I'm new there too, but i spent most my free time in last two weeks on testing as many classees as I can to find one's who fit my playstyle. And while I don't have perspective on leveling in higher tiers or endgame and my opinion is highly subjective, there are my observations.
In general I must agree that if you choose Order, then you will have easier time playing ranged, because they stack these heavily, so their frontline is usually thin, so there's fewer bodies, which will cover you in melee from picking up. In Destruction it's not that limiting because their melee stacking works both as cover for each other melee and the ranged so you can choose kinda anything and don't feel like you are heavily focused. I'd say that in role Damage Dealers are as always easiest, because you just pick a target and kill it, while healers can be a hardest if you don't find group for leveling, as it's nightmare for them to grind.
After that there is my class rundown:
Black Orc/Swordmaster: These are probably easiest tanks due to their mechanic which gives you kinda forced rotation. In practice it's something like clicking 1-2-3-repeat. While i found this very boring, i can't deny, this is easiest mechanic for tanks in this game.
Chosen/Knight of the Blazing Sun: Midway in difficulty, for me these are most fun to play as tanks. They're durable, don't overwhelm you with amount of skills, and they auras make you useful even if you're a bad tank. To be fair i feel, like these are kinda OP, but it works for you with lowering their dificulty.
Blackguard/Ironbreaker: I don't have much too say about them, because I didn't tackle them too much, but they feel like hardest tanks. On the other side, they're most familiar to me, as their mechanic is closest to Protection Warrior in wow. With this is mind these can be best choice for you, if you're already familiar with rage mechanic.
Zealot/Runepriest: My pick for healers and they're easiest healers in my opinion. They're quite straighforward healers/"damage dealers" depending on their choice. Their buff switching between healing and aggresive stance make them much easier to gear, because it convert stats for desired ones. Outside that you have your usual heals, usual damaging skill, some utility and that's it. Just identify useful skills and run with that.
Disciple of Khaine/Warrior Priest: They can be as easy as Zealot/WP when you use them as backline, but as frontline healers (which game recommends you to do) they're much harder. Again it's just run of straightfoward skills, and your difficulty is too find useful ones. Only thing which make them "harder" to play is second resource, but it's not that big deal.
Shaman/Archmage: Definitely hardest healers to choose. While they can be really strong, and they're most annoying enemiest in T1, their mechanic force you to weave your damaging skills between heals. While it may not seems like much it really ramp up difficulty, because for healers time is usually your enemy, and your resources have limit. And this mechanic force you to do balancing act and waste both of these to make your next heals more powerful.
Bright Wizard/Sorcerer: In my opinion most noob unfriendly classes in a game if you can't afford pocket healer to take care for you. It may seem riddiculous as they are just straightforward mages withous much complexity, but this game has two mechanics working against them. First is their class mechanic. While it allows you to do bigger numbers, Dark Magic/Combustion can deal damage RANDOMLY to you, and this effect can proc few times in a row. While you have healer on your back it's not that big deal, but it's always dangerous, especially if someone focus you. That unexpected hit can sometimes kill you, as you overestimate your chances. Second mechanic is disrupt. It's just chance for your enemy to just negate your spell. Also due to quite fresh change your disrupt chance scale with willpower (main healer stat). This alone makes your live living hell, when you're forced to fight healer, especially on lower lvls but combined with DM/Combustion it's just too much going aginst you. But to be fair, they are really satisfying when given chance to unleash their wrath on your enemies. Last thing - if you want to pick these I'd say choose Bright Wizard, because you'll get at least something to diminish punishment from Disrupts, and as far as i know BW's are much more versatile when comes to builds.
Magus/Engineer: I played only as Magus, but if Engi works really the same way, then these classes are definition of easy to play, hard to master. Magus is just stacionary ranged damage dealer with summoning twist. I feel like Magus really depends gear and mastering his skillset to keep runing, but once you get this he can be really dangerous. And important thing - While Magus is spellcaster, Engineer is physical attacker, which shift their targets priority. Magus is better against tanks, while Engi puts more pressure on healers.
Shadow Warrior/Squig Herder: Not really pairing, but well. They are Hunters/Rangers of this game. Mobile, physical damage dealers. They are quite easy and fun to play. SH is easier in my opinion, because he has access to pets and don't need to deal with multiple stances, but I prefer to use SW anyways.
Witch Hunter/Witch Elf: IMO hardest melee choice, and melee isn't that easy in a first place. They have one role - find stragglers/get to backline, kill their target and disengage. And this is kinda counterintuitive in group pvp, especially oRvR. Without practice and ofter support from others you'll find yourself dead more often than killing. But when you get your grasp on what you're doing and really make yourself useful, then you're happiest man on this world.
Choppa/Slayer: Again, I didn't really played these so I don't have much to say, but from observation they midway in difficulty. While they are really dangerous when found in pack, or defended by other melee characters, their playstyle is very suicidal, and very ofthes is as easy to kill them, as for them is to kill you.
White Lion/Marauder: Again not really fiting pairing, but closest one. These are easiest melee characters, because they are quite durable and can land a hit. Marauder is harder in these two, because he lacks a pet and again have to stance dance to bring his full potential, but it's rewarded by both high damage and noticeable sustain. White Lion's difficulty comes only with coordinating your hits with pet to bring high burst in short amount of time.
Edit: Removed fragment about 2h tanks due to my lack of info.
Question about classes(new player)
Ads
- Fallenkezef
- Posts: 1492
Re: Question about classes(new player)
Yeah, I think it's probably me then. I have always enjoyed the "glass cannon" classes and are drawn to them in every game I play.TenTonHammer wrote:Fallenkezef wrote:
Really? It's my first class and I find it really enjoyable.
Sure it can be "fun" but as always fun is subjective, maybe its because your in the earlier tiers? but as the game progresses especially into T4 where rdps is king; for many people playing slayer and especially choppa feels like masochism and an exercise in frustration for many
they are melee glass cannon that can only really function at its "full potential" with a pocket guard,healer and armor debuff but the "investment" into supporting a slayer/choppa isnt really reflected in the return in performance and in reality you can get as equal if not better performance with other respective faction mdps espically in the latter case with mara on destro.
But since WL dosnt have inc HD slayers are still desired
Alea iacta est
Re: Question about classes(new player)
WH's (order) are hiding in bushes and inside keeps or get obliterated in destro backlines before getting, most of the time, a useless kill. One third of the WE's (destro) properly assist their big dudes and melt down whatever the big dudes are starting to beat on. That's why 1/3 of the destro WE's get love from healers and guard from big dudes.
Stealth in RoR, as it was on the live server, is one, if not, the most difficult skill to use because when not properly "mastered" it will make you push the respawn button a lot and folks will stop supporting you.
Stealth in RoR, as it was on the live server, is one, if not, the most difficult skill to use because when not properly "mastered" it will make you push the respawn button a lot and folks will stop supporting you.
Nidwinqq used teabag Magus [Hysteria]
Re: Question about classes(new player)
i think 2H is the current meta for all high lvl ordo tanksOshari wrote: teaches you bad behaviour that you should use 2h on tanks, which is always suboptimal.
- Collateral
- Posts: 1494
Re: Question about classes(new player)
Yep. That statement is completely false, especially for sm. If any tank is a 2h tank, it's sm.tazdingo wrote:i think 2H is the current meta for all high lvl ordo tanksOshari wrote: teaches you bad behaviour that you should use 2h on tanks, which is always suboptimal.
Who is online
Users browsing this forum: No registered users and 10 guests



