pve npc support

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Grobbok
Posts: 420

pve npc support

Post#1 » Thu Oct 05, 2017 8:15 pm

it should be that mobs on pq are attacking all, order and destro, so no more hide in pq
order always hide in pq, mostly in Praag
it should be that all mobs fight against all, I know maybe it can look strange, but will be fair
not support one side
lider of Da fat squigs guild

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saupreusse
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Posts: 2646

Re: pve npc support

Post#2 » Thu Oct 05, 2017 8:27 pm

Grobbok wrote:it should be that mobs on pq are attacking all, order and destro, so no more hide in pq
order always hide in pq, mostly in Praag
it should be that all mobs fight against all, I know maybe it can look strange, but will be fair
not support one side
wheres the sense when order suddently decides to kill their own men or vice versa?
Saup - RR 8x WP
Son - RR 8x AM

Grobbok
Posts: 420

Re: pve npc support

Post#3 » Thu Oct 05, 2017 9:01 pm

its about pve where ppl go to have an advantage of friendly mobs to hide
it is about fair fight
lider of Da fat squigs guild

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szejoza
Posts: 748

Re: pve npc support

Post#4 » Thu Oct 05, 2017 9:04 pm

its called 'using environment to your advantage'
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Glorian
Posts: 5019

Re: pve npc support

Post#5 » Thu Oct 05, 2017 9:57 pm

There is a PQ near Reikland northern destro entrance if I'm correct. Kitting su.. groups use it also to retreat. As well as WEs in Avelorn on the northern Hills to Gank Order who travel to the elf ship and then retreat into northern pve zones. Both full of destro npcs.

My point is: The rvr lakes are in the zones. And yes, on maps like Praag Order has a lot of entrances to jump into safety. On other maps it is vice Versa.

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Nidwin
Posts: 662

Re: pve npc support

Post#6 » Fri Oct 06, 2017 6:32 am

Grobbok wrote:its about pve where ppl go to have an advantage of friendly mobs to hide
it is about fair fight
It's called using patties to try to keep the pk alive in pk muds. When the outnumbered or outgunned side still wants to keep the fight alive they normally run to a nearby patty (friendly NPC aggro to the other side) to even out the odds.

It's a great feature in muds that has never been properly duplicated in graphical mmorpg's. I know that the combat mechanics aren't the same between pk muds and graphical mmorpgs but there has to be a ways to have mobsupport properly implemented one way or another.
Nidwinqq used teabag Magus [Hysteria]

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shaggyboomboom
Posts: 1230

Re: pve npc support

Post#7 » Fri Oct 06, 2017 10:44 am

DA FAT SQUIGZ
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peterthepan3
Posts: 6509

Re: pve npc support

Post#8 » Fri Oct 06, 2017 10:46 am

So you're telling me that if I suddenly feel the urge to engage in some hardcore PQ action whilst kiting a destro warband (which happens ALL THE TIME), I shouldn't be allowed to indulge myself just because you're jealous that you can't get involved?!

You have your own PQs to do. Do I get jealous when I see Da Fat Squigs partaking in a PQ, knowing that I will never be able to get involved? Of course I do! But I respect that these are your PQs; I do not demand that the mobs be turned evil to all. Do you even lore, bro?
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