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[Review] [SW] Steady Aim

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Acidic
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Re: [SW] Steady Aim

Post#91 » Mon Nov 06, 2017 11:47 am

lefze wrote:
Acidic wrote:3 crits at 2k seems fairly game breaking. If this was done it won’t take long to find a party made up of them with half decent targeting to wipe out opposition .
Think I have a different view of game breaking than u
Just keep in mind that 3 consecutive guaranteed 2k crits would require WW SM and unguarded targets, so there is that argument.

Edit: And also a glass cannon spec which relies only on avoidance for defense. It's a pretty cheesy build aswell, not something you can pull off whenever.
Yes but that does not exclude stacking a few of them and with kite abilities this setup is not unfeasable

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daniilpb
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Re: [SW] Steady Aim

Post#92 » Mon Nov 06, 2017 11:49 am

Acidic wrote:3 crits at 2k seems fairly game breaking. If this was done it won’t take long to find a party made up of them with half decent targeting to wipe out opposition .
Think I have a different view of game breaking than u
You are missing one thing: unguarded (pug) target.
Also I've already said that back in time SW could perform ever better numbers. So have you seen Melee SWs Death squads? I haven't.
OFF TOPIC (excuse me please)
Spoiler:
you think WL and WH can't perform same amount of damage in the same time lap today?
I did see a mara and choppa disappearing in 3 gcds under their bursts. And they weren't bad geared, they played poorly and their tanks were durka-durka and failed guard management.


So back to the topic:
Yes, looks like we have different experience in the game. So my experience tells me that it shouldn't be gamebreaking since we lost UF burst.
Last edited by daniilpb on Mon Nov 06, 2017 11:53 am, edited 1 time in total.
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lefze
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Re: [SW] Steady Aim

Post#93 » Mon Nov 06, 2017 11:52 am

Acidic wrote:
lefze wrote:
Acidic wrote:3 crits at 2k seems fairly game breaking. If this was done it won’t take long to find a party made up of them with half decent targeting to wipe out opposition .
Think I have a different view of game breaking than u
Just keep in mind that 3 consecutive guaranteed 2k crits would require WW SM and unguarded targets, so there is that argument.

Edit: And also a glass cannon spec which relies only on avoidance for defense. It's a pretty cheesy build aswell, not something you can pull off whenever.
Yes but that does not exclude stacking a few of them and with kite abilities this setup is not unfeasable
Of course it's completely doable, but the amount of people that can pull this off on the server is abyssmal. But still, it's stuff like this and certain other comps that makes me think twice about not disputing many of the buffs discussed.
Rip Phalanx

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lefze
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Re: [SW] Steady Aim

Post#94 » Mon Nov 06, 2017 11:56 am

daniilpb wrote:
Acidic wrote:3 crits at 2k seems fairly game breaking. If this was done it won’t take long to find a party made up of them with half decent targeting to wipe out opposition .
Think I have a different view of game breaking than u
You are missing one thing: unguarded (pug) target.
Also I've already said that back in time SW could perform ever better numbers. So have you seen Melee SWs Death squads? I haven't.
OFF TOPIC (excuse me please)
Spoiler:
you think WL and WH can't perform same amount of damage in the same time lap today?
I did see a mara and choppa disappearing in 3 gcds under their bursts. And they weren't bad geared, they played poorly and their tanks were durka-durka and failed guard management.


So back to the topic:
Yes, looks like we have different experience in the game. So my experience tells me that it shouldn't be gamebreaking since we lost UF burst.
You are not taking the current M2 we can pop into account though. Outrider patrol takes a GCD yes, and I wouldn't take AM with pump only to get, but it's still a potentional 1.2k moraledamage to top off your BA with.
Rip Phalanx

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daniilpb
Posts: 591

Re: [SW] Steady Aim

Post#95 » Mon Nov 06, 2017 12:15 pm

lefze wrote:
daniilpb wrote:
Acidic wrote:3 crits at 2k seems fairly game breaking. If this was done it won’t take long to find a party made up of them with half decent targeting to wipe out opposition .
Think I have a different view of game breaking than u
You are missing one thing: unguarded (pug) target.
Also I've already said that back in time SW could perform ever better numbers. So have you seen Melee SWs Death squads? I haven't.
OFF TOPIC (excuse me please)
Spoiler:
you think WL and WH can't perform same amount of damage in the same time lap today?
I did see a mara and choppa disappearing in 3 gcds under their bursts. And they weren't bad geared, they played poorly and their tanks were durka-durka and failed guard management.


So back to the topic:
Yes, looks like we have different experience in the game. So my experience tells me that it shouldn't be gamebreaking since we lost UF burst.
You are not taking the current M2 we can pop into account though. Outrider patrol takes a GCD yes, and I wouldn't take AM with pump only to get, but it's still a potentional 1.2k moraledamage to top off your BA with.
You know, I've just got a wonderful idea: I will try to test it with WW and as much crit as I could get. My target will be a real healer. Hopefully I will try different situations.
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<Fusion>
Riphael - Black Guard.
Meridin - Sorcerer.
<FusionII>
Ripliel - Shadow Warrior.
Arfi - Swordmaster.
Very Serious Warhammer Online Montage

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lefze
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Re: [SW] Steady Aim

Post#96 » Mon Nov 06, 2017 12:19 pm

daniilpb wrote:
lefze wrote:
daniilpb wrote:
You are missing one thing: unguarded (pug) target.
Also I've already said that back in time SW could perform ever better numbers. So have you seen Melee SWs Death squads? I haven't.
OFF TOPIC (excuse me please)
Spoiler:
you think WL and WH can't perform same amount of damage in the same time lap today?
I did see a mara and choppa disappearing in 3 gcds under their bursts. And they weren't bad geared, they played poorly and their tanks were durka-durka and failed guard management.


