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[Shaman] Totally Un-viable?

Discuss Black Orc, Squig Herder, Choppa, and Shaman.
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Dabbart
Posts: 2251

Re: [Shaman] Totally Un-viable?

Post#31 » Tue Oct 10, 2017 3:20 am

Actually that was a typo. It's 25%, and you are correct. As long as the buff is active.
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Miszczu5647
Posts: 447

Re: [Shaman] Totally Un-viable?

Post#32 » Tue Oct 10, 2017 6:33 am

@
Miszcu do you prefer RD over CW for a shammie? Or do you take both at RR50? I'm finding CW2 and full Deft Defender at RR41 to be the most survivable.
Yes I do. With this and detaunt, autodetaunt and armorI I have a chance to heal even if pressured. With CW I have greater chance to escape. My personal preferences is to try to heal.
Deft defender is a must ofc.

If you are worried about BW ... all fun for them starts 5sec after Boiling Blood, yes? So: BB lands (enemy will tell you when for example) - DSU - bubble - 2s heal. Coz of global cooldown your heal should heal just after his BB hit. DSU will cover one of his dot. And bubble cover some other hit (or big part of it). Ofc if your defensive target is properly debuffed and assisted it won't be enough but... not all BW are pros with pocket premade ;)
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Sruula - Witch Elf
Jurwulf Srulson - Chosen

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Fey
Posts: 980

Re: [Shaman] Totally Un-viable?

Post#33 » Tue Oct 10, 2017 6:54 am

Shrug it off is worth specing for the heal buff alone; you're specing for DSU and the tactics are all garbage so I'd take it, with feetz ofc. Keep that and 100% uptime DSU for your main dps is the goal. Next you decide if you want heal debuff, or silence and spec accordingly. Only tactic worth taking is ere we goes again, and that's situational for a proc group.

Gather Round/Bigger Better An' Greener + hot spam is now bread and butter after the demise of ab. ex. Unless you're one of the few who can get Greenest to still work, I'm not one of them.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
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shaggyboomboom
Posts: 1230

Re: [Shaman] Totally Un-viable?

Post#34 » Tue Oct 10, 2017 11:48 am

Shaman is by far the tankiest healer due to detaunt tactic which stacks with all detaunts and due to DSU. Ap is just the issue.
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delcon
Posts: 102

Re: [Shaman] Totally Un-viable?

Post#35 » Tue Oct 10, 2017 11:57 am

Anyone that gets caught in this version of ror by a wl is doing something wrong
Pounce 10second cool down , you land where your target was not where they are and poor ap management ,
Shamans are fine prob in a better place than live same with squigs ,

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Arconnn
Posts: 130

Re: [Shaman] Totally Un-viable?

Post#36 » Tue Oct 10, 2017 1:23 pm

Shaman is very viable, always was always will be due to having multiple best tactics in game & extra HoT
the real question is if AM is worth playing anymore, it's going to do well in the right hands as it always has, but WP before ab ex decisively out shined AM and with the addition of new gear (RF x a second) it doesn't make much sense to play AM anymore as a core class in a 6 man setup
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freshour
Banned
Posts: 835

Re: [Shaman] Totally Un-viable?

Post#37 » Tue Oct 10, 2017 1:44 pm

Arconnn wrote:Shaman is very viable, always was always will be due to having multiple best tactics in game & extra HoT
the real question is if AM is worth playing anymore, it's going to do well in the right hands as it always has, but WP before ab ex decisively out shined AM and with the addition of new gear (RF x a second) it doesn't make much sense to play AM anymore as a core class in a 6 man setup
I am 99.9999999% sure that the Shaman player must be EXTREMELY good to not just be overhealing everyone for SC stats and to actually make a difference in the game. The class really needs looked at because it seriously is lacking vs the DoK/Zeal

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Arconnn
Posts: 130

Re: [Shaman] Totally Un-viable?

Post#38 » Tue Oct 10, 2017 1:53 pm

freshour wrote:
Arconnn wrote:Shaman is very viable, always was always will be due to having multiple best tactics in game & extra HoT
the real question is if AM is worth playing anymore, it's going to do well in the right hands as it always has, but WP before ab ex decisively out shined AM and with the addition of new gear (RF x a second) it doesn't make much sense to play AM anymore as a core class in a 6 man setup
I am 99.9999999% sure that the Shaman player must be EXTREMELY good to not just be overhealing everyone for SC stats and to actually make a difference in the game. The class really needs looked at because it seriously is lacking vs the DoK/Zeal
I mean, 6v6 setting and sc setting has always favored dok's over shamans (excluding ab ex) and yes you're most likely going to heal less than a DoK (ignoring aoe overhealing for high chart numbers from DoK's) but where it shines is the fact that it's close to impossible to kill a shaman and obviously the insane morale gain, which makes it extremely good for open, and for a 6v6 setting it means the other team are forced to only ever switch onto the tanky (and can heal very well while moving) Zeal, and if the Zeal should die the shaman will find it a much easier job to rez than a DoK would

Healing numbers aren't everything, and hardly accurate due to the insane passive healing from dok's which inflates dok's numbers
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freshour
Banned
Posts: 835

Re: [Shaman] Totally Un-viable?

Post#39 » Tue Oct 10, 2017 2:11 pm

Yeah I think that is a big part of the Shaman. You need to use your utility more IE - morale gain, sticky feetz, resist buff, toughness buff - and your healing less. And rely on the other healer in your group for the oh SH** heals lol? IS that a better way to look at it?

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Arconnn
Posts: 130

Re: [Shaman] Totally Un-viable?

Post#40 » Tue Oct 10, 2017 2:18 pm

freshour wrote:Yeah I think that is a big part of the Shaman. You need to use your utility more IE - morale gain, sticky feetz, resist buff, toughness buff - and your healing less. And rely on the other healer in your group for the oh SH** heals lol? IS that a better way to look at it?
I mean, there's more to playing a support than throwing big heal numbers otherwise every DoK / WP would stack pure willpower and no defenses
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