.
Besides that I think it's hard to speak about a "meta" in this game, simply because it is not that competitive (only few play it that way) , has a small community, and no open statistics. On top player base is devised in large scale and smallscale. Than on top of that all you have people who run "themed" groups like only dwarves or only greenskins.
Again you can now judge if that's a good thing or not.
Only "meta" which I see is 2-2-2 and 1-3-2, with 2-2-2 having the edge for 6 man's (that's at least what I see) and 3x(2-2-2)+1x(1-3-2) or 4x(2-2-2) for wb setups. and even than you can experiment or be successful with less meta setups. (like using BG in conjunction with shaman etc.)
Also chosen / kotbs is in the "meta" cause it's always useful in any scale.
Other games have a well defined meta (dota, lol, wow Arena, cs:go etc.) were you can clearly see that a strategy/tactic/heroes/champions define a game.
But that's also achieved by a large player base with huge talent and dedication at the top.
But in general, I think speaking of a meta in this game is a really lose term (at least for me).
Other classes have atm no meaningful direct morale dmg on destro. You can now decide if it's a bad thing or not, but it's a matter of fact.
Besides that I think it's hard to speak about a "meta" in this game, simply because it is not that competitive (only few play it that way) , has a small community, and no open statistics. On top player base is devised in large scale and smallscale. Than on top of that all you have people who run "themed" groups like only dwarves or only greenskins.
Again you can now judge if that's a good thing or not.
Only "meta" which I see is 2-2-2 and 1-3-2, with 2-2-2 having the edge for 6 man's (that's at least what I see) and 3x(2-2-2)+1x(1-3-2) or 4x(2-2-2) for wb setups. and even than you can experiment or be successful with less meta setups. (like using BG in conjunction with shaman etc.)
Also chosen / kotbs is in the "meta" cause it's always useful in any scale.
Other games have a well defined meta (dota, lol, wow Arena, cs:go etc.) were you can clearly see that a strategy/tactic/heroes/champions define a game.
But that's also achieved by a large player base with huge talent and dedication at the top.
But in general, I think speaking of a meta in this game is a really lose term (at least for me).
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- peterthepan3
- Posts: 6509
Re: THETA and META
Well for 6man scale, I would argue that KOTBS/SM/RP is definitely meta. Second healer is arguable, but on equal skill? I'd choose an AM over a WP. DPS? Well-played WH/WL comp will tear up healers in the non-RD/CW age, but you can pick any DPS really (Slayer has to be competent/well-geared/group built around him). Double DPS SM/KOTBS/Heal debuff DPS also works very well.
Not too sure for destro, as I see a lot more variety in their premades (Teefz has an incredibly potent 6man that uses BG/Mara/SH, Marchela uses WE/Choppa/BO, Inikah uses Mara/Choppa/BO, Dalgri's group often uses Mara/Sorc, etc.)
WB scale? No idea, so I just tend to trust raga/hao/aura about this stuff.
Not too sure for destro, as I see a lot more variety in their premades (Teefz has an incredibly potent 6man that uses BG/Mara/SH, Marchela uses WE/Choppa/BO, Inikah uses Mara/Choppa/BO, Dalgri's group often uses Mara/Sorc, etc.)
WB scale? No idea, so I just tend to trust raga/hao/aura about this stuff.
Last edited by peterthepan3 on Mon Nov 06, 2017 11:53 am, edited 1 time in total.

Re: THETA and META
psh best order 6v6 group is dps sm, wl, wl, sw, am, am. Unstoppablepeterthepan3 wrote:Well for 6man scale, I would argue that KOTBS/SM/RP is definitely meta. Second healer is arguable, but on equal skill? I'd choose an AM over a WP. DPS? Well-played WH/WL comp will tear up healers in the non-RD/CW age, but you can pick any DPS really (Slayer has to be competent/well-geared/group built around him).
Not too sure for destro, as I see a lot more variety in their premades (Teefz has an incredibly potent 6man that uses BG/Mara/SH, Marchela uses WE/Choppa/BO, Inikah uses Mara/Choppa/BO, Dalgri's group often uses Mara/Sorc, etc.)
WB scale? No idea, so I just tend to trust raga/hao/aura about this stuff.
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- footpatrol2
- Posts: 1116
Re: THETA and META
@Ragafury
In a warband you can go 4 rdps and 2 healer with a group. Go 2/2/2 x 3 and 4/2 to kick up your dps even more. 4/2 obviously won't work in 6man but it works in warband for sure.