So back to the topic:
Yes, looks like we have different experience in the game. So my experience tells me that it shouldn't be gamebreaking since we lost UF burst.
You are not taking the current M2 we can pop into account though. Outrider patrol takes a GCD yes, and I wouldn't take AM with pump only to get, but it's still a potentional 1.2k moraledamage to top off your BA with.
You know, I've just got a wonderful idea: I will try to test it with WW and as much crit as I could get. My target will be a real healer. Hopefully I will try different situations.
Sounds like a good idea, go ahead and slot no respite while you are at it, it's awesome if you can get ini debuff from something other than wrist slash.
Rip Phalanx

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Ugle
Posts: 590

Re: [SW] Steady Aim

Post#97 » Mon Nov 06, 2017 2:30 pm

You should be able to get to 1050 str, 600 ws, 20% melee crit using IA, NR, MS and SA with decent gear. Superglasscannon ofc. Then you should see 2k BA crits on unguarded no def stacking lowbies. (For the test)
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lefze
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Re: [SW] Steady Aim

Post#98 » Mon Nov 06, 2017 2:34 pm

Ugle wrote:You should be able to get to 1050 str, 600 ws, 20% melee crit using IA, NR, MS and SA with decent gear. Superglasscannon ofc. Then you should see 2k BA crits on unguarded no def stacking lowbies. (For the test)
Getting 2k with strenght well below 1k in a ws stack build.
Rip Phalanx

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daniilpb
Posts: 591

Re: [SW] Steady Aim

Post#99 » Mon Nov 06, 2017 7:10 pm

lefze wrote:
daniilpb wrote:
lefze wrote:
You are not taking the current M2 we can pop into account though. Outrider patrol takes a GCD yes, and I wouldn't take AM with pump only to get, but it's still a potentional 1.2k moraledamage to top off your BA with.
You know, I've just got a wonderful idea: I will try to test it with WW and as much crit as I could get. My target will be a real healer. Hopefully I will try different situations.
Sounds like a good idea, go ahead and slot no respite while you are at it, it's awesome if you can get ini debuff from something other than wrist slash.
So here is my test.
Zealot was geared in full Annihilator so I used the same tier gear set. He also was specced full crit healing, no defences.
You can see my stats, I didn't use any stats tactics and had slotted all Assault tree tactics (15% damage, 50% crit damage, Sinister Assault) + Bullseye.
Zealot wasn't kiting and no one was helping him except Chosen's auras.
My verdict:
3 chain 900 crits on a guarded target just can't be OP.
Even with BIS gear numbers may raise like +200 but possible enemy would have better stats too.
It's still much lower numbers than we had with UF. So it wasn't OP with UF neither it can be OP without it today.

Click here to watch on YouTube
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<Fusion>
Riphael - Black Guard.
Meridin - Sorcerer.
<FusionII>
Ripliel - Shadow Warrior.
Arfi - Swordmaster.
Very Serious Warhammer Online Montage

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lefze
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Re: [SW] Steady Aim

Post#100 » Mon Nov 06, 2017 7:41 pm

daniilpb wrote:
lefze wrote:
daniilpb wrote:
You know, I've just got a wonderful idea: I will try to test it with WW and as much crit as I could get. My target will be a real healer. Hopefully I will try different situations.
Sounds like a good idea, go ahead and slot no respite while you are at it, it's awesome if you can get ini debuff from something other than wrist slash.
So here is my test.
Zealot was geared in full Annihilator so I used the same tier gear set. He also was specced full crit healing, no defences.
You can see my stats, I didn't use any stats tactics and had slotted all Assault tree tactics (15% damage, 50% crit damage, Sinister Assault) + Bullseye.
Zealot wasn't kiting and no one was helping him except Chosen's auras.
My verdict:
3 chain 900 crits on a guarded target just can't be OP.
Even with BIS gear numbers may raise like +200 but possible enemy would have better stats too.
It's still much lower numbers than we had with UF. So it wasn't OP with UF neither it can be OP without it today.

Click here to watch on YouTube
Eh, you can't really pull any conclusion from a SINGLE dps trying to kill a guarded healer, as more or less no dps is able to pull that off, especially without actually popping CC or using healdebuffs like in your example. Hell, killing ANY good healer solo is quite the feat even without guard.

All this video shows is that you can spam 900+ crits even on guarded classes, which is indeed good given the proper plays not present in a static test like this. For example the guard landing on a zealot usually means you have a dps you can swap to and get off the full 2k damage.

Edit: And I understand that you want to able to get off good burst even when built tanky, but my opinion is that it would just create an unhealthy defense specced meta for the class.
Rip Phalanx

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