TenTonHammer wrote:GodlessCrom wrote:
Im assuming in daniils vision of the spec, assault stance is something like a mode you turn on that would somehow lock you out of your ranged abilities and it wouldnt be possible to stance swap between assault and skirmish like you can now. Or something lile that. It wouldnt be possible until client control.
If that was the case and it prevented stance swapping and the class/spec became pure melee then i see no problem with giving them access to snare breaker
I would hate it if that happened-, I wasn't a fan of Dok/WP prayers/covenants being locked for a few minutes to prevent them from healing/doing mad DPS. Stance dancing is an integral part of SW/Mara design, and it should stay that way imho. Which is why I disagree with making them as viable as a mDPS when in melee; Assault is, imho, meant to be used defensively (after all, it increases your armor and has a KD, and remember SW skills used to have min-range back in the day) or maybe to quickly get in, deal some damage, and get out (VoN + UF + Whispering Winds + BA spam).
If they are gonna have a "true mDPS spec" then they should be forced to stance dance to make it viable (just like a Mara needs to start in Sav for the debuffs and then swap to Brut for Guillo). Maybe some of their Skirm/Scout-only skills could add a debuff that increases the SW's damage in melee by X%, so they would start on a non-Assault stance, pew pew, build the debuff and then get in for the kill. Then repeat the process on the next target.
Then again, maybe this is not possible atm and we just need to wait for client control...