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Magus thoughts on rift fixes and mechanics

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shaggyboomboom
Posts: 1230

Re: Magus thoughts on rift fixes and mechanics

Post#31 » Thu Sep 07, 2017 2:04 pm

Tankbeardz wrote:•Engi is a superior class in most situations. Not sure what your issues are but I have no problems killing people on engi.
•Phos shells are a great ability on a 1 second cast and should really be included as part of your finisher rotation.
Last time i remember reading anything about PS is that it was dubbed THE worst ability in the game IIRC, did anything change since that time?
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Tankbeardz
Posts: 629

Re: Magus thoughts on rift fixes and mechanics

Post#32 » Thu Sep 07, 2017 2:10 pm

shaggyboomboom wrote:
Tankbeardz wrote:•Engi is a superior class in most situations. Not sure what your issues are but I have no problems killing people on engi.
•Phos shells are a great ability on a 1 second cast and should really be included as part of your finisher rotation.
Last time i remember reading anything about PS is that it was dubbed THE worst ability in the game IIRC, did anything change since that time?
All I can say is try it out...I usually get around 600-750 on the right target. It's 1 second cast with a dot aspect...and it helps you add fluff to your other dots and finishers as well. Admittedly, I never look at the dot damage..but I know that 1-2 tics happen before I finish someone off or move to another target. I'm not even throwing M2 into the conversation here...

Magus/Engi is all about timing your **** to hit at the same time...it's like a sorc that takes twice as long to burst.

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Tesq
Posts: 5717

Re: Magus thoughts on rift fixes and mechanics

Post#33 » Thu Sep 07, 2017 2:23 pm

Crumbs wrote:Yeah magus complains about firestorm (firestorm can be cast through walls), meanwhilst engi deals mostly physical damage, and phospherous shells and strafing run are trash garbage skills. I wish I had a 150ft laser beam that lasted 6 seconds, dealt more damage than a gunblast and at a higher frequency, and was corp damage.

Magus can't even begin to say anything about rift when compared to magnet, and yet magnet is fine for me.

Also, the synergy between magus pets and their skills is much higher compared to a grenadier engineer trying to mix in rifleman abilities with a grenade turret out(or anything other than gun turret), and having them be mitigated even more horribly than usual. Why would I want to use rifleman abilities with bombardment? Is it because I don't have a 125ft laser beam? Yes
i whish magus channeling was a snare effect instead a crap ap regen IF kill like bw does.....dont **** post if you dont know what order class have better cross mirrored.
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Tesq
Posts: 5717

Re: Magus thoughts on rift fixes and mechanics

Post#34 » Thu Sep 07, 2017 2:26 pm

geezereur wrote:On my Magus I tried yesterday with both Mist and firestorm and firestorm was dealing more damage than mist, Mist damage is really low I wish both the engi and magus got a damage buff on Mist.
when you firestorm you cant use other skill....of course mist dmg is lower...... mist can be stack with daemonic lasher spam and on top all is spirital so your glean magic debuff will increrase both dmg.

Firestorm is shitty since of you comprare it to fireball barage which it's his mirror it suck both in radious and in dmg

20 radius should probably be 30 or 40 ; fire barrage follow the target this skill instead is ground click anyone can move out of it....
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Crumbs
Posts: 199

Re: Magus thoughts on rift fixes and mechanics

Post#35 » Fri Sep 08, 2017 4:03 am

Tankbeardz wrote:
Crumbs wrote:Yeah magus complains about firestorm (firestorm can be cast through walls), meanwhilst engi deals mostly physical damage, and phospherous shells and strafing run are trash garbage skills. I wish I had a 150ft laser beam that lasted 6 seconds, dealt more damage than a gunblast and at a higher frequency, and was corp damage.

Magus can't even begin to say anything about rift when compared to magnet, and yet magnet is fine for me.

Also, the synergy between magus pets and their skills is much higher compared to a grenadier engineer trying to mix in rifleman abilities with a grenade turret out(or anything other than gun turret), and having them be mitigated even more horribly than usual. Why would I want to use rifleman abilities with bombardment? Is it because I don't have a 125ft laser beam? Yes
•Engi is a superior class in most situations. Not sure what your issues are but I have no problems killing people on engi.
•Phos shells are a great ability on a 1 second cast and should really be included as part of your finisher rotation.
•150 laser beam? IFOC? Yes it deals more damage but on a 2 second interval. Engi can cast Phos and focus fire in the time it takes for 2 IFOC hits.

The grass is always greener....
Phosphorous shells and focus fire aren't 150ft skills and don't cost 15ap. And Phos shells is no finisher, unless your target is not guarded, weak, not a healer, not debuffing you, and wants to stay within 100ft of you, then you won't be able to take him down with your occasional 600 damage crit and pepper spray dot.

The point I was always trying to get at is magus is DESIGNED to deal more damage, and especially at a professional level.

We are comparing apples to apples when talking about IFOC, I'll admit phosphorous shells I'd is probably better than firestorm. But phospherous doesn't compare to laser beam, strafing run does, which you didn't say anything about. (Because it is not even within the same league of application, so lets pretend it doesn't exist right?)

I have no problems killing things on engi, I have less of a problem killing things on my magus. My magus that is 30 rr ranks lower. And that's no joke. However concussive mine changes the game for engi, so if you're using that effectively you'd be better than a magus at taking out casters.