3 rdps/3 healer's works too
You just need a strong frontal threat.
You can go the other way also
3 tanks 2 heal's 1 dps or
4 tanks 2 heal's
Tanks just don't add large amounts of damage. It just makes you tankier. It depends thou on how robust you want your groups/warband to be.
Going 4 crossguarded tanks/2 heal's to push into the backline to harass healer's 100% valid in a warband setting.
In a warband you can go 4 rdps and 2 healer with a group. Go 2/2/2 x 3 and 4/2 to kick up your dps even more. 4/2 obviously won't work in 6man but it works in warband for sure.
3 rdps/3 healer's works too
You just need a strong frontal threat.
You can go the other way also
3 tanks 2 heal's 1 dps or
4 tanks 2 heal's
Tanks just don't add large amounts of damage. It just makes you tankier. It depends thou on how robust you want your groups/warband to be.
Going 4 crossguarded tanks/2 heal's to push into the backline to harass healer's 100% valid in a warband setting.
Re: THETA and META
you can also go 18 Squig Herders and 6 shamans.footpatrol2 wrote:@Ragafury
In a warband you can go 4 rdps and 2 healer with a group. Go 2/2/2 x 3 and 4/2 to kick up your dps even more. 4/2 obviously won't work in 6man but it works in warband for sure.
3 rdps/3 healer's works too
You just need a strong frontal threat.
You can go the other way also
3 tanks 2 heal's 1 dps or
4 tanks 2 heal's
Tanks just don't add large amounts of damage. It just makes you tankier. It depends thou on how robust you want your groups/warband to be.
Going 4 crossguarded tanks/2 heal's to push into the backline to harass healer's 100% valid in a warband setting.
I've seen it.
it also depends on your approach,... max kills? play the zone / obejctives?
what I've tried is to outline the definition of "meta" here.
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- Aurandilaz
- Posts: 1896
Re: THETA and META
Actually when you take a closer look at High Elf racial meta, it's incredible.Manatikik wrote:psh best order 6v6 group is dps sm, wl, wl, sw, am, am. Unstoppablepeterthepan3 wrote:Well for 6man scale, I would argue that KOTBS/SM/RP is definitely meta. Second healer is arguable, but on equal skill? I'd choose an AM over a WP. DPS? Well-played WH/WL comp will tear up healers in the non-RD/CW age, but you can pick any DPS really (Slayer has to be competent/well-geared/group built around him).
Not too sure for destro, as I see a lot more variety in their premades (Teefz has an incredibly potent 6man that uses BG/Mara/SH, Marchela uses WE/Choppa/BO, Inikah uses Mara/Choppa/BO, Dalgri's group often uses Mara/Sorc, etc.)
WB scale? No idea, so I just tend to trust raga/hao/aura about this stuff.
You bring one AM to heal. Business as usual.
You bring 1-2 SM, for the Double Spirit Debuff of Awesome, and then you either have that SM run Whispering Winds or hope the single SM can both be master at applying pressure but also at spamming WW.
Then you can either add SW for solid rdps role, or an AM who benefits massively from SM debuffing victims spirit resist to zero.
Though you should probably also include a WL for awesome melee dmg, but this class can also do decent Spirit dmg, thanks a tactic called Lionheart, combined with Whispering Wound allows 0 sec CD spirit dmg output.
Kinda wondering if they changed some SW abilities in the past, because they lack some of the Spirit stuff other Asur have.
So;
1 SM
1 AM heal
1 AM dps
1 SW
1 WL
then last either 2nd SM or 2nd healer, though any other goes as well.
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Re: THETA and META
If I'm correct there is also some insane AM/SM moral pump combo.
But overall yes. Leave the SW away and build a spirit damage group/warband. If you hit an armor/allcomer Destro warband they should be in for an surprise.
I have tried two or three times to gather an elf warband like with the Thunderers or Averland Greatswords, but both times there was only six men around.
But overall yes. Leave the SW away and build a spirit damage group/warband. If you hit an armor/allcomer Destro warband they should be in for an surprise.
I have tried two or three times to gather an elf warband like with the Thunderers or Averland Greatswords, but both times there was only six men around.
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- peterthepan3
- Posts: 6509
Re: THETA and META
High Elf Spirit DMG groups are incredibly fun to run, indeed.
DPS SM
WW SM (allows the DPS SM to chain EDs)
WL
AM
AM
DPS AM
DPS SM
WW SM (allows the DPS SM to chain EDs)
WL
AM
AM
DPS AM





