Sure, just not sure if it actually increases the damage on that one for the first people hit, cuz travel time.lefze wrote:Cast LA>M2, you get off one extra LA just saying.dansari wrote:Seeing as when you hit m2 it takes a GCD, and it lasts 7 seconds, in reality it lasts 5.85-5.5 seconds (with 1.15-1.5 GCD). If you hit perfect LAs you can get 5 off before the cooldown (5 1s casts with a 1.15s GCD cap for 5.75s). At the other end of the equation, if you don't hit perfect LAs you can get 3 (3*1.5) for 4.5s.
Patch Notes 15/9/2017
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Re: 15/9/2017 Patch Notes
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Re: 15/9/2017 Patch Notes
Traveltime is pretty damn fast on LA, but not instant.dansari wrote:Sure, just not sure if it actually increases the damage on that one for the first people hit, cuz travel time.lefze wrote:Cast LA>M2, you get off one extra LA just saying.dansari wrote:Seeing as when you hit m2 it takes a GCD, and it lasts 7 seconds, in reality it lasts 5.85-5.5 seconds (with 1.15-1.5 GCD). If you hit perfect LAs you can get 5 off before the cooldown (5 1s casts with a 1.15s GCD cap for 5.75s). At the other end of the equation, if you don't hit perfect LAs you can get 3 (3*1.5) for 4.5s.
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Re: 15/9/2017 Patch Notes
Any chance on reverting the changes to the Caledor champion mobs?
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Re: 15/9/2017 Patch Notes
Does anyone else know what this means? I can't figure it out.Niakahn wrote:Any chance on reverting the changes to the Caledor champion mobs?
Re: 15/9/2017 Patch Notes
Sorry for the cryptic message. Was in a haste when I was writing it. The Caledor PQ, Shrine of Tethlis, champion mobs were changed to normal aggroable npcs. Any chance that might get reverted? If not, may I know why?wargrimnir wrote:Does anyone else know what this means? I can't figure it out.Niakahn wrote:Any chance on reverting the changes to the Caledor champion mobs?
Last edited by Niakahn on Sat Sep 16, 2017 1:05 am, edited 1 time in total.
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Re: 15/9/2017 Patch Notes
I don't think so. Shouldn't be champ mobs in stage 1 of a PQ, part of ongoing rebuilding/balancing.Niakahn wrote:Sorry for cryptic message. Was in a haste when I was writing it. The Caledor PQ, Shrine of Tethlis, champion mobs were changed to normal aggroable npcs. Any chance that might get reverted? If not, may I know why?wargrimnir wrote:Does anyone else know what this means? I can't figure it out.Niakahn wrote:Any chance on reverting the changes to the Caledor champion mobs?
Re: 15/9/2017 Patch Notes
Ahh I see. Thanks for the quick response. Was hoping the champion mob PQ count would've just been lowered, though.wargrimnir wrote:I don't think so. Shouldn't be champ mobs in stage 1 of a PQ, part of ongoing rebuilding/balancing.Niakahn wrote:Sorry for cryptic message. Was in a haste when I was writing it. The Caledor PQ, Shrine of Tethlis, champion mobs were changed to normal aggroable npcs. Any chance that might get reverted? If not, may I know why?wargrimnir wrote:
Does anyone else know what this means? I can't figure it out.

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Re: 15/9/2017 Patch Notes
I think the removal of UF is a good thing because It is a step towards toning down rdps classes in a game where ranged dds deal similar damage to melee dds while at the same time enjoying a huge advantage in terms of Risk vs reward. Both in scs and RvR mdps are increasingly hard to find, while their place is taken up by dps tanks (especially on destro) and rdps (on order mostly). Everybody wants to kill (hence too not enough healer usually) without being killed, which leads to this situation.
I dont know if your intention was to address this lopsided rdps impunity state, but I like the change. The only downside that I can see is the colateral damage of this removal, namely that melee orientes SWs, who already had a hard time finding their spot with underdeveloped Assault tres, now lose one of their saving grace. As a melee SW, my only reliable moments of burst are the 7 seconds when I can reach M2 (if I can survive 7 seconds under rdps fire in the frontline, that is).
Is there any way that UF can somehow be limited to under 45 ft or even melee range? In this way Risk would be reward, and prdps would have an incentive to dive into the frontline thus raising skills ceiling and encouraging the use of neglected trees and abilities.
I dont know if your intention was to address this lopsided rdps impunity state, but I like the change. The only downside that I can see is the colateral damage of this removal, namely that melee orientes SWs, who already had a hard time finding their spot with underdeveloped Assault tres, now lose one of their saving grace. As a melee SW, my only reliable moments of burst are the 7 seconds when I can reach M2 (if I can survive 7 seconds under rdps fire in the frontline, that is).
Is there any way that UF can somehow be limited to under 45 ft or even melee range? In this way Risk would be reward, and prdps would have an incentive to dive into the frontline thus raising skills ceiling and encouraging the use of neglected trees and abilities.
Re: 15/9/2017 Patch Notes
Spoiler:
So this might be hard to swallow for you, but uf was changed because potential buffs might occur to those classes.

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