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[Review] [BW/Sorc] Mechanic

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Zanilos
Posts: 443

Re: [BW/Sorc] Mechanic

Post#91 » Thu Sep 28, 2017 3:08 pm

Spoiler:
Torquemadra wrote:
bloodi wrote:
Torquemadra wrote:Make no mistake the sorc/BW mechanic is a false negative which can be countered by a sole healer of any level.
I guess since this is the case you have no trouble with proving that statment?

Because you would need to do that before passing it as fact, i mentioned it so did many others, on smallscale once you are focused, using skills on 100 mechanic is a death sentence, you just cannot afford it, you will die if you get any consecutive backslashes.

We already mentioned it and all we got from Penril was "i dont care what you say".

Everyone mentions the best possible scenario when talking about it, i think talking about the worst one is also due, he can freecast when he has a couple healers with no problem or regard for backslash but this is not true on smallscale under focus.

So i would like to know what this "backslash is always irrelevant" is based on, actual test, not just what i felt the other day playing some scenarios.
Sure no problem here you go

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See those green numbers? Those are what counters the mechanic, easily, and completely, for a lvl 40 BW on a lvl 17 without bolster, they dont take more damage when on max mechanic and would die with or without it if focused but nice strawman and clearly ignoring my posts meaning so goodbye from balance.
Ummm those green numbers are overheals... on no one...

This is ultimate Strawman. No combat, no pressure, free casting healer, doing nothing. I'm not even sure I believe what I see posted here. Imagine if Morfee posted this as a reply to WP grp heals OP thread?

and goodbye, you can have a week from all the forums given the warnings you have already stacked up - Torque
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Acidic
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Re: [BW/Sorc] Mechanic

Post#92 » Thu Sep 28, 2017 3:21 pm

Well if you want to enforce a mechanism on class which only affects the class itself and does not have a huge impact nullifier by say healer then that effect should be one of the following:
A) cool down timer increase
B) ap impact. Ap regen reduction , ap cost per backlash, ap cost increase per cast

These type of effects directly hit the classes ability to produce damage and so would be effecting the epeen of the player and his contribution to WB . This is normally enough to make said player avoid this. If they don't they can watch the fight and roll face on keyboard with no ap or low cast rate.
This type of mechanism directly affects the toons ability to function to the max with little ways for other classes to help (if app cost high enough)

dansari
Posts: 2524

Re: [BW/Sorc] Mechanic

Post#93 » Thu Sep 28, 2017 3:26 pm

I also don't really agree with the "higher AP cost" argument... there are a lot of AP feeds in the game. You would just make AP feeds and AP pots more valuable/essential when running BW/Sorc.
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GodlessCrom
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Posts: 1297

Re: [BW/Sorc] Mechanic

Post#94 » Thu Sep 28, 2017 3:30 pm

What about combination of some suggestions? Something like making some of Sorc/Bw key abilities in both ST and AoE rotation spend/build mechanic, and also implement Toldavf's idea of middle balance mechanic: ie. go too long without dumping mechanic and you start doing less damage, dont build enough amd you do less damage, so have to monitor mechanic and keep it within a set range for optimal damage. So part of their rotation now involves managing their spenders/builders while simultaneously trying to balance their mechanic. Could lead to scenarios where a target is low on HP but you are high on Combustion/DM, so do you go for the kill but risk over-extending mechanic, gimping your dps for a while, or do you conserve and see if you can keep the pressure on before setting up another burst window with group (guard punts, healer cc etc)?
Rush in and die, dogs - I was a man before I was a king!

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Acidic
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Re: [BW/Sorc] Mechanic

Post#95 » Thu Sep 28, 2017 3:31 pm

dansari wrote:I also don't really agree with the "higher AP cost" argument... there are a lot of AP feeds in the game. You would just make AP feeds and AP pots more valuable/essential when running BW/Sorc.
Yes was thinking that also, that's why I mentioned "if high enough" but y the ap mechanisim would be dubious and probably turn class x into ap pump more than they are already.
This means GCD / cool down timer internal increase on backlash or self silence would be left from my post. (Opps self silence was not there but seems cool)

Tulu
Posts: 4

Re: [BW/Sorc] Mechanic

Post#96 » Thu Sep 28, 2017 3:33 pm

Rather than a wounds debuff what about a heal debuff that gets more severe the more combustion you have and can only be removed by dumping combustion? Something like;

0-25 - No reduction on incoming heals
26-50 - 10% reduction on incoming heals
51-75 - 25% reduction on incoming heals
76-100 - 50% reduction on incoming heals

Or what about for each backlash they suffer they receive an increase in cast time that can only be cleared if they dump their combustion?

Penril
Posts: 4441

Re: [BW/Sorc] Mechanic

Post#97 » Thu Sep 28, 2017 3:39 pm

@godlesscrom combination of suggestions is good. That's what brainstorming is for.

fourhundred
Posts: 16

Re: [BW/Sorc] Mechanic

Post#98 » Thu Sep 28, 2017 3:41 pm

What is the current state of the bw/sorc in the decision-makers' eyes? Do they need a net nerf, a net buff, or a similar power level but just "different?"

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Toldavf
Posts: 1586

Re: [BW/Sorc] Mechanic

Post#99 » Thu Sep 28, 2017 3:46 pm

It's not about buff or nerf. Its about a mechanic that provides a ton of free stats and is as easy to maintain as keep using almost any offensive ability. and it is the overly simple nature of the mechanic that is under scrutiny here.
Last edited by Toldavf on Thu Sep 28, 2017 3:47 pm, edited 1 time in total.
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dansari
Posts: 2524

Re: [BW/Sorc] Mechanic

Post#100 » Thu Sep 28, 2017 3:47 pm

A heal debuff would be unplayable imo. A SW can apply a 50% heal debuff pretty much on command. If a sorc is at 50% themselves, say it stacks to 75 with the SW debuff.. then what if your healing dok is getting a 25% outgoing heal debuff from knight aura? Ded sorcs all over.
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