What if there were a door crank at keeps...
What if there were a door crank at keeps...
So, crazy idea, what if we added a door crank that could only be opened by attacking players that sneak into the castle (No traitors) and closed by defending teams? Make activating it to open require a timer, 20 uninterrupted seconds of use and the door is cranked wide open but can be closed with a 5 or 10 second activation of same lever/crank. Maybe just put the crank in the gatehouse and not the keep. I think it would be fun and add a little extra spice to sieges, giving attackers something else to try for and defenders something to watch out for besides sitting on walls and hurling attacks and oil down.
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- wargrimnir
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Re: What if there were a door crank at keeps...
So, general rule of thumb, if it didn't exist on live, we can't really recreate it on RoR without some hacky weird stuff, and it certainly wouldn't have new assets or animations.
Re: What if there were a door crank at keeps...
Ah, never really played live, and I assumed it would be taking existing assets and duct taping (LUA scripting or something) them together. I of course am assuming things work similarly to private versions of another popular MMO which I will not name.
Oh, well.
Oh, well.
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