Yes, and it's in the Balance Forum, so read the rules for this specific forum before posting again.Danord wrote:I just read thru this whole thing.
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[Review] [BW/Sorc] Mechanic
- wargrimnir
- Head Game Master
- Posts: 8415
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Re: [BW/Sorc] Mechanic
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Re: [BW/Sorc] Mechanic
I would put a change that soc/bw can control, this effect should have same effect/impact solo as in group.
Current mech is managable in groups but not so easy to manage solo this is not great for allowing solo activities including farming , sc without healers and possible keep defense solo.
My soc would love to have a way to increase survivability and I could see a way to dump this dark magic into a physical barrier / targetable slowing gas cloud . This would allow the soc/bw to hide behind something to hinder targeting / chasing and give them a chance to run so a good tool to help live a bit longer.
Downside of not dumping the energy would be that you have to spend more time filtering out the good from the bad magic slowing down cast time /gcd this effect is only the soc/bw can deal with so does not allow easy mechanism for others to fix it. The effect would be same solo and wb.
How I see the scale:
Bad magic 0-50 adds instability to spells increasing damage (damage buff) sliding scale
50-100 instability effects react with itself reducing damage buff (higher density of bad magic causes spells to break up ) also as caster has more bad magic they have to spend significant time to filter good from bad magic so cast times and GCD go up (sliding scale)
Dump : new spell to create a bad magic cloud around themselves . This cloud is effectively the expelled bad magic so has a form that is targetable and as its unpleasant it slows opponent going through it.
Current mech is managable in groups but not so easy to manage solo this is not great for allowing solo activities including farming , sc without healers and possible keep defense solo.
My soc would love to have a way to increase survivability and I could see a way to dump this dark magic into a physical barrier / targetable slowing gas cloud . This would allow the soc/bw to hide behind something to hinder targeting / chasing and give them a chance to run so a good tool to help live a bit longer.
Downside of not dumping the energy would be that you have to spend more time filtering out the good from the bad magic slowing down cast time /gcd this effect is only the soc/bw can deal with so does not allow easy mechanism for others to fix it. The effect would be same solo and wb.
How I see the scale:
Bad magic 0-50 adds instability to spells increasing damage (damage buff) sliding scale
50-100 instability effects react with itself reducing damage buff (higher density of bad magic causes spells to break up ) also as caster has more bad magic they have to spend significant time to filter good from bad magic so cast times and GCD go up (sliding scale)
Dump : new spell to create a bad magic cloud around themselves . This cloud is effectively the expelled bad magic so has a form that is targetable and as its unpleasant it slows opponent going through it.
Last edited by Acidic on Fri Sep 29, 2017 8:45 am, edited 1 time in total.
Re: [BW/Sorc] Mechanic
This wouldn't work because then every skill in your rotation will deal less damage than the previous one, as you constantly lose mechanic.Wdova wrote:Insted of blowing up BW at 100% combustion, make some major BW skill COST combustion insted of building up. Mechanic will work the same as BG/Sorc or AM/Shaman. More often You use your best skills, less class mechanic points You have. Lets make some of theyr major skills cost 20-30 combustion. It is stupid, that all skills build combustion, but non of them cost it. This will force BW/sorc build up combustion between rotations to maintain high class mechanic points.
Example. You build up 100% combustion, than Your rotation of 4-5 skills will get you down to 20% - 0%.
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- saupreusse
- Former Staff
- Posts: 2507
Re: [BW/Sorc] Mechanic
Combustion dmg scales with lvl, doesnt it? Could make it scale with intelligence and magicpower + magic crit + double/triple the effect for aoe bombing several targets with one spell. So as your passive increases your crot chance and crit dmg, combustion will rise the same way by dealing horrible amounts of backlash to you. Correct me if im wrong on how it scales.
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Re: [BW/Sorc] Mechanic
((10 + (65 * (Level - 1) / 39 )) * 0.1f * critDmgBonusessaupreusse wrote:Combustion dmg scales with lvl, doesnt it? Could make it scale with intelligence and magicpower + magic crit + double/triple the effect for aoe bombing several targets with one spell. So as your passive increases your crot chance and crit dmg, combustion will rise the same way by dealing horrible amounts of backlash to you. Correct me if im wrong on how it scales.
Re: [BW/Sorc] Mechanic
Spoiler:
Re: [BW/Sorc] Mechanic
I have two Ideas:
1) Set up so you have builders and spenders. Builders cost AP and don't benefit from Dark power. The sole purpose of these abilities is to build dark power for stronger abilities that do benefit from DP. Spenders Use 50%-75% of DP for a massive burst of damage. if balanced right you will see about the same amount of power as now with burst damage, but you can't ride 35% crit 100% crit damage 100% of the time.
2) Make is to DP builds like normal. Al benefits and such. If you ride DP longer than x sec you start to incure a damage debuff till you reach 0% making you worse than a level 1 character.
I'm not a fan of any mechanic that messes with Health. it's already a squishy class and I think the penalty should hit where they are the strongest. Not the weakest. So it would have to be centered around a debuff around your damage to force you dump DP or to make is a build/spend type of mechanic.
1) Set up so you have builders and spenders. Builders cost AP and don't benefit from Dark power. The sole purpose of these abilities is to build dark power for stronger abilities that do benefit from DP. Spenders Use 50%-75% of DP for a massive burst of damage. if balanced right you will see about the same amount of power as now with burst damage, but you can't ride 35% crit 100% crit damage 100% of the time.
2) Make is to DP builds like normal. Al benefits and such. If you ride DP longer than x sec you start to incure a damage debuff till you reach 0% making you worse than a level 1 character.
I'm not a fan of any mechanic that messes with Health. it's already a squishy class and I think the penalty should hit where they are the strongest. Not the weakest. So it would have to be centered around a debuff around your damage to force you dump DP or to make is a build/spend type of mechanic.
Re: [BW/Sorc] Mechanic
Spoiler:

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Re: [BW/Sorc] Mechanic
Spoiler:
Just want to remind you about this tactic (e.g. Sorc one):
Piercing Shadows
Any time that your Dark Magic causes an Backlash, the blast will also deal 50% of the damage to all enemies within 30 feet of you.
Such change may open some opportunities for this tactic.
But mechanics would still require some tweaks or Sorc/BW will just become ISIS agents))
But, in general, I see some use of this change.

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Re: [BW/Sorc] Mechanic
Spoiler:
The Dev staff are looking to give BW a better mechanic that requires management, not gimp BW into unplayability.
No need to reply to posts from people who are whining/derailing/don't understand what this thread is about.
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