Achilleos wrote:Aurandilaz wrote:...
Now with the changed mechanic that seems to favour the larger, already winning side, it feels like getting your keep back is something that can only happen on paper in the future...

On the other hand, it kinda feels amusing that the RvR campaign mechanic needs to be changed because how efficient we are at being realm heroes...
But that is exactly the point. If one side is so much larger and already pressing the advantage, then what chances do you have to actually turn it around... let's say 5%. It's epic when it works, no doubt!
But what we have 95% of the time is a sluggish slow stalemate of annoyance. Yesterday evening on Highpass/Talabec: A 4 hour circle-jerk after taking the keep to finally lock the zone is just pointless and exhausting. Rather step up your game in the next zone instead of wasting everyones time for nothing.

This applies for both sides, therefore no bias.
it's not a stalemate when you have 180 Destro facing 280 order whilst faving 100 frigging AAO, doing their absolutely best to fight against the insane huge red zerg. it took incredible efforts to fight back against those numbers and giving our EVERYTHING to win back our keep. despite giving 110% of our full dedication, we were unable to win simply because the Overdog side had so much bigger numbers.
and next day we find out that the campaign is changed, so now that now it almost impossible to win a keep back if the enemy is having much more numbers. so much for giving incentives for the underdog to keep fighting after keep loss, now it is 95% certain there is no chance of stopping a lock even if you do everything to prevent it.
having followed development for a while, it seems there has been a push towards creating more incentives to fight, even if you are losing zone or being heavily zerged. minor changes here and there to help the underdog to have motivation to keep fighting, even if the situation seems hopeless because there was a good chance that with doing your best and splitting enemy zerg, you could maybe delay the lock enough to win the keep back.
however the latest change to VP gain from keep seems certainly influenced by some recent fights we have had, where the underdogs are too good at preventing the zergers from winning fast locks.
just my few cents, I'm not angry, just slightly disappointed