IFOC has a 2 second interval yes.... After the first completely instant hit that can be cast on the move. So again don't compare phospherous shells to it, you're not convincing me. I can cast a Surge and IFOC in the same 1s time frame.
Mekanik/Cqb [engi] 40/86
Zuu [AM] 40/83
[magus] 40/70

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Nidwin
Posts: 662

Re: Magus thoughts on rift fixes and mechanics

Post#36 » Fri Sep 08, 2017 7:44 am

Magus is elemental and spirit damage and not corp, just saying.

I presume 150ft laser beam = IFoC ?
I never found it, IFoC, efficient meanwhile being stuck for 6 freaking seconds skill wise.
Nidwinqq used teabag Magus [Hysteria]

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Nidwin
Posts: 662

Re: Magus thoughts on rift fixes and mechanics

Post#37 » Fri Sep 08, 2017 12:11 pm

Finaly found and got through most of the patch notes for Magus/Engie so I now understand Neut's comments (original post) about the daemons stuff.

That's going to be fun once I've got the renown ranks and gear.
Nidwinqq used teabag Magus [Hysteria]

Tankbeardz
Posts: 629

Re: Magus thoughts on rift fixes and mechanics

Post#38 » Fri Sep 08, 2017 1:12 pm

Crumbs wrote:
Tankbeardz wrote:
Crumbs wrote:Yeah magus complains about firestorm (firestorm can be cast through walls), meanwhilst engi deals mostly physical damage, and phospherous shells and strafing run are trash garbage skills. I wish I had a 150ft laser beam that lasted 6 seconds, dealt more damage than a gunblast and at a higher frequency, and was corp damage.

Magus can't even begin to say anything about rift when compared to magnet, and yet magnet is fine for me.

Also, the synergy between magus pets and their skills is much higher compared to a grenadier engineer trying to mix in rifleman abilities with a grenade turret out(or anything other than gun turret), and having them be mitigated even more horribly than usual. Why would I want to use rifleman abilities with bombardment? Is it because I don't have a 125ft laser beam? Yes
•Engi is a superior class in most situations. Not sure what your issues are but I have no problems killing people on engi.
•Phos shells are a great ability on a 1 second cast and should really be included as part of your finisher rotation.
•150 laser beam? IFOC? Yes it deals more damage but on a 2 second interval. Engi can cast Phos and focus fire in the time it takes for 2 IFOC hits.

The grass is always greener....
Phosphorous shells and focus fire aren't 150ft skills and don't cost 15ap. And Phos shells is no finisher, unless your target is not guarded, weak, not a healer, not debuffing you, and wants to stay within 100ft of you, then you won't be able to take him down with your occasional 600 damage crit and pepper spray dot.

The point I was always trying to get at is magus is DESIGNED to deal more damage, and especially at a professional level.

We are comparing apples to apples when talking about IFOC, I'll admit phosphorous shells I'd is probably better than firestorm. But phospherous doesn't compare to laser beam, strafing run does, which you didn't say anything about. (Because it is not even within the same league of application, so lets pretend it doesn't exist right?)

I have no problems killing things on engi, I have less of a problem killing things on my magus. My magus that is 30 rr ranks lower. And that's no joke. However concussive mine changes the game for engi, so if you're using that effectively you'd be better than a magus at taking out casters.

IFOC has a 2 second interval yes.... After the first completely instant hit that can be cast on the move. So again don't compare phospherous shells to it, you're not convincing me. I can cast a Surge and IFOC in the same 1s time frame.
•The only 150 ft base skill is BoC/Snipe. I never use any of the range tactics, anymore, on magus OR engi...and I don't really have an issue with it.
•You are wrong..phos should be in your finisher rotation if you run up the single target tree. I get lots of kills...solo or not, healers or not. Engi does way faster burst.
•Magus was designed to do higher damage AT A SLOWER RATE. Engi can burst at a much faster clip.
•Firestorm is garbage and in the wrong tree....it was decent on Live but does pretty weak damage here on a 2 second channel.
•I never compared Phos to IFOC...I compared Focused Fire to IFOC. FF can be cast on the run for the instant first hit as well...but it hits every 1 second and can be used with other skills, like Phos, to do more burst.
•Strafing run is garbage because it just gives immunities. If you want to give useful immunities, run the concussive mine tactic.
•I was killing **** faster on my Engi in Devastator than I was on a RR60 magus (at the time). The rotation for magus is generally the same as Engi...but Engi has more tricks and faster burst.

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Tesq
Posts: 5717

Re: Magus thoughts on rift fixes and mechanics

Post#39 » Fri Sep 08, 2017 1:29 pm

@tnakbearz firestorm is not in the wrong three look BW fireball barage-..... is that being in wrong three? anyone taking it beause is so dam good.

firestorm is the ugly brother but his still the brother he could be tweek but the position is the same as BW and magus have not few in common stuff with bw

this, mid channeling with secondary eff, anti dirupt tactic etc
Last edited by Tesq on Fri Sep 08, 2017 1:36 pm, edited 1 time in total.
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Tankbeardz
Posts: 629

Re: Magus thoughts on rift fixes and mechanics

Post#40 » Fri Sep 08, 2017 1:32 pm

Tesq wrote:@tnakbearz firestorm is not in the wrong three look BW fireball barage-..... is that being in wrong three? anyone taking it beause is so dam good.

firestorm is the ugly brother but his still the brother he coudl be tweek but the position is the same as BW and magus have not few in common stuff with bw

this, channeling with secondary eff, anti dirupt tactic etc
Agree to disagree. It's a channeled AOE in the ST tree while IFOC is in the AOE tree. Regardless, I think that we can agree that it's a fairly useless skill.

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