Ursine Domina

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Rumpel
Posts: 359

Re: Ursine Domina

Post#31 » Mon Oct 30, 2017 9:10 am

Dit this with chosen/bo/choppa/magus/2xzealot

As Zealot i had to find the correct combination between cleanse, which costs a lot of ap with Tactic and grpheal for ap-reg but then it worked fine.
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Haojin
Posts: 1066

Re: Ursine Domina

Post#32 » Mon Oct 30, 2017 10:44 am

killed it with 1 2H SM 1 WL 2 Engie -ap tactic- 2 WP with no resistence. strange, people having hard time agaist it.
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Nameless
Posts: 1407

Re: Ursine Domina

Post#33 » Mon Oct 30, 2017 10:52 am

Since most groups I try to done it consist low lvled and undergeared chars I am planning to try to do it with 3 healers, 2 rdps ans solo tank. On paper seems doable
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Foltestik
Posts: 680

Re: Ursine Domina

Post#34 » Mon Oct 30, 2017 12:30 pm

Haojin wrote:killed it with 1 2H SM 1 WL 2 Engie -ap tactic- 2 WP with no resistence. strange, people having hard time agaist it.
with this setup is it prety easy. its hard with melee and without WP/DOK and aoe cleance

Coma
Posts: 167

Re: Ursine Domina

Post#35 » Mon Oct 30, 2017 1:09 pm

all you need to kill domina is... to use the brain and don't simply mash buttons...

the party composition I killed domina with the first time (did it 2 more time to help some friends)

WE (barely lvl 40 still under RR30 at the time so mix of ruin-devastator... that was me)
Mara (barely lvl 40 too in annihi-beastlord)
SH (mix annhi-ruin)
BO (full ruin)
Zelot (mix ruin-beast)
Shaman (this wan was quite geared with a mix of Annih-conq-beastlor)

1 tank + 2 melee... no AoE cleanse and shaman that is unable to cleanse... and still done at the third try...

on the other hand when I went to help a friend we wiped 6 times with double DoK and a single MDPS (my WE that by the time was rr45 with r39 wepon/dwarf RvR influ weapon, 2 Annhi, 5 Beast, 2 Conq...)
The 2 dok simply kept the tank as their target... except the tank managed to block the DoT on application so he didn't get the debuff while me and one RDPS that stayed too close (despite several raccomnadation to stay away) took the debuff... but the 2 dok just looked at their cleanse that stayed grey (since their target.. the tank... had no debuff) and just continued healing over and over... until they ended up short of essence and we wpied... again and again... all that was need was to take a look at the group UI and notice that other than the tank me and the RDPS were under the dot... but it seem they found it too difficult ^^'

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Nameless
Posts: 1407

Re: Ursine Domina

Post#36 » Wed Nov 01, 2017 9:51 pm

Nameless wrote:Since most groups I try to done it consist low lvled and undergeared chars I am planning to try to do it with 3 healers, 2 rdps ans solo tank. On paper seems doable
Done it with most pug friendly setup.
3 healers /rp, rp, AM/
2 rdps /dps AM, SW/
1 tank /kotbs/
so no need for wp, prolly one of the rps could be changed for rdps but with 3 healers is most easiest way to do it, there is just no room for mistakes
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Sulorie
Posts: 7461

Re: Ursine Domina

Post#37 » Thu Nov 02, 2017 10:57 am

Heard rumours about not using dots on boss. Is it true or false?
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Hargrim
Former Staff
Posts: 2465

Re: Ursine Domina

Post#38 » Thu Nov 02, 2017 11:12 am

There is no special mechanic on boss that recognize dots. Love them tinfoil theories.
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Manatikik
Posts: 1249

Re: Ursine Domina

Post#39 » Thu Nov 02, 2017 1:56 pm

Hargrim wrote:There is no special mechanic on boss that recognize dots. Love them tinfoil theories.
Think it's more into the strategy vs bosses that heal on inc damage through an enchant/blessing/debuff on group that it's easier as a dps to stop attacking so your group member in charge of removing/cleansing (if they are a little slower on the reaction) has some wiggle room and your dots don't keep healing it.
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wargrimnir
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Re: Ursine Domina

Post#40 » Thu Nov 02, 2017 2:02 pm

Manatikik wrote:
Hargrim wrote:There is no special mechanic on boss that recognize dots. Love them tinfoil theories.
Think it's more into the strategy vs bosses that heal on inc damage through an enchant/blessing/debuff on group that it's easier as a dps to stop attacking so your group member in charge of removing/cleansing (if they are a little slower on the reaction) has some wiggle room and your dots don't keep healing it.
They don't do that either.
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