Destro Morale Pumps post-nerf?

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Penril
Posts: 4441

Re: Destro Morale Pumps post-nerf?

Post#61 » Wed Sep 27, 2017 4:57 pm

1) I don't post walls of text.
2) I don't repeat the exact same thing over and over in those walls of text.

It's nothing personal, i do the same thing with Tesq :P


edit: i'm just pulling your leg man, don't get mad. Cheers.

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bloodi
Suspended
Posts: 1725

Re: Destro Morale Pumps post-nerf?

Post#62 » Wed Sep 27, 2017 5:01 pm

But i read all you write Pencil, why you do dis.

Why.

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footpatrol2
Posts: 1116

Re: Destro Morale Pumps post-nerf?

Post#63 » Wed Sep 27, 2017 5:14 pm

oh man bloodi is in here. Some old heads now.

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Acidic
Posts: 2077
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Re: Destro Morale Pumps post-nerf?

Post#64 » Wed Sep 27, 2017 5:24 pm

ok thx for wall of text footpatrol, but you sort of missed the point of why i personaly would like to try without morals.

while i agree 1-2-3 dump is a sign of coms wb its not teribly complex but very effective effot vs reward very imbalanced.
while i can see a whole world of this moral that moral etc, changes and re work it seems that that is a huge job.
it woudl be good to see how the things go without this crutch designed for stalemate breaking and never ending fights. We have exactly this situation in confined spaces when one side turtles so they are not doing here job rather they appear to be helping it.

It just would be a very interesting test to see if with the new rvr and blance works without the moral crutch in place.

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Tesq
Posts: 5717

Re: Destro Morale Pumps post-nerf?

Post#65 » Wed Sep 27, 2017 7:09 pm

Panzerkasper wrote:
roadkillrobin wrote:Unmitigble and non defendeble spike damage is in general a concept that is pretty bad. Especially when its so easily obtained like a M2, that it becomes the main source for killing your enemies and win the combat.

Imo Morales should imo be limited to Undefendeble CC, Group Outgoing damage increase, Group Incomming damage decrease and other group/enemy effects.
The whole concept of morales is pretty bad. I mean you have morale damage, this is the King of damage, that just simpley goes through everything.
Defensive morales on the other Hand stop only normal damage, but not morale damage. So why not make the defensive morales also a counter to offensive morales?
Then there is stuff like the Confusing Movement wich gives you 100% parry, but oh hey I'm a slayer and get rampage at lvl21 so **** your M1 (there are a lot of other undefendable skills)
because 100% somethig is broken and retarded and offer very fewcounterplay

-% are op by default in this game
-totally ignore something is retarded on classes which are multiplers dependand (oh look slayer)


A total ingore is ok on magus and retarded on bw/slayer as of course it would be on sorc or wl ....
aka even if slayer rampage would be nerf it will still leave you with lol parry/block(but ehi BG/BO cna cleanse it if they can, when set up def of course bypass that shittons of parry wall any slayer is stackign right now (IB love him much too)

def morales should reduces all dmg, how you are supposed to kill the whole zerg with 1 wb (some peeps here always talk about "skill much" in this game but the principle get no real application in rvr .....) m4 should be the tool maybe. Till there is no def balance breaker but only offensive ones zerg will be always better after a certain blob ammount than any coordination.

but hey!!! let's keep troll the ppl which are fairly try to balance the game on both sides (like me) since i was even joked about on dev voice com (want proof? read gankbus ban ) which sadned me a lot when i red about it.....
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Luuca
Posts: 1204

Re: Destro Morale Pumps post-nerf?

Post#66 » Wed Sep 27, 2017 7:22 pm

If racial pairings were implemented, then balance would be restored, and morale pump would be a non-issue :)

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Fey
Posts: 1010

Re: Destro Morale Pumps post-nerf?

Post#67 » Wed Sep 27, 2017 10:39 pm

Morale abilities are a crutch, okay then so are tactics. I've got news for you, tactics and Morales are two unique and core aspects of this game which along with the concept of PQ's redefined the MMO as we know it. It is what set WAR apart from the normal and even then, stale MMO playstyle embodied by WOW. It failed, because EA is a pile of dung, but also because of complaints from the community to dumb down gameplay because L2P issues. You go down the global nerf morale path and you might as well play Uthgard or whatever Nostalrius server remains because at that point vanilla wow and DAoC are superior MMOs.
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Jaycub
Posts: 3130

Re: Destro Morale Pumps post-nerf?

Post#68 » Wed Sep 27, 2017 11:24 pm

You're missing the part where only one side has access to it. Feel like I'm arguing against someone saying will of the forsaken was balanced in vanilla/bc wow.
<Lords of the Locker Room> <Old School>

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Tankbeardz
Posts: 629

Re: Destro Morale Pumps post-nerf?

Post#69 » Wed Sep 27, 2017 11:33 pm

Fey wrote:Morale abilities are a crutch, okay then so are tactics. I've got news for you, tactics and Morales are two unique and core aspects of this game which along with the concept of PQ's redefined the MMO as we know it. It is what set WAR apart from the normal and even then, stale MMO playstyle embodied by WOW. It failed, because EA is a pile of dung, but also because of complaints from the community to dumb down gameplay because L2P issues. You go down the global nerf morale path and you might as well play Uthgard or whatever Nostalrius server remains because at that point vanilla wow and DAoC are superior MMOs.
So the morale bombing your guild was doing in Praag, last night, is how the game should be played? Insta-gibbing several goups at a time every 60 seconds (2-3 2400 unmitigated morale damage) is L2P?

One of your group mentioned how both sides can do it...but I fail to see how order can match it...nor would I want to be a part of that. THAT is dumbing down the game IMO.

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footpatrol2
Posts: 1116

Re: Destro Morale Pumps post-nerf?

Post#70 » Thu Sep 28, 2017 2:21 am

Tankbeardz wrote: So the morale bombing your guild was doing in Praag, last night, is how the game should be played?
Yes, At least in ORvR.
Tankbeardz wrote: Insta-gibbing several groups at a time every 60 seconds (2-3 2400 unmitigated morale damage) is L2P?


Yes, at least in ORvR.
Tankbeardz wrote: One of your group mentioned how both sides can do it...but I fail to see how order can match it...nor would I want to be a part of that. THAT is dumbing down the game IMO.
I was the one that mentioned it. I can write you a group comp that is a counter to that group comp and basically does the same thing if you want. There are hard checks and balances built into this game by design. This game is designed to be a lot faster then what player's thought it should be. This game is more well designed then what player's think it is. Flip your thinking, break out of the dogma. You need to run a group comp that keeps me in check or I'll just keep bombing/rolling over you. Stop asking for nerfs and step up your organization/coordination. The competition should get fierce which will be a lot of fun.

With all this said, I still think RD needs to go away.

BTW, Tankbeardz I love ya man.

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