Magus thoughts on rift fixes and mechanics

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Tesq
Posts: 5717

Re: Magus thoughts on rift fixes and mechanics

Post#41 » Fri Sep 08, 2017 1:38 pm

sy but fireball barage is an aoe three on a st mastery whats with that? any bw thinks that skill is useless ? not everything is balanced magus vs engi in this game
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Tankbeardz
Posts: 629

Re: Magus thoughts on rift fixes and mechanics

Post#42 » Fri Sep 08, 2017 1:39 pm

Tesq wrote:sy but fireball barage is an aoe three on a st mastery whats with that? any bw thinks that skill is useless ? not everything is balanced magus vs engi in this game
You can't compare BW to magus....

But if you want to go down that path, I'd argue that it is closer to Rain of Fire or Pit of Shades.

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Tesq
Posts: 5717

Re: Magus thoughts on rift fixes and mechanics

Post#43 » Fri Sep 08, 2017 1:48 pm

Tankbeardz wrote:
Tesq wrote:sy but fireball barage is an aoe three on a st mastery whats with that? any bw thinks that skill is useless ? not everything is balanced magus vs engi in this game
You can't compare BW to magus....

But if you want to go down that path, I'd argue that it is closer to Rain of Fire or Pit of Shades.
thats the point "why" is an ugly brother and position say otherwise imo. You can compare them as long they both have a channelign with a seconday effect an anti disrupt tactic etc. If class tools got mirrored worstly then they simple need a tweek, Just because they have not the same meccanic does not mean they have not some skills in common, war isn't based on a perfect mirror, but if any kind of mirror results in being wost it should get fix somehow asap. That mastery also have 1 tactic which maked the mastery aoe (bad aoe but still aoe ...it's a mixed mastery) , if could be tweek, if it could it would be for the better.
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Tankbeardz
Posts: 629

Re: Magus thoughts on rift fixes and mechanics

Post#44 » Fri Sep 08, 2017 2:10 pm

Tesq wrote:
Tankbeardz wrote:
Tesq wrote:sy but fireball barage is an aoe three on a st mastery whats with that? any bw thinks that skill is useless ? not everything is balanced magus vs engi in this game
You can't compare BW to magus....

But if you want to go down that path, I'd argue that it is closer to Rain of Fire or Pit of Shades.
thats the point "why" is an ugly brother and position say otherwise imo. You can compare them as long they both have a channelign with a seconday effect an anti disrupt tactic etc. If class tools got mirrored worstly then they simple need a tweek, Just because they have not the same meccanic does not mean they have not some skills in common, war isn't based on a perfect mirror, but if any kind of mirror results in being wost it should get fix somehow asap. That mastery also have 1 tactic which maked the mastery aoe (bad aoe but still aoe ...it's a mixed mastery) , if could be tweek, if it could it would be for the better.
You are quoting the wrong ability. Firestorm is ground targeted just like RoF/PoS and they all function in a similar way.
Last edited by Tankbeardz on Fri Sep 08, 2017 3:55 pm, edited 1 time in total.

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Tesq
Posts: 5717

Re: Magus thoughts on rift fixes and mechanics

Post#45 » Fri Sep 08, 2017 3:46 pm

that's the problem, in how they make it, it have the same radius of barrage (20 feet) but is ground based isntead follow the target as fireball barrage hence work bad, also is 13pt skill he should not do the dmg of 2 core skills he should the the dmg of baragge and either follow the target around till is in los or either have a greater radius and anyway dmg x2 as bw barrage
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Crumbs
Posts: 199

Re: Magus thoughts on rift fixes and mechanics

Post#46 » Sat Sep 09, 2017 4:01 am

•The only 150 ft base skill is BoC/Snipe. I never use any of the range tactics, anymore, on magus OR engi...and I don't really have an issue with it.
•You are wrong..phos should be in your finisher rotation if you run up the single target tree. I get lots of kills...solo or not, healers or not. Engi does way faster burst.
•Magus was designed to do higher damage AT A SLOWER RATE. Engi can burst at a much faster clip.
•Firestorm is garbage and in the wrong tree....it was decent on Live but does pretty weak damage here on a 2 second channel.
•I never compared Phos to IFOC...I compared Focused Fire to IFOC. FF can be cast on the run for the instant first hit as well...but it hits every 1 second and can be used with other skills, like Phos, to do more burst.
•Strafing run is garbage because it just gives immunities. If you want to give useful immunities, run the concussive mine tactic.
•I was killing **** faster on my Engi in Devastator than I was on a RR60 magus (at the time). The rotation for magus is generally the same as Engi...but Engi has more tricks and faster burst.[/quote]

IFOC doesn't compare to FF either. But I don't care what you compare IFOC to, the point was the strafing run is a garbage skill in comparison to magus' many times more superior ability. And everybody pretends it doesn't exist (still are)

1 gunblast does the damage of focus fire, it's good against those unsuspecting pugs. My rotation as magus involves using full arsenal of dots with range tactic (because it's a good tactic).

Now I know you're probably having seizures and fire alarms going off in your head. But dots is where it's at with magus. Tell me, if you can't kill a target as rifleman engi and m2, what's next? Log onto your BW? Well I can tell you what you'd do as magus. You'd stack those 3 billion dots, then you'd m2 double cast, mutating blue fire, hip shot equivalent,
that magus disarm skill, then your BoC and IFOC. I can guarantee you engis damage will never see the light of day compared to that rotation. You say that engis damage is fast, it also wears out faster. What happens after snipe, hip shot and FF? Gunblast gunblast gunblast?

Doesn't matter how much speedy damage the Gonzales engi has, with his 540 damage focused fire that gets 50-70% mitigated, it's nothing special. Even with m2, and that applies to every physical damage skill that engi has. Magus is superior at pure damage because of a whole range of factors. That rotation alone is dealing more damage than engi's rotation with m2 (that's why engi even has that m2), because of armour. It's a real thing, and I'm telling ya, killing armorless pugs doesn't prove your case.

However if you do want to tell me about how pleasant it feels slaughtering pugs as rifleman, fair enough. You should try a pure firebomb crit build as engi with your m2. THATS damage, getting 2.1k-2.3k unmitigatable crits on 1 second casts makes anyone shudder. 1 for 1, I know what these classes are worth, I love and play both, and I play both to their best strengths.

We can even have a little duel you and I: you as your elite Gonzales sniper, and me with my little rr38 dj mixmaster
Mekanik/Cqb [engi] 40/86
Zuu [AM] 40/83
[magus] 40/70

Tankbeardz
Posts: 629

Re: Magus thoughts on rift fixes and mechanics

Post#47 » Sat Sep 09, 2017 4:20 am

Tell you what. We'll group and I'll outkill you in every SC on either class. 1v1 don't mean ****.

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Crumbs
Posts: 199

Re: Magus thoughts on rift fixes and mechanics

Post#48 » Sat Sep 09, 2017 5:59 am

Tankbeardz wrote:Tell you what. We'll group and I'll outkill you in every SC on either class. 1v1 don't mean ****.
Yeah? Haha gl killing an armour specced group (that's what I would run vs your engi) but I don't have a group, so unless you want to recruit for me, that's dead in the water.
Mekanik/Cqb [engi] 40/86
Zuu [AM] 40/83
[magus] 40/70

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Tankbeardz
Posts: 629

Re: Magus thoughts on rift fixes and mechanics

Post#49 » Sat Sep 09, 2017 9:07 pm

Crumbs wrote:
Tankbeardz wrote:Tell you what. We'll group and I'll outkill you in every SC on either class. 1v1 don't mean ****.
Yeah? Haha gl killing an armour specced group (that's what I would run vs your engi) but I don't have a group, so unless you want to recruit for me, that's dead in the water.
Face it..both classes are pug killing classes...which is why they are good in rvr. They are both **** vs a decent premade who doesn't blow and they are easy to shut down.

Engi is still better than magus imo.

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Jaycub
Posts: 3130

Re: Magus thoughts on rift fixes and mechanics

Post#50 » Sat Sep 09, 2017 9:55 pm

Dots spec is terrible because CW exists, sw m1, and any person with half a brain is going to get out of a fight if dots are posing lethal pressure and wait to stabilize out of Los, particularly good players always play on corners or terrain where you can los in a few seconds if it's permitted to.
You have to kill things fast in this game, the number one complaint I get on magus when I group with people is that it takes too long to get to some real damage spikes on a target. Probably 3-5 seconds slower than a sorc and damage isn't even comparable anyways without full stacks and buffs/debuffs.
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