Patch Notes 1/9/2017
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Re: Patch Notes 1/9/2017
Guess.Zizzelfizz wrote:we are supposed to play cannon fodder, but do not get RP?

Re: Patch Notes 1/9/2017
Maybe I am GM material afterall, mateypeterthepan3 wrote:Just for clarification, is it deemed an 'exploit' if you cap the Talabec Dam bomb in your own side? People have been making wild accusations saying it warrants a ban, and I just want to see what the team's official response to this. Iirc, it was changed recently and it seems that you could only cap the bomb off at your side?


Sergeant-Major Drengk Burloksson, RR 85 Sniper
Hulfdan Irongrip, RR 81 Ironbreaker
Rordin Brightrune, RR 70 Runepriest
Proud Founder of the 3rd Bitterstone Thunderers
Re: Patch Notes 1/9/2017
Just noticed something. So, not level 16 yet.
But on the map it shows Dwarf t2 order controlled, Dwarf t3 destruction controlled. And the map is open for t4 dwarf?
It doesnt matter who controls t2/t3 and t4 automatically opens?
Shouldnt whichever team controls both t2/t3 opens t4?
dwarf T2 order controlled and dwarf t3 destruction controlled should be a stalemate, no?
T4 haphazardly opening just because t2/t3 in the same pairing has been locked opens t4?
T4 should only open if t2/t3 in the pairing has been captured by same realm.
That would involve some strategy and wouldnt force an automatic t4 opening.
But on the map it shows Dwarf t2 order controlled, Dwarf t3 destruction controlled. And the map is open for t4 dwarf?
It doesnt matter who controls t2/t3 and t4 automatically opens?
Shouldnt whichever team controls both t2/t3 opens t4?
dwarf T2 order controlled and dwarf t3 destruction controlled should be a stalemate, no?
T4 haphazardly opening just because t2/t3 in the same pairing has been locked opens t4?
T4 should only open if t2/t3 in the pairing has been captured by same realm.
That would involve some strategy and wouldnt force an automatic t4 opening.
Re: Patch Notes 1/9/2017
In fact, when the same faction is locking T2 and T3 from the same pairing, it provide auto Rank 1 in T4.
- spikespiegel84
- Posts: 303
Re: Patch Notes 1/9/2017
Just guessing since my knowledge of scripting is down to zero. Is it possible to make T4 (32-40) targetable by each other and let the lowbies slaughter each other? Same zone, but in a way letting the "big guys" to their ultrabombing while the "scrubs" fight each other? Things of course need to change in keep.

Re: Patch Notes 1/9/2017
Technically possible, but chances of implementation are quite low (around 0%).spikespiegel84 wrote:Just guessing since my knowledge of scripting is down to zero. Is it possible to make T4 (32-40) targetable by each other and let the lowbies slaughter each other? Same zone, but in a way letting the "big guys" to their ultrabombing while the "scrubs" fight each other? Things of course need to change in keep.

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Re: Patch Notes 1/9/2017
some more hotfixes were snuck in last night but not documented, adding them to the OP as well as here:
[Guild]
Natherul
-Fixed the bug where a player could stay in vipers pit / sigmars hammer when getting kicked / leaving the guild
[Scenario]
Natherul
-Talabec Dam
-Fixed the bug that gave points no matter if you succeeded or not with the capture cast
-Fixed the bug with stealth and mounting if killed/interrupted on capture
[Guild]
Natherul
-Fixed the bug where a player could stay in vipers pit / sigmars hammer when getting kicked / leaving the guild
[Scenario]
Natherul
-Talabec Dam
-Fixed the bug that gave points no matter if you succeeded or not with the capture cast
-Fixed the bug with stealth and mounting if killed/interrupted on capture
-
- Posts: 43
Re: Patch Notes 1/9/2017
Thank you for the stealth/mount fix!Natherul wrote:some more hotfixes were snuck in last night but not documented, adding them to the OP as well as here:
[Guild]
Natherul
-Fixed the bug where a player could stay in vipers pit / sigmars hammer when getting kicked / leaving the guild
[Scenario]
Natherul
-Talabec Dam
-Fixed the bug that gave points no matter if you succeeded or not with the capture cast
-Fixed the bug with stealth and mounting if killed/interrupted on capture
I'll test it when the scenario pops. Also I want to test howling gorge (same mechanic but unsure if it has the same issues as I hardly ever blow up).
Vajazzle <Montague> 40/48 WL
Vajazzlezz <Montague> 40/35 IB
Equinsu Ocha <Molon Labe> 40/54 WE (currently playing)
Vajazzlezz <Montague> 40/35 IB
Equinsu Ocha <Molon Labe> 40/54 WE (currently playing)
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